How large do you like your Sea Base?

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  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    The larger the base, the more oppressive the loneliness.

    Maybe if we had some reason to build a bigger base then I would, but there's simply no reason other than aesthetics.
  • LonnehartLonnehart Guam Join Date: 2016-06-20 Member: 218816Members
    Qelsar wrote: »
    Where are the solar panels @Lonnehart ?

    If you look on the far side of the base you'll see them (since it's night time they're very hard to see, but they are there). I angle them at the very edge of the foundation to save space for when I need more.
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    It varies for me. Usually it's just a haphazard mess where things are added as needed, but after I've got several storage rooms full of resources... What else am I going to do with that other than build with it? I often let my mind shift gears into roleplaying and fantasizing after that, and head off to build some bases with pure aesthetics in mind. Sometimes I like imagining there were other survivors with me and build these bases with that in mind, sometimes I like having research stations built at areas of interest...

    But my main base generally is a compact one, the essentials crammed into as small a space as I can, and then additional modules shoved onto it as I unlock them.
  • QelsarQelsar Lansdowne, MD Join Date: 2016-05-09 Member: 216536Members
    The larger the base, the more oppressive the loneliness.

    Maybe if we had some reason to build a bigger base then I would, but there's simply no reason other than aesthetics.

    I know we won't be getting multiplayer, BUT.............. maybe there is a chance we rescue a few people. AND THEN WE CAN HAS HAPPYNESS! ;-)
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Qelsar wrote: »
    The larger the base, the more oppressive the loneliness.

    Maybe if we had some reason to build a bigger base then I would, but there's simply no reason other than aesthetics.

    I know we won't be getting multiplayer, BUT.............. maybe there is a chance we rescue a few people. AND THEN WE CAN HAS HAPPYNESS! ;-)
    Yeah, no. Everyone else is dead.
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Qelsar wrote: »
    The larger the base, the more oppressive the loneliness.

    Maybe if we had some reason to build a bigger base then I would, but there's simply no reason other than aesthetics.

    I know we won't be getting multiplayer, BUT.............. maybe there is a chance we rescue a few people. AND THEN WE CAN HAS HAPPYNESS! ;-)
    Yeah, no. Everyone else is dead.
    Which is a shame, especially considering some even managed to survive.... For a little while at least ^^; I can pretend for roleplay reasons that some of us managed to reunite, but gameplay.... Yeah.... We're all alone, whether we like it or not ;v;
  • LonnehartLonnehart Guam Join Date: 2016-06-20 Member: 218816Members
    edited September 2016
    And thanks to that virus that's in the air plus the Precursor made creatures that kill any living thing that's infected enough, I highly doubt there are any survivors from any other ships that have crashed on that planet...

    @Ralij I have to say your base is the most organized base I've ever seen. :)
  • HerugrimHerugrim The Poconos Join Date: 2016-08-15 Member: 221402Members
    edited September 2016
    Kind of relative values, I said mine are medium though compared to most it is probably on the compact side.

    My first base is very small, since the MPR is gated there doesn't seem much point in building a large base off the bat. I literally only use it for storage and keep it close to my pod so I can continue to use the Fabricators on it.

    My second, real base I like to go with three MP room formation. The central room is stacked with the generator on the lower floor and storage and utilities in the upper floor (fabricators, recharging stations, water filtration, etc...). The second room is the farm/aquarium (you really don't need to stack the alien containment for food purposes, that's just if you want to hatch bigger critters which currently serves no purpose). The final room is "my" room, purely for aesthetic purposes. Basically an MP room with a window and a chair with whatever decorations and props I've picked up. It's basically just a place to sit and wait for the sun to come up. And of course I build a moon pool on as well but no scanner room or observatories. I will grow some plans around the exterior mostly for utility purposes (creepvines for seed clusters, blood kelp, acid/deep mushrooms).

