Fluffers wrote: »
Why on earth would anyone want fast travel in a game 100% about exploration that takes place in one of the most creative and imaginative landscapes that has ever been crafted for a map that isn't even big enough to warrant fast travel.
I'm almost convinced that anyone who wants fast travel in a game like subnautica doesn't even enjoy playing the game, literally a majority of the fun of the game is getting to see every nook and cranny of a beautiful oceanic alien world.
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Bobthedog1 wrote: »
I think the cyclops should be able to navigate and drive itself while you can just sit, wait, and/or craft, tell me what you think!
Rainstorm wrote: »
Plus, somewhere around official release (maybe before it hopefully) we are supposed to get some kind of fast travel meanings via the Base Teleporter system. How it will work exactly remains to be seen tho.
Mirality wrote: »
Futurama tubes would certainly be cool. Though I doubt the engine could support it, especially animating the journey itself.
Fathom wrote: »
Futurama tubes could be made by using current generators mechanics and having the player 'swim' in an air filled tube. So he gets pushed at velocity towards the tube exit. Every tube has a current within itself going this way or that way, depending on the side you enter. Transition into the floating environment can be done like a Hatch. Definitely possible with what we have.