Stuttering into freeze crashes
scieran
Norway Join Date: 2016-10-29 Member: 223447Members
Hey! I love Subnautica, but lately have had an increasingly difficulty time playing the game!
Problem is stuttering and frame rate drops that often grinds the game to a complete halt, a crashed state that requires external intervention. (no crash folder gets saved - has to be recovered by windows). On rare occasions, leaving the PC for several minutes in a frozen state might result in the game waking up again, this has happened at least once or twice.
I have some theories as to when and why the stuttering occurs that hopefully can be of use in determining what goes wrong. For me, the stuttering always seem to happen when moving (almost never a crash when stationary, no matter where). The frequency of severe frame drops and immense stuttering sessions also seems higher when close to large structures, many bigger animals or hot water steam plume.
It seems to me, the faster I move, the more severe and crash prone becomes the stuttering sessions, _if they happen_. Here is the strange thing, it sometimes runs smooth as butter. I can come blasting through an area with the sea moth with a healthy frame rate, just to come to a stuttering halt the next time. When stuttering starts, I have some times observed that objects are being loaded into view. Things start appearing across the seabed and in the water in front of me, and when most of the objects have been rendered, the stuttering stops and frame rate slowly recovers. I can see objects appearing on the sea bed, and terrain getting detailed in the distance, and after that, things runs smooth again. It just seems like some times, the backlog for loading objects is so long that the game surrenders (loosing sync with the rendering cycle or what ever happens?).
I have also noticed that sometimes a lag spike occurs, and after that, the frame rate stays well below acceptable levels (like 10-15) for minutes, in the exact same area and terrain that was running fluently seconds earlier for long periods of time. It's almost like the game tries to do something, but fails, and the ends up in a miserable state.
I did swap to experimental recently because of problems with the new VR updates to the stable client. In the beginning when I bought the game a long time ago, it always seemed to run without lag spikes and these frame rate drops - performance hasn't been a problem. Is there some changes made to accommodate for VR that fries my GPU perhaps?
Also, I currently have a save game where I was fine sitting in my sea moth, and when I load, I immediately die and spawn into the sea and game freezes and crashes. Interestingly, I loaded my save game 3 times in a row. First 2 was death upon entering game, and respawn + freeze crash (perhaps I got the sea moth in my head since it seems to spawn dropping into the ocean now days) - the third time I loaded I was inside my seamoth and everything was fine. But after moving about 10 meters towards surface, game froze again.
Rig
i5 2500 @ 3.3 GHz
GTX 970 with 375.50 drivers
Windows 10 64-bit
Installed on SSD drive
Rig plays other games like battlefield just fine, so I do not believe something is wrong there.
Problem is stuttering and frame rate drops that often grinds the game to a complete halt, a crashed state that requires external intervention. (no crash folder gets saved - has to be recovered by windows). On rare occasions, leaving the PC for several minutes in a frozen state might result in the game waking up again, this has happened at least once or twice.
I have some theories as to when and why the stuttering occurs that hopefully can be of use in determining what goes wrong. For me, the stuttering always seem to happen when moving (almost never a crash when stationary, no matter where). The frequency of severe frame drops and immense stuttering sessions also seems higher when close to large structures, many bigger animals or hot water steam plume.
It seems to me, the faster I move, the more severe and crash prone becomes the stuttering sessions, _if they happen_. Here is the strange thing, it sometimes runs smooth as butter. I can come blasting through an area with the sea moth with a healthy frame rate, just to come to a stuttering halt the next time. When stuttering starts, I have some times observed that objects are being loaded into view. Things start appearing across the seabed and in the water in front of me, and when most of the objects have been rendered, the stuttering stops and frame rate slowly recovers. I can see objects appearing on the sea bed, and terrain getting detailed in the distance, and after that, things runs smooth again. It just seems like some times, the backlog for loading objects is so long that the game surrenders (loosing sync with the rendering cycle or what ever happens?).
I have also noticed that sometimes a lag spike occurs, and after that, the frame rate stays well below acceptable levels (like 10-15) for minutes, in the exact same area and terrain that was running fluently seconds earlier for long periods of time. It's almost like the game tries to do something, but fails, and the ends up in a miserable state.
I did swap to experimental recently because of problems with the new VR updates to the stable client. In the beginning when I bought the game a long time ago, it always seemed to run without lag spikes and these frame rate drops - performance hasn't been a problem. Is there some changes made to accommodate for VR that fries my GPU perhaps?
Also, I currently have a save game where I was fine sitting in my sea moth, and when I load, I immediately die and spawn into the sea and game freezes and crashes. Interestingly, I loaded my save game 3 times in a row. First 2 was death upon entering game, and respawn + freeze crash (perhaps I got the sea moth in my head since it seems to spawn dropping into the ocean now days) - the third time I loaded I was inside my seamoth and everything was fine. But after moving about 10 meters towards surface, game froze again.
Rig
i5 2500 @ 3.3 GHz
GTX 970 with 375.50 drivers
Windows 10 64-bit
Installed on SSD drive
Rig plays other games like battlefield just fine, so I do not believe something is wrong there.
Comments
The freezes don't last as long as his. And I don't crash as often. But everything else mentioned in the first half of his post applies to me too.
The game was running smoothly until the Bones update. Now it's unplayable.
Rig
i7-2600K @ 3.4 GHz
GTX 960 with latest drivers
Windows 7 Home Premium 64-bit
Two 7500rpm HDs in raid 0 array
Edit: Fixed a typo.
http://pastebin.com/y7XuZE6B
http://pastebin.com/9vYVEvRQ
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
Processor: Intel Core i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Memory: 49152MB RAM
NVIDIA GeForce GTX 1080
2 SSD Samsung EVO 850 500GB
http://pastebin.com/1UZGuSRR