Question about Fauna interaction
PabloSL
Argentina Join Date: 2016-11-23 Member: 224162Members
Hello Everyone, I just made this acc because I'm considering getting the game, but I want to know about the current fauna interactions. Does it work as an ecosystem were predators will hunt and kill other, smaller, animals? Or are they oblivious to everyone else's existence cept for the player's?
Comments
That said, the AI for several creatures is not done yet. Some still need tweaking to be true to what they are supposed to be. Nothing that should deter you from getting the game, though. (Fair note: the current stable build is having some major technical hiccups, so if you play stable do yourself a favor and start a save file after the next build is released presumably next week).
In shorts fauna here is anything but passive. Even some flora is very much "active" there are some plants that make oxygen, some will defend themselves some house predators some are the only means of seeing around yourself.
Aside from that I want to see a living ecosystem(with or without animations for battles) not having that would make the game feel a bit hollow. I already got a copy btw! Grabbed it on discount 11.99
I haven't heard anything like that. I think that predators just keep on living no matter what. It is a cool idea though, and would bring a sense of realism to the game. The are two problems I see with it. One, once a predator ate everything in an area it would just die, or migrate to another biome that had food, namely the safe shallows. Two, Reapers. Every place that Reapers spawn is nearly devoid of life, they would die before the player even got to the Aurora.
Long story short, I don't think animals will require food to stay alive.
You might be right about that, but it could be solved be accelerating the prey's spawn or reproduction (idk how that works tbh) I dont think it would be something difficult to solve really, besides in nature predators may not eat for days, so I dont see why it wouldnt be the case here too
And... it would be soo awesome to see a reaper leave his territory (temporarily) to hunt for some big prey like a reefback or treader
Don't think unique animations of animals eating other animals would require the rating going up any higher. In fact depending on the predator doing the eating, they could even make it easier to view by removing the 'blood cloud'.
Good fluid animations can take a lot of work yes, but not really a lot of coding work. That's more for artificial intelligence and the like.
I don't think the Reefbacks were ever planned to be mobile planters.
"Mobile planters". And I know it came up shortly before the previous update too. I was actually a little disappointed not to see any planters on them, but enjoyed everything else about their new look anyway, triggerhappy tiger plants included.
even if that's so, would that be viable? what if the reefback you were using dissappears/migrates?
Secondly, I started some tests as to what exactly the pred/prey relations are, but it's still on hiatus (taking a bit of a break from SN atm)
Artificial Intelligence is coding, fam
Viability is something for the devs to decide. At minimum they thought it was viable at one point; mind that non-planted flora has only been added to their backs since the previous update. Reefbacks (and other NPCs) do swim around, but their numbers are stable. If you find, say, three at some spot, that's their spawn point and you will find those three (recognizable by their flora setups) in the general vicinity (reefbacks are hard to miss) whenever you return.
I do hope more of creatures from concept art will make it in, there are so many really interesting looking things. The only "truly" peculiar creatures we have are crabsquids, warpers, reefbacks (sort of... really pushing it), gasopods, mesmers, sea treaders(not really on second thought... there is nothing really "unique" that they do) and crashfish... do floaters actually float anything?. Everything else is still basically a fish just weird/cool/menacing/alien looking fish. When they have some peculiar interaction it makes it so much more alive. There was a concept art of some squid that looked like a jet engine lol... imagine if it was mostly passive plankton filter that you could kindly ask to substitute for your seagline? That be so effin epic. I love little things like that... if peepers were the "curious" type of fish that would give them so much more epicness even if it's a little inconsequential detail.
Reapers could still go for the young ones. I imagine they might have softer shields.
Sea treaders have a snout as third leg, whack you with it when you come to close, and stomp up resources from the ground (a trait, btw, I like to see transposed to sand sharks). They're also the only migrating creature we currently have and could potentially become crucial to farming. I do think they qualify as peculiar. And floaters do float things, but they're currently a bit bugged in their ability to hold onto the rocks they are found on. But I recently ran into one by accident (late spawn) and had two attach to my Seamoth, rendering it useless until I dealt with them. Apparently, those lovely critters will be given a swimming mode in the near future. That's going to make travel a lot more interesting.
Rabbit rays, if I recall correctly, are planned to steal stuff from your hands in the future. Kinda like how stalkers already do that in case of knives. And lava larvae, lava lizards, sea dragons, and bleeders definitely qualify as peculiar too.
No. The sea emperor is the only creature with a designed younger form.
However, there are smaller reefbacks without plants on their backs in the gameworld; those are young ones. Floaters technically also have a senior and junior version, but the senior ones don't count as fauna right now (I think? Can you scan them?).
And then there's eggs if you want to count that.