    I don't have the patience to farm for anything bigger since at the moment we aren't building up to anything. A bigger base would be nice but running around to collect, store, and process all the materials gets old pretty fast, even with the drill arm.
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    So hiding a moonpool in the coral tube didn't work... yet. Since base terraforming is still a thing, the MP created a huge hole in the tube, ruining the effect. I think when terraforming is phased out this would work though.
  • TalisseraTalissera Join Date: 2016-09-03 Member: 222023Members
    edited September 2016
    usxoxaq9908p.jpg
    My home. Not finished. Need a little bit more of MP rooms for more kind of fauna. I tried to make bio laboratory with the sample of all biomes. Exact flora, exact fauna. Stacked on eggs which I cant find))

    Made this base smth around 3 or 4 hours trying not to destroy beauty.

    k6khlsx6zpz6.jpg
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    I like compact sea bases, and being able to fit everything in one or two multi rooms and corridors makes me happy :)
  • DumaDuma Oklahoma Join Date: 2016-02-02 Member: 212475Members
    Mid-compact with an eye toward environmental aesthetics. I farm resources from multiple biomes so that I am not "strip mining" as it were. 3/4 corridors a cross, or T unit. 1 MPR, and Moonpool. Water filtration unit until I have several lockers of water then I disassemble it. I run 6 to 8 solar panels. That being said. I build in the shallows. I see no reason to build elsewhere. Single unit satellites yes. Bases no. Not interested in building just to do it.
  • LonnehartLonnehart Guam Join Date: 2016-06-20 Member: 218816Members
    For those of you who are curious, here's the start of a new base on a new save file. No office or garden sections yet, but if you've seen my previous screenshot then you have an idea what it's gonna look like (and where the solar panels are).
    subnautica59_zpsc2i1wtpt.png
  • TerraBladeTerraBlade Join Date: 2015-05-25 Member: 204886Members
    Lonnehart wrote: »
    For those of you who are curious, here's the start of a new base on a new save file. No office or garden sections yet, but if you've seen my previous screenshot then you have an idea what it's gonna look like (and where the solar panels are).
    subnautica59_zpsc2i1wtpt.png

    Did they fix the bug with the breaking panels in Experimental yet?

    I wonder why so many build in the shallows? I build in deeper water since there are more mining nodes, and navigating the Cyclops is a lot easier even from the cockpit. Plus even 50-60m down there is still plenty of sunlight for panels (long as they don't break every time you build something).
  • MiralityMirality New Zealand Join Date: 2016-08-05 Member: 221004Members
    TerraBlade wrote: »
    I wonder why so many build in the shallows? I build in deeper water since there are more mining nodes, and navigating the Cyclops is a lot easier even from the cockpit. Plus even 50-60m down there is still plenty of sunlight for panels (long as they don't break every time you build something).
    I don't know about others, but my reason is that at least for a first base it's convenient to place it near your lifepod, since that gives you a bit more time before you have to build a fabricator. And then once you've got that base, it's easier to expand it than to start another one. (Although I do put a few small outposts elsewhere.)
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited September 2016
    Mirality wrote: »
    TerraBlade wrote: »
    I wonder why so many build in the shallows? I build in deeper water since there are more mining nodes, and navigating the Cyclops is a lot easier even from the cockpit. Plus even 50-60m down there is still plenty of sunlight for panels (long as they don't break every time you build something).
    I don't know about others, but my reason is that at least for a first base it's convenient to place it near your lifepod, since that gives you a bit more time before you have to build a fabricator. And then once you've got that base, it's easier to expand it than to start another one. (Although I do put a few small outposts elsewhere.)

    Not that it really matters if you build it on Creative or enable NoCost. A lot of the more fancy bases end up being built with debug commands or Creative anyway, and I often do so as well then switch to Survival after I have my "dream base" built so I can play around with it. But when playing normally yeah, it is a pretty good spot to pick for an early game base. I remember one playthrough buuilding my first base in the Scarce Reef and overlooking the Grand Reef for some reason, diving down to build a few parts at a time.... And having to make long trips back to the lifepod for crafting when needed.... Hoooh boy. It was rough, but actually a fun challenge.


    That aside, the Shallows are kinda pretty so there's that too I guess :)
    I really like building in the Kelp Forests personally. I enjoy watching the Stalkers play with their hoards, and the place just looks beautiful too. Also nice music. Though it seems building a base there makes the Stalkers leave, and their hoards seemingly vanish after a while :( RIP any camera drones you don't recover before the hoard disappears from the game xD
  • MiralityMirality New Zealand Join Date: 2016-08-05 Member: 221004Members
    Rezca wrote: »
    Not that it really matters if you build it on Creative or enable NoCost. A lot of the more fancy bases end up being built with debug commands or Creative anyway, and I often do so as well then switch to Survival after I have my "dream base" built so I can play around with it.
    True, although thus far I've resisted that impulse and have built all my bases "legit".
    Rezca wrote: »
    That aside, the Shallows are kinda pretty so there's that too I guess :)
    That's also a very good reason. Many of the other biomes feel a bit too dark, even if your bases have internal lighting (and sometimes spotlights).
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited September 2016
    Aaaah man most of my screenshots I took of my earlier bases are gone xvx
    Here's a few I managed to salvage of an earlier game though. Sadly, my "I should never have bult this here so early" Scarce Reef base seem to be no more....
    s8vxy7y8v6ag.jpg


