What Will Release Look Like?
ResolutionBlaze
The Dunes Join Date: 2016-04-06 Member: 215392Members
It's always nice to plan ahead... but right now I am unsure where Subnautica has to be before release... or if release is anywhere close to being here.
I think it'd help for us to have an infographic or some sort of information regarding what release would look like and what features need to be there fore an official release.
Also, for sake of conversation, what do you personally think they should get done before launch?
I think it'd help for us to have an infographic or some sort of information regarding what release would look like and what features need to be there fore an official release.
Also, for sake of conversation, what do you personally think they should get done before launch?
Comments
There is also a "For v1.0" list on the development trello https://trello.com/b/yxoJrFgP/subnautica-development
I can hardly make rhyme or reason from Trello, hence why I tend not to use it... the setup just confuses me.
You're not alone.
SN seems about the same. They're not cranking out area after area and adding base systems, they're just filling in and polishing. I don't expect a single new sub or combat system anytime soon, if ever. That seems fine, IMO.
So hopefully, they'll crank out the story, and at 1.0, it will be complete and playable. If we're really lucky, it won't even get pushed back a couple months, because things almost always happen.
Trello can be confusing at first.
Really, I'd love if they put more time and effort towards the whole "scanning" mechanic, I'd love if they even got to a point where you get to scan the same species many times. A few scans for a breed in one biome, a few scans for a slightly different breed in another biome. They don't even have to look different, it'd just be the fun of going around and categorizing the life on the planet.
They've touched on biome specific fish with the oculus and peeper, ghost and crimson rays and all lava zone variations, but I see what you mean. It would be awesome to find completely different fish depending on biome, like you find in the Lost River.
It's much cheaper to produce variants of fish rather than a whole new fish.
A variation of fish would require only re-texturing and coloring and maybe a bit of AI modification.
A whole new fish would require new models, new textures, new colors, new AI, new sound effects, and implementation into the system of AI that already exists. So I would understand if most fish in other biomes are variants.
I personally would want them to work on fish AI and interaction, and population and such, rather than just adding new fish, especially as launch nears.
Oh yea, definitely. All I'm really saying is that after launch they should maybe start to think about making the world feel more like a living, breathing ecosystem, where different creatures have evolved to endure certain environments. Like our world! The one thing I want Subnautica to be (and so far it has delivered) is a representation of a realistic, thriving ocean with different types of fish and such. I do love survival, and I love the story so much, but what I'm looking for, and what I've found here, is a world. A real world.
I saw a while ago someone wondering if there were going to be any larger, grouper-sized fish in game swimming at the tops of the Kelp Forest, and, since that would make the game feel more like a real world, I immediately liked that idea.
It's the same thing. I'd love to see different fish in different environments. Take for example the deep sea. We don't see mackerel swimming down there, but with a different set of scales to match the environment and maybe bigger eyes to see. Surely there are some examples of this, but not on such a massive scale as the ILZ. The Oculus was great, I loved that thing.
But I'm rambling. I just hope they add a wider variety of fish, like bigger fish, and smaller fish that swim through the corals, and different fish that could swim around in the deep sea. Maybe just personal wishes, I know a lot of people would rather the devs focus on the survival and story aspects of the game, but wishes none the less.
What I would love to see is Spadefish swimming on top of Reefbacks. Given that Spadefish have one eye on top, it would make sense for them to go to a Reefback and produce a community of fish there because the Reefback covers the bottom. Then Spadefish can occupy areas that the Reefbacks migrate to, which can lead to different variants of Spadefish or an explanation at least.
I'm still waiting for Sandsharks to bury themselves under the sands. Right now they're just a creepier Stalker.
Still waiting for Bleeders to come in swarms like underwater mosquitoes, inhabiting larger, more central creepvines.
Still waiting for Biters to come in groups of five or more.
Still waiting for eggs to be in places that make sense, or to have a defense of some sort. Hidden, poisonous, buried, numerous... something.
So yeah I would prefer to have fish that we have NOW to be finished before moving on to adding more. Polish to me is more important.
Even if they didn't add new fish I would still like it if they at least made some the current small fish more biome/region specific so that you don't see almost the almost all of same fish in most biomes like you do right now
I would be fine if they kept it the way it is though.
This. There's quite a lot I want to see in-game and flawless (story implementation, more fauna variety, etc) but if the game released with none of those things, but was optimized so it doesn't run like a potato the moment I get close to the Lost River or get in the seamoth or change biomes or..... or have pop-in issues I'd be happy.
I don't want them to release it as soon as possible only to find out they missed a bug they need to patch out.
Yep! 7 Days to Die got hammered in the reviews when it was released for XB1/PS4. Granted, TT and IG were more to blame for the state of release, but TFP should have known better. The idea was to tie up loose ends of the alpha 14 build and release it as finished product. Great idea, I was excited! Then it released... it tarnished the name of everyone involved. Read reviews, visit forums-- it got panned hard, and for what, early sales? It HAD to have hurt sales for the game and sales of future products.
Yes, people complain about waiting, but I'd rather wait - little longer than be completely disgusted with the state of the release. I have no idea about how the devs of Subnautica handle their reputation or finances, their outlook on the video game industry, or their relationship with their customer base; I only know I think it would be sad to see a truly great and fresh game like Subnautica squander it's opportunity to be a huge success and for gamers to get to experience it.
Bit off topic, yes, but too bad!
I'd love it if they'd simply strip out the bottom model from the Alien Containment. It is really weird to plant a bunch of ghost-kelp and have the safe shallows bottom around it.
Yeah, they should just take that coral rock out and make it a another spot to place plants.
Of all the early release games I've played the devs for Subnautica listen to their fanbase the most. There's really only two developers that I've participated in early release cycles and gotten to actually talk with the devs, they are really community oriented and have a great relationship with its early access community. I would absolutely hate for that to get squandered by a rushed launch.
I wouldn't care if this game was fully released in summer to be honest. I would just like it to become the game we all want it to be rather than a game that we wanted, so they released it prematurely and had to patch it after release to satisfy people. That isn't how you do it, and all of the games that have tried to do this have failed. Subnautica is the one game I don't want to see that happen to. The game I really don't want to see that happen to.