The problem with minimal vs maximum infestation is that choosing maximum puts you at a severe disadvantage against anyone running minimal.
Removing minimal infestation altogether might be something that could improve NS2, but ONLY if it's
a) After the x64 bit update
b) Has the exact same performance as minimal
c) Is "fixed" so that important locations (such as vent openings) never get covered...
The big thing is having performance for maximum be EXACTLY the same as minimal. (if that's even possible)
Also... >_>
Serverside location, adding more data in that pipeline. Cause right now everyone sees something different with the clientside blobs
Because everyone should be forced to play the way UW wanted us to play? If everyone playing counterstrike plays with instant respawn on like COD does that make it right? Or should we all play the game the way developers intended? In the end it confuses the new players.
Because everyone should be forced to play the way UW wanted us to play? If everyone playing counterstrike plays with instant respawn on like COD does that make it right? Or should we all play the game the way developers intended? In the end it confuses the new players.
Comments
Who isn't going to prefer minimal when it gives such a huge advantage over maximum?
Also... >_>
Serverside location, adding more data in that pipeline. Cause right now everyone sees something different with the clientside blobs
Then ours is a bad preference, and we should feel bad x)
But srsly, I'd hate if max infestation was forced on me....
You're totally missing the point.