Surplus Stalker Surprise.
Michlo
Originally Wallasey, UK now Los Angeles, US. Join Date: 2016-09-10 Member: 222215Members
Greetings.
I created a multi-level containment tank in my new base. Rather exciting as I had quite a few unidentified eggs.
I put in four and rather to my surprise; they hatched into a Bone Shark, Crash Fish, Sand Shark and Stalker. Oh well, I thought, it won't be the cute fauna, now I must find a Leviathan egg.
Careful to only look for eggs which didn't match what I had so they wouldn't breed out of control, I came across an egg which looked like a Stalker egg but was unidentified. Since I could see that I was able to identify eggs from the species I had hatched I concluded, I must be something similar and into the tank it went.
A few expeditions later, I came to take a look.
The four (or five, I should have counted) layer tank was FULL of Stalkers!
Not what I had intended at all. Looking for the positive, I wondered if this might mean I no longer needed to seek out Stalker's teeth. Alas, my Stalkers apparently live the good life and keep hold of their teeth.
So then I decided I had to get them out of there.
I SPENT THE NEXT HOUR carefully removing them and taking them to a Kelp Biome far enough away from my base that they wouldn't interfere with the local fauna.
Each time I returned for more there were about nine new eggs waiting, hence the time it took.
As I released them, they smiled and thanked me with umm, a loving nip. I laughed and rebuked them, telling them I could have released them into a thermal vent! They laughed too and proceeded to try to dismember me. Interestingly, other predators I have released such as a Bone shark had no interest in thanking me in such a manner.
I must warn future travellers, however, that there is now a Kelp Forest hole and its caves which nobody without an Exosuit would wish to explore.
http://steamcommunity.com/sharedfiles/filedetails/?id=764901631
http://steamcommunity.com/sharedfiles/filedetails/?id=764901638
http://steamcommunity.com/sharedfiles/filedetails/?id=764901644
http://steamcommunity.com/sharedfiles/filedetails/?id=764901653
The tank is back to how it was intended, however.
Cheers.
I created a multi-level containment tank in my new base. Rather exciting as I had quite a few unidentified eggs.
I put in four and rather to my surprise; they hatched into a Bone Shark, Crash Fish, Sand Shark and Stalker. Oh well, I thought, it won't be the cute fauna, now I must find a Leviathan egg.
Careful to only look for eggs which didn't match what I had so they wouldn't breed out of control, I came across an egg which looked like a Stalker egg but was unidentified. Since I could see that I was able to identify eggs from the species I had hatched I concluded, I must be something similar and into the tank it went.
A few expeditions later, I came to take a look.
The four (or five, I should have counted) layer tank was FULL of Stalkers!
Not what I had intended at all. Looking for the positive, I wondered if this might mean I no longer needed to seek out Stalker's teeth. Alas, my Stalkers apparently live the good life and keep hold of their teeth.
So then I decided I had to get them out of there.
I SPENT THE NEXT HOUR carefully removing them and taking them to a Kelp Biome far enough away from my base that they wouldn't interfere with the local fauna.
Each time I returned for more there were about nine new eggs waiting, hence the time it took.
As I released them, they smiled and thanked me with umm, a loving nip. I laughed and rebuked them, telling them I could have released them into a thermal vent! They laughed too and proceeded to try to dismember me. Interestingly, other predators I have released such as a Bone shark had no interest in thanking me in such a manner.
I must warn future travellers, however, that there is now a Kelp Forest hole and its caves which nobody without an Exosuit would wish to explore.
http://steamcommunity.com/sharedfiles/filedetails/?id=764901631
http://steamcommunity.com/sharedfiles/filedetails/?id=764901638
http://steamcommunity.com/sharedfiles/filedetails/?id=764901644
http://steamcommunity.com/sharedfiles/filedetails/?id=764901653
The tank is back to how it was intended, however.
Cheers.
Comments
Pity they don't remain friendly to you after you release them - though then it might get a bit confusing if there's a native one in the area... ^^;
Unless they FIGHT EACH OTHER. Player-bred monsters vs Native monsters.
Um, why didn't you just make a couple lockers and fill it with Stalkers? Empties the tank right out.
Then you can deconstruct the lockers, or bioreactor...
*gasps* I see you live up to your name! I didn't want to be reported to PETP, People for the Ethical Treatment of Pixels, of course!
Cheers.