    This base I built as I went along, adding to as I unlocked new stuff. Survival only. The MP rooms off to the side being built donwards was the "Deep Sea Room" - where I stuck all the fish and flora I found in the blood kelp trenches into. Center room is living, farming, and water supply... Far left is the fish farm, and the nuclear reactors powering the base are in the MP rooms by the Moonpool.

    2ga7maddeple.jpg
    The "main room". Off-screen to the right is where I had my water filteration device.

    I had around 38'ish hours invested into this game at the time of this screenshot, and had made many trips to the Mountains to loot the place in the Cyclops.

    Current base, in Creative mode. I picked this area because it looked nice, and because of the Stalkers playing around with their hoards nearby. However after a few days they both left, and their hoards - and the camera drones within - all vanished :(
    I'm hoping that's a bug and not a feature, because it ruins building bases with the intention of observing fauna in their habitat if they just leave when you arrive there.
    Not shown is the Moonpool, which I added shortly after this screenshot was taken.
    qovtuypd17qp.jpg


    6ni6phcezpgn.jpg
    And the living room, since I tend to like roleplaying at times and pretending I managed to reunite with a few other Aurora survivors ^^ They remain at the base, I go off doing the recon and gathering. This living room branches off from the Moonpool, because I couldn't get it to fit anywhere else and didn't want to make the main building any taller xD

    Mirality wrote: »
    That's also a very good reason. Many of the other biomes feel a bit too dark, even if your bases have internal lighting (and sometimes spotlights).

    And that, is why I wish the Floodlights would wirelessly draw from your base's power if they're close enough. They're fantastic for lighting areas - and I especially love using them in "research bases", like in the blood kelp trenches, dunes, or so on - but replacing their batteries constantly is such a pain. Sure, the battery chargers mean we don't have to build new ones al the time, but we still have to swim about manually replacing the batteries :(


  • LonnehartLonnehart Guam Join Date: 2016-06-20 Member: 218816Members
    TerraBlade wrote: »
    Lonnehart wrote: »
    For those of you who are curious, here's the start of a new base on a new save file. No office or garden sections yet, but if you've seen my previous screenshot then you have an idea what it's gonna look like (and where the solar panels are).
    subnautica59_zpsc2i1wtpt.png

    Did they fix the bug with the breaking panels in Experimental yet?

    I wonder why so many build in the shallows? I build in deeper water since there are more mining nodes, and navigating the Cyclops is a lot easier even from the cockpit. Plus even 50-60m down there is still plenty of sunlight for panels (long as they don't break every time you build something).

    If you build something close to them then they disappear. Hence why I have them situated right at the edge of the foundation. :)
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    TerraBlade wrote: »

    I wonder why so many build in the shallows? I build in deeper water since there are more mining nodes, and navigating the Cyclops is a lot easier even from the cockpit. Plus even 50-60m down there is still plenty of sunlight for panels (long as they don't break every time you build something).

    The one I linked here is the first main base I've built in the shallows. Usually I build in the Grand Reef, but the corals of the Shallows are a lot nicer to look at. I wanted to go with more windows this time around and the Shallows is one of the best places to look at the scenery in my opinion. Much more cheerful at least.
  • ViporVipor Subnautica Join Date: 2016-09-18 Member: 222403Members
    It is kinda hard for me to pick an option.
    Usually I have one main base in the shallows that is pretty large.
    But I also always build small bases all over the place which are a foundation, corridor and door.

    I don't have a pic, but my largest so far is still in the progress of being build.
    A 10 story mp pillar on each corner with a 6X6 foundation as foundation and as a roof with 6o solar panels, 1 moonpool and a giant aquarium. 6 x 6 straight corridors, also has corners to link everything up, and about 25 corridors tall with a foundation covered with growbeds.

    Wonder if the base is still in one piece. Haven't played it in a long time.
  • DaAngryCheeseDaAngryCheese Join Date: 2016-09-17 Member: 222374Members
    I have some crazy plan to make one base spread into every biome in the game...
    I'm sorry stalkers...
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