oh yeah I guess people don't read anymore (my bad ironhorse). I had an idea, but it might have been brought up before. I think you get what needs to happen. I did really appreciate the last page or so of comments though. Funny stuff.
I'd be careful about nerfing p-damage because they still need to be useful against onoses (or whatever the hell the plural form is).
I think they're good at chasing onoses with low hp (with jp ofc), especially since it's incredibly easy to get direct hits.
If you can't hit an onos with a rifle, pistol, shotgun or an HMG, but need a GL instead - If you cant hit the biggest lifeform in the game, just because it moves - If that really is the problem, the solution isn't a GL...
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Also, while I like the outline, it does not seem to solve anything as frustrating as this, which I would like to highlight from Ironhorse's Video from the "luck thread".
Comments
Lower Player damge, Gave them some nice sounds, and even make them more visible. (Outlined)
You've got it all wrong. What we should do is: Give grenades some audio cues, outline them in alien vision, and lower player damage slightly.
Agreed and awesomed you back, my suggestion brother.
I did however suggest something in the edit, that no one else had suggested yet (I think).
Gotta fix the location of said NS2 grenades first though. Remember, they are client side predicted and they are very badly predicted.
NS grenades are actually where you expect them to be (on the bloody model of the grenade )
But.. they are already not useful against onos at all?! x)
I think they're good at chasing onoses with low hp (with jp ofc), especially since it's incredibly easy to get direct hits.
If you can't hit an onos with a rifle, pistol, shotgun or an HMG, but need a GL instead - If you cant hit the biggest lifeform in the game, just because it moves - If that really is the problem, the solution isn't a GL...
___
Also, while I like the outline, it does not seem to solve anything as frustrating as this, which I would like to highlight from Ironhorse's Video from the "luck thread".