Change aliens to use a Overwatch/MOBA style since it is confusing to know what "weapon" you have selected as an Alien. This would also help with people getting stuck on parasite or babbler ball. Mouse1 ability could always be the damage dealer.
This would require UI changes as well to better show the available hotkeys.
So aliens will get key bindings (slot1-4?), which activate their abilities?
Change aliens to use a Overwatch/MOBA style since it is confusing to know what "weapon" you have selected as an Alien. This would also help with people getting stuck on parasite or babbler ball. Mouse1 ability could always be the damage dealer.
This would require UI changes as well to better show the available hotkeys.
So aliens will get key bindings (slot1-4?), which activate their abilities?
They could use panicked voiceover.
"There, on the right!!"
"Look, to your left!!"
"ABOVE YOU!!"
"BEHIND YOU!!"
"There's more than one of them!! There, on the left!! There, up top!!"
[EDIT] I've accidentally created a basic rally navigation language:
"There, ..." = somewhere on the screen
"Look, ..." = just off screen
"*CAPS*" = a long way off screen
Change aliens to use a Overwatch/MOBA style since it is confusing to know what "weapon" you have selected as an Alien. This would also help with people getting stuck on parasite or babbler ball. Mouse1 ability could always be the damage dealer.
This would require UI changes as well to better show the available hotkeys.
So aliens will get key bindings (slot1-4?), which activate their abilities?
They could use panicked voiceover.
"There, on the right!!"
"Look, to your left!!"
"ABOVE YOU!!"
"BEHIND YOU!!"
"There's more than one of them!! There, on the left!! There, up top!!"
[EDIT] I've accidentally created a basic rally navigation language:
"There, ..." = somewhere on the screen
"Look, ..." = just off screen
"*CAPS*" = a long way off screen
It's just mandatory for parasite, metabolize and all commander abilities.
How would that even fit into the commander interface? I think commander keybinds are fine, but being able to map your abilities to any key would be cool.
How would that even fit into the commander interface?
Like I even care?
All I know is that there should be one hotkey that is always a medpack, other one - always ammo, other one - scan, and another one for beacon. I don't like when some medpack/ammo key turns into a beacon depending on the "selected mode" (that happens when an Obs is selected, as far as I remember).
Other handy ones: build a gate, build an armory. Also, I like the concept of a "dedicated battle drifter": when a single hotkey selects him and uses his enzyme ability.
It's kind of weird here. All those people whining about the "weapon switching" (here and in the game). What happened? script broke ?
I'm more concerned by having a keyboard config for Kharraas and another one for Marine. That would make 3 different set. Right now we only have "field unit" and commander config.
It's been since NS2 was out that I configured keyboard to play Alien. The other way around is worse.
So I adapted to play Marine with the same config with a huge loss of 40% performance compared to my usual scores in NS1.
And you all whine for that ? Wow... and somebody called a whiner ?
NS rule : Adapt.
If the devs could take a look at this. I definitely vote for a third keyboard config.
1 alien field unit, 1 marine field unit, 1 commander... makes sense.
I'm just guessing that the development cycle for NS2+ mod is far shorter.
To make changes that contrast the two games even further might not be their goal...
Why is there an option between NS2 and NS2+ ??? Or what are some good reasons for having that option now?
Comments
So aliens will get key bindings (slot1-4?), which activate their abilities?
I'm more curious who came up with this one https://trello.com/c/bdlAe1zv/151-alien-proximity-direction-helper
They could use panicked voiceover.
"There, on the right!!"
"Look, to your left!!"
"ABOