Flayra wrote: »
We've been getting tons and tons of questions and requests about whether we're going to add multiplayer to Subnautica or not.
Back in our early prototypes we always had multiplayer in the back of our mind. But we had so much to learn about the game, multiplayer was never a priority. Eventually we hit early access and now it would take many man-years to add any kind of multiplayer to Subnautica. We don't want to spend years more working on Subnautica before v1.0, so we sadly have come to terms with the fact that we won't be adding any kind of multiplayer or coop to the game.
Maybe one day we'll start over on a different engine and make a new Subnautica game based around coop. A game where one person is piloting the sub, another person is poring over readouts and computers, another is repairing the engines and yet another is radioing for help in a dark biome, where their Seamoth is almost out of juice. We would love to play that game.
But until then, we're going to finish up Subnautica the way it was meant to be: one person trying to survive in in a massive, dangerous, beautiful, alien world.
9Rarro wrote: »
There could allways be multiplayer o coop mods if subnautica would allow for mods in the future like they did in Skyrim
There is always hope
Arachia wrote: »
Sorry to disagree with all the multiplayer NAYs here but Co-Op IS coming to Subnautica and actually IS possible NOW from a mod that is currently being developed.
Look at nexusmods under subnautica for mod #159 Nitrox - Multiplayer Mod
You can use this with a bit of work. It is NOT a straight install AT THIS POINT. Is in alpha to beta stage. so whether the Devs want this game to become co-op, multiplayer, or just stay single player for those that want co-op it is possible and will becoming more so soon.
jamintheinfinite_1 wrote: »
There already is a fan made multiplayer mod in the works. So pointless for the devs to make multiplayer dlc
SHAD0WDEM0N654 wrote: »
Multiplayer could still be worked on and made so players have to send out a radio signal to tell other players there locations everyone is in a different life pod around the ocean you guys should work on it even if its added within a dlc not update think about it pay another team to make it
Flayra wrote: »
COOP OR MULTIPLAYER IN SUBNAUTICA? I'M AFRAID NOT.
Oh? Then I'm sure you know how long they've been working on that co-op mod. 2 years, 3 years now? UW said that's the exact amount of time it would take for them to add multiplayer because they would have had to rewrite everything. Imagine if UW actually tried to add in multiplayer, we wouldn't even have below zero at this time let alone a finished game. And I'm sure at that point people wouldn't be hammering for multiplayer but would be hammering for a finished game.
PS: Lol queue the angry PVPrs and light them torches I smell a mob coming my way...... Oo
It's been almost three whole years and this thread is still going with people asking over and over even though the topic was answered by the title alone. It surprises me.
Sure it can if you want all development of subnautica to be halted for more than a year and it's not something that can be added in a simple update like UW has been repeatedly saying; it will require a full rewrite of their code
People nowadays (mostly the teens?) seem to want coop/multi on everything, which is more trouble than it's worth for some titles, seems to be case here.
Subnauticas are to be taken alone and dive into its own universe.
What the games lack (mostly for extended gameplay at new-game/replay value) is NPC interaction, some in-game characters and events that bend and shape the sotryline to different ways. Hmm likely the best way to add that would be via modding. I'll try creating a topic about it.
I have more to add to this.. but it's time to go home!
have a great night Subnautic'ers!
But it has to be though through the beginning in multiplayer fashion, so the world is dynamic, the objectives are dynamic.. it is pretty clear a single player story does not particularly fit very well an online game (even a coop game).
1. Syncing data so what player A takes or builds is changed for player B.
2. Handling blueprints for multiple players - if player A scans everything, it wouldn't make sense for player B to automatically have the Blueprint. However, this would make blueprints an exception to #1.
3. Handling storyline if player A is working to endgame while B is just exploring.
4. Showing playernodels for other players. This seemed to be a large issue for the mod team.
5-? More issues that would only be realized while attempting to change the game.
b) The developers may have considered this. What can be said for certain is that they weighed cost and feasibility of multiplayer against the additional sales it might generate, and didn't find it worth it.
And this is why I will never buy this game. I am sure I am not the only one thinking the same. A minimum of 1 friend coop would have save my opinion of the game.
The game look fantastic. But I will never buy a game like this to play alone. We are already SO alone those Covid19 days also.
Your team should double think... How many millions of copy of this game will never get sold, just for a feature so 2020 missing.