Too early to really be discussing this IMO, but I'm all for additional content - paid DLC or otherwise. Why wouldn't they continue it a bit? Expand the world horizontally instead of just vertically....
Maybe you return to the planet for some reason.... Some important reason....
Too early to really be discussing this IMO, but I'm all for additional content - paid DLC or otherwise. Why wouldn't they continue it a bit? Expand the world horizontally instead of just vertically....
Maybe you return to the planet for some reason.... Some important reason....
It'd be fun to try to dodge the BFG guarding the planet, too. Or think of another way to sneak in. Or something.
Maybe you return to the planet for some reason.... Some important reason....
Had an idea not for a DLC, but a separate game entirely.
>10 years after Subnautica takes place
>Alterra returns to the planet
>Scuba Steve from the first game has cured the Carar, allowing the Warpers to disperse the anti-toxin throughout the ocean, thus lifting the Quarantine on the planet.
>Player in new game is tasked with simply researching the indigenous life, and constructing a base of operations.
>Rather than a hand built world, it would be "infinite" procedurally generated minecraftian world, with some Dev built biome set pieces and various wrecks from random ships that were shot down ages ago during the Quarantine
>find the remains of the Aurora, which is now overgrown with plant life and home to new terrestrial creatures
>Major focus on exploration, crafting, and survival, rather than the Story.
>New creatures to scan, tools to wield, biomes to explore, and structures to build
>Multiplayer
Maybe you return to the planet for some reason.... Some important reason....
Had an idea not for a DLC, but a separate game entirely.
>10 years after Subnautica takes place
>Alterra returns to the planet
>Scuba Steve from the first game has cured the Carar, allowing the Warpers to disperse the anti-toxin throughout the ocean, thus lifting the Quarantine on the planet.
>Player in new game is tasked with simply researching the indigenous life, and constructing a base of operations.
>Rather than a hand built world, it would be "infinite" procedurally generated minecraftian world, with some Dev built biome set pieces and various wrecks from random ships that were shot down ages ago during the Quarantine
>find the remains of the Aurora, which is now overgrown with plant life and home to new terrestrial creatures
>Major focus on exploration, crafting, and survival, rather than the Story.
>New creatures to scan, tools to wield, biomes to explore, and structures to build
>Multiplayer
There are several post-1.0 things listed on the roadmap that I really would like to see added (jetpack! jetpack! jetpack!), plus I do feel the game could do with a little more detailing in the basebuilding department. I'm not interested in a "several years later" scenario all that much myself - I want enhancement of the current gameplay, kinda like RoG (minus the summer blunder) did for Don't Starve.
And yes, if there's a financial picture for UWE to consider I am readily willing to pay extra for that. It's not like I don't think the game as is is already well worth more than $20.
Comments
It'd be fun to try to dodge the BFG guarding the planet, too. Or think of another way to sneak in. Or something.
Had an idea not for a DLC, but a separate game entirely.
>10 years after Subnautica takes place
>Alterra returns to the planet
>Scuba Steve from the first game has cured the Carar, allowing the Warpers to disperse the anti-toxin throughout the ocean, thus lifting the Quarantine on the planet.
>Player in new game is tasked with simply researching the indigenous life, and constructing a base of operations.
>Rather than a hand built world, it would be "infinite" procedurally generated minecraftian world, with some Dev built biome set pieces and various wrecks from random ships that were shot down ages ago during the Quarantine
>find the remains of the Aurora, which is now overgrown with plant life and home to new terrestrial creatures
>Major focus on exploration, crafting, and survival, rather than the Story.
>New creatures to scan, tools to wield, biomes to explore, and structures to build
>Multiplayer
I like it! Sounds like something for SN 2!
And yes, if there's a financial picture for UWE to consider I am readily willing to pay extra for that. It's not like I don't think the game as is is already well worth more than $20.