Oxygen Generator

DRxShockzDRxShockz US Join Date: 2015-08-07 Member: 206879Members
I think it is finally time for you guys to add an oxygen generator, it can go on the wall just like the water purifier, and it makes O2 for the base and later on can add a storage tank for hydrogen, im sure there is that can be done with the hydrogen.

Comments

  • ImmortalHunterImmortalHunter Surrey BC Canada Earth Join Date: 2016-10-04 Member: 222853Members
    edited October 2016
    Good idea @DRxShockz a hydrogen power generator and an oxygen generator would be helpful.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Good idea @DRxShockz a hydrogen power generator and an oxygen generator would be helpful.

    Helpful? Helpful for what? The bases already get oxygen from water, via artificial gills or electrolysis or something.

    Fuel cells would be possible, I suppose, but we already have rechargeable power cells (that might be fuel cells anyway...) I can't think of too many other things that a tank of hydrogen would be good for
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Hydrogen is the go-to resource for fusion energy, the nuclear energy "opposite" of fission which is what you need uranium for. It was the topic of a conversation here. It could also be used to create acids would we have a need for more of them.

    The hull strength and energy systems have made me wonder for a while if there shouldn't be more base considerations, like oxygen and temperature. So I vote yes on an oxygen generator. It seems to me a logical (and entertainingly challenging) limitation on base building.
  • przybysz86przybysz86 Join Date: 2016-10-27 Member: 223387Members
    EvilSmoo wrote: »
    Good idea @DRxShockz a hydrogen power generator and an oxygen generator would be helpful.

    Helpful? Helpful for what? The bases already get oxygen from water, via artificial gills or electrolysis or something.

    that is exactly what's being suggested - only difference would be that there would be specific device that would perform electrolysis. If you do not put storage tanks for H2 it will be vented but if you do it would get stored.
  • ImmortalHunterImmortalHunter Surrey BC Canada Earth Join Date: 2016-10-04 Member: 222853Members
    edited October 2016
    EvilSmoo wrote: »

    Helpful? Helpful for what? The bases already get oxygen from water, via artificial gills or electrolysis or something.

    Fuel cells would be possible, I suppose, but we already have rechargeable power cells (that might be fuel cells anyway...) I can't think of too many other things that a tank of hydrogen would be good for

    As @przybysz86 said there would be a specific device to perfrom electrolysis. Also we have no idea how bases in subnautica get O2.
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    Don't we assume that bases get that by an integrated system already? That's like saying we need to add lighting devices to the bases, and draining systems. Sure, that should take more than titanium but I think the components are doing ogkay being integrated.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    I found out yesterday that due to an oversight on my part, I didn't have the Multipurpose Room unlocked when I went to build my first base. To keep from wasting inventory on a repeat trip, I built my four solar panels onto my blank Reinforcements I had already laid out. To my surprise and delight, when I laid first panel the PDA informed me that power was restored to my non-existent base! Sure enough, when I came back and built a MP room I had 200/200 power already stored up for me. :smiley: I'm sure it's been like this before, but I never bothered to build solar panels before I had a room or corridor up before hand. It's a bit weird, but I guess it shows that however Alterra tech is designed, it pretty much integrates its AI into every part of their components. :blush:
  • AyradyssAyradyss Join Date: 2016-08-29 Member: 221864Members
    CAPSHAW wrote: »
    Don't we assume that bases get that by an integrated system already? That's like saying we need to add lighting devices to the bases, and draining systems. Sure, that should take more than titanium but I think the components are doing ogkay being integrated.

    Very much this! That's certainly the way I've always looked at it. There are just certain functions like breathable air and lighting that are so basic -- it would only add tedium to have to create them manually, not any depth of gameplay.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    EvilSmoo wrote: »

    Helpful? Helpful for what? The bases already get oxygen from water, via artificial gills or electrolysis or something.

    Fuel cells would be possible, I suppose, but we already have rechargeable power cells (that might be fuel cells anyway...) I can't think of too many other things that a tank of hydrogen would be good for

    As @przybysz86 said there would be a specific device to perfrom electrolysis. Also we have no idea how bases in subnautica get O2.

    Sure we know. Power goes in, air appears in the base. Electrolysis, or a membrane to remove dissolved O2 from water. Fish do it all the time, all you need is a pump and a barrier between the water and another medium that moves O2 from the water to the other medium. Fish gulp or move through water, a base would need a fair-sized pump, which might be less efficient than just using electrolysis.

    You didn't answer the question, though. Why would we need tanks of hydrogen?
    • I could accept a fusion reactor, I suppose. Never did much reading about that.
    • We have 2 sizes of battery already, so fuel cells are unnecessary.
    • I can't think of much else.

    OP is suggesting adding items and a new mechanic, but has failed to suggest a reason for that new mechanic.
  • przybysz86przybysz86 Join Date: 2016-10-27 Member: 223387Members
    As for O2 generator I'd rather see O2 compressor and some pressurize bottles.

    Ideally each consumable in base should have something storing.
    For example batteries/power cells plugged into chargers should work as power storage for base with option to switch this off (if you want them to go to 100% and stay there.
    Pressurized O2 bottles should work to expand O2 storage for base (in case of power loss) and should also have option to switch them to "charge only"mode and that's where O2 generator/compressor comes into picture.

    As long as we do not have defined consumable storage in base it do not make sense. Right now you can have huge base but as soon as power runs out player's character switch to O2 bottles he have. It's far from realistic. Big bases should have enough oxygen for as much as few hours of use. Of course if we want to be perfectly realistic there should be finite speed of O2 flow between base compartments and CO2 introduced in game so mechanism is much more complex.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    CAPSHAW wrote: »
    Don't we assume that bases get that by an integrated system already? That's like saying we need to add lighting devices to the bases, and draining systems. Sure, that should take more than titanium but I think the components are doing okay being integrated.

    I'm not sure what the current planned design situation is, but I know at one point Purple Brain Coral was imagined to help in oxygen supply if you had it growing in a an alien containment unit. So there is precedent for oxygen-adding systems.

    Like I said, I feel the base management system could do with being extended for a better gameplay experience & understanding. This would firstly require integration of the hull strength and energy systems into one coherent experience, and then temperature and oxygen could be added to have four qualities to keep in mind when building a base.

    I do not suggest (all) base components can't produce oxygen themselves. That would be too taxing on early gameplay. But I do suggest that glass cannot produce oxygen, thereby putting an additional tax on people who want luxurious bases. I think that is a worthwhile addition, giving just a little more to fancy bases than how much lithium and quartz you can collect. Oxygen-generators might also play a role beyond a certain depth as pressure regulators. Bases with above-water components need no gens and PBCs also help. Probably best calculated in % "perfect" air, with something like anything below 80% causing a gradual loss of oxygen and above slowing oxygen collection.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Pressurized O2 bottles are a decent notion. They could activate when your other tanks run out, but need to be recharged in a machine rather than self-charging in air or in minisub. It puts subtle pressure on the player to make small remote bases for oxygen recharge in exploration areas. Or just load up the sub with spare tanks.

    More detailed base systems would make sense in a base-management game. SN has never really billed itself as that, though. I don't think it makes sense as long as SN is more about exploration than base management. Gameplay-wise, bases are currently big, safe, and fuzzy. I don't mind.
Sign In or Register to comment.