Scanner Room.
Taiphoz
UK Join Date: 2016-01-01 Member: 210749Members
The Scanner Room needs some work to make it something people should build and not something people build only when they run out of other things to build.
The Scanner room shows where resources are in a very limited range which is fine but to make it more worth while to have and build we need to extend it's functionality and I think a good way to do that would be building a Wireless Router in the room, and then fitting Wireless Modules to the seamoth, cyclopse that enable it to scan their current location.
I also think the scanner should be able to detect things, resources that the player cant normally see, possibly resources that are just bellow the surface, player from his sub scans the area detects mineral X just bellow the sand/grass/dirt and when close enough to it can use the gravity gun to bring the thing to the surface, without the scanner room the player couldnt find the resource, and without the gravity gun the player couldnt collect the resource.
Gives purpose to the scanner room, expands its functionality and adds gameplay.
The Scanner room shows where resources are in a very limited range which is fine but to make it more worth while to have and build we need to extend it's functionality and I think a good way to do that would be building a Wireless Router in the room, and then fitting Wireless Modules to the seamoth, cyclopse that enable it to scan their current location.
I also think the scanner should be able to detect things, resources that the player cant normally see, possibly resources that are just bellow the surface, player from his sub scans the area detects mineral X just bellow the sand/grass/dirt and when close enough to it can use the gravity gun to bring the thing to the surface, without the scanner room the player couldnt find the resource, and without the gravity gun the player couldnt collect the resource.
Gives purpose to the scanner room, expands its functionality and adds gameplay.