When gathering resources, and then dying, the area scavenged remains stripped of materials
0x6A7232
US Join Date: 2016-10-06 Member: 222906Members
I can understand not just dumping all the loot where you died to add more of a consequence for death, but why not put the loot back where it came from? Unless that'd be hard to implement. As it stands, if you luck out and find a bunch of (silver, let's say) loot, and get carried away, if you die, when you come back, you've mined all of it already, and it's all gone -- what do?
Comments
I'm in favor of #3, but anything to amend this will do. I don't suffer this anymore nowadays, but I did in my first few games and get by default itchy if resources are limited. So losing some permanently doesn't make me happy.
Games usually explain this kind of thing.