Bug reports and feedback

FabienCFabienC Join Date: 2016-11-15 Member: 223889Members
edited November 2016 in Subnautica Bug Reporting
Hi guys,

First of all : Congratulations !!! I "finished" Subnautica and really enjoyed the ride :) Really... immersive... game !

I dived in it for almost 45h to reach what I concider the end :
- Cyclops, Prawn, Seamoth with max depth modules and various upgrades.
- Entered the Aurora
- Saw the precursor base in lost river. Entered the lava castle. Saw the dragon. Saw almost all biomes.

It's the first time ever I play an exploration game that gives me chill of joy each time I discovered something new.
I'm not found of Minecraft. I liked Terraria. I LOVED YOUR GAME.

I almost managed to do the whole game without wiki except for this :
- The Power Cell Charger... Impossible to find ! Game Stopper,
- I didn't found the glowing shroom cave entrance until the very end of the game,
- I was completely unable to enter the Aurora without precise directives,
- I didn't understood that cyclops modules can only be build by a fabricator in the cyclop (why?),
- I had no idea of the bounds of the map, making it difficult to explore.
- I was unable to find the blood oil by myself.

Few gameplay/feedback issues I notted :
- When you start the game, you don't have enough place for what you find. Your reflex is to stack lockers in your lifepod. Fact is : It's buggy and you run out of place very quickly.
- The aurora exterior. It's glitchy, with a lot of invisible walls and random colliders. The textures are really streatched and give a "Too close" feeling. It makes you feel you can't enter it by any mean. I entered it after almost doing everything else.
- Some zones lacks of essential (or "better to have") materials. I think about the glowing shroom cave, that I found at the end of the game. The only thing uniq I brought from there were PDA logs. But all those biomes had the problem : Grassy plateus, Underwater islands, Mushroom forest, the Mushroom tree, Dunes, Grand reef caves, a big hole in dunes, the floating island sub-part, the mountain island lagoon, ... It makes you pass through those zones without really exploring them. It's perhaps due to the fact that many ressources are found too early due to radio messages (Mountain island with massive lithium, uranium and magnetit spawns... I wanted silver, cooper and blueprints when finding it)
- Some resources, mostly in large caves, can only be found on outer walls. It doesn't encourage the player to take risks and swim to the center of it : Lost river, lava zone, glowing mushroom cave.
- I unlocked the Cyclop far before the seamoth.
- Cyclop make you feel completely invincible.
- Navigating with Cyclop in cave is complicated and a little glitchy.
- One area going to lava zone is pitchblack and very frustrating to navigate.
- Fishing loose all its interest when you find plants (...I mean marblemelons). Perhaps plants grow too fast. Perhaps fish from depth should be very nutritive or have other properties. I would love to have an aquarium with energetic fish to power my cyclop. Or fish secreting resources such as medicines.
- Same thing with plant gathering. It lacks of usage and property (Reduced O² consumption, repealant, temperature resistance, poisonous environnement resistance).
- The limitation to exploration is often depth or oxygen, not danger. Especially in late game. Except reapers, I never died facing any creature. I would love to see more environnement where you can't go without something specific or taking calculated risks. I never build any medkit as the few 20 I found during the game were more than enough. I loved exploring the lost base in Grand reef caves with the crabs squids spamming their EMP. I loved the mesmers. I would love go deep in a nest full of creatures to find something important. Almost all the time, you just have to follow the walls and tadaaa.
- Some material are massively used (titanium, cooper, quartz), some are fine (lithium, aluminium), some are found massively and not used enough (salt, lead, gold, uranium, diamond). I know it's logic. But eitheir you can do "less logic things" to use those elements or ask more of it for the few time you use them (lead bars, gold bars, ...). Maybe you can do more consumable as well (O² recharge, one-charge propulsion device to escape danger, ...)
- I was sad when I stopped receiving objectives. Objectives were my goals : Go deeper than I can, further than I have been, find new things, unlock essential blueprints, ...
- Maybe it would be possible to have an in game craftable map where your beacons and vehicles are pinpointed and with a note system.
- Tubes. I found air pumping extremely difficult to use for a very limited usage.
- Some ambiances are far above, some are below. Safe Shallow, Kelp forest, Grassy plateus, Floating island, glowing shroom cave, koosh zone, mushroom forest, undersee floating island, lost river and lava zone are perfect. I liked the overall ambiances of Grand Reef and blood kelp caves but found the details a bit below.
- I didn't noticed the weight penalty and never used lightweighted airtanks
- I didn't noticed the depth oxygen penalty and never build the CO² recycler.
- A trashbin ! A one were you can really trash things !

Few bugs :
- The game crashes really often after a long loading (~30s-1min) when charging zones (I don't "stop" the process). After a long freeze, the game restarts for 1-3 seconds and crashes (Mountains)
- Sometime, the game freezes (+10 min) and never restart
- I couldn't visit the depth on the left side of the Aurora (Montains) as the game freeze and crashes when entering the zone.
- Mushroom forest freeze for few seconds every loadings.
- The same wreck can be instanciated multiple time (2 to 5 time). Sometime, I had to open/cut multiple times the same door or I could scan multiple time the same PRAWN arm. lights are stacking and far brighter (pure white rooms). I founded 4 alien artifacts instead of 2 in the grand reef abandoned base. PDA are duplicated multiple times.
- I jumped few time out of my cyclop.
- I got stuck once under a construction I just built
- Few lockers "escaped" from my lifepod
- My cyclop "jumped" a few time because of collisions.

OS : Windows 10 (Desktop)
CPU : i5-4590 CPU @ 3.30GHz
RAM : 16 Go (4x DDR3 G.Skill Aegis DDR3 4 Go 1600 MHz CAS 11)
HDD : ST2000DM001-1ER164 => 2 To
CG : Nvidia GeForce GTX 970 4go
MB : H97M-E (micro ATX)
Screen : 1600x900
Quality : minimum presets
According to Unity crashlogs : RAM limit never reached, VRAM limit never reached.

Logs : https://drive.google.com/open?id=0B7yjXYo0pC6JSEZkdXpsZ0FxekE

That's almost it. Hopes this help a little.

By the way, it's a wonderful job you have done managing to stream assets in Unity as the engine is really not doing well for now (lots of freezes due to shared resources - shaders, GI, ... - locking the main thread while loading thread is running). I would be pleased to know how you technically did it.

Really good job to all the team and good luck for what is coming next ! I will keep one good eye on it ;)

Fabien C.

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