Teleporter tech in the game

Jackleee1234Jackleee1234 Indiana Join Date: 2016-11-15 Member: 223879Members
How would everyone feel if there was a teleporter in the game, like if you had a base near the aura and a base in the lava zone, then use a teleporter in the base to teleport to a different base you have made in the game, making it easier to get to certain areas in the game, not sure if this would be human tech or the alien tech you can somehow get from the aliens base with the gun, either way, I think it would be a very awesome thing to be added into the game!

Comments

  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Per trello, there may be teleporters in the game.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Yep, already a possible post-V1.0 implementation. And I hope we'll get it. At the moment, there is a risk of getting stuck in a base built in the deeps if your vehicle gets destroyed. This would be the boost to take that small but possible danger away. (Some people have suggested the moon pool be able to construct vehicles, but I don't feel much for that.) And it would help a lot if you purposely build in a dangerous area to enjoy the view.
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    I think giving the moonpool the ability to build a vehicle makes a ton of sense, either through the Vehicle Modification Station or by having a Vehicle Construction Station.

    Honestly I don't see getting stuck in your deep base being a likely scenario, nor would you necessarily have the teleport tech when it happened. But it WOULD make life a heck of a lot easier if you want to go back and forth between outposts. You could set up a farm near the surface and a base in the deep and just warp back to the farm base when you needed food, for example. Or if you needed to get some more of a resource like quartz that's found near the surface because you wanted to build some windows in your Lost River base, you wouldn't have to drive your sub all the way up to find quartz, just warp back and go get some.
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members
    Sidchicken wrote: »
    I think giving the moonpool the ability to build a vehicle makes a ton of sense, either through the Vehicle Modification Station or by having a Vehicle Construction Station.

    Honestly I don't see getting stuck in your deep base being a likely scenario, nor would you necessarily have the teleport tech when it happened. But it WOULD make life a heck of a lot easier if you want to go back and forth between outposts. You could set up a farm near the surface and a base in the deep and just warp back to the farm base when you needed food, for example. Or if you needed to get some more of a resource like quartz that's found near the surface because you wanted to build some windows in your Lost River base, you wouldn't have to drive your sub all the way up to find quartz, just warp back and go get some.

    I'm actually warming to a cable-car system ...it'd be great to see in a DLC.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    If you integrate teleportation, I think it should cost something for each teleport. Like... I dunno, it should eat a nuclear fuel rod or two's worth of energy. Or something.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Sidchicken wrote: »
    I think giving the moonpool the ability to build a vehicle makes a ton of sense, either through the Vehicle Modification Station or by having a Vehicle Construction Station.

    I'm not saying it doesn't make sense and if UWE would consider adding it, I won't object. It's just something I don't feel for.
    0x6A7232 wrote: »
    If you integrate teleportation, I think it should cost something for each teleport. Like... I dunno, it should eat a nuclear fuel rod or two's worth of energy. Or something.

    That seems too excessive and more or less forces you to build a nuclear reactor or farm reefbacks for bioreactor duty (or make good use of the accumulator that may or may not be implemented). High quality ingredients plus 250 energy points on each side should by current standards be enough.
  • IcremunIcremun Join Date: 2016-09-12 Member: 222276Members
    There is the precursor teleporters that we will be able to build....... hopefully. They are supposedly going to run of the ion crystals found in the precursor bases.
  • ResolutionBlazeResolutionBlaze The Dunes Join Date: 2016-04-06 Member: 215392Members
    I think a teleporter should be available bit only late game.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    And it shouldn't be a free Concorde ride. I mean, c'mon..
  • ThosarThosar Join Date: 2016-08-14 Member: 221302Members
    Make it distance based. Farther teleport costs more energy. And I'd say roughly 2-3x the cost of a similar distance ride in a seamoth.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Or give the teleporter a charge that goes up continuously (increasing max distance) as long as an ion crystal is attached. The higher the charge the farther you can go. Once you go through, the charge drops back down to zero and resumes charging.

    The only thing I don't like about this is it limits how much resource you can take through. There really needs to be an ability to carry at least an additional locker full of stuff through the teleporter.

    Given that the map is currently ~4km squared, perhaps 1km per (in-game) day would be a reasonable rate. That way you could go resource hunting for a day or two - and by the time you get back it would be charged up.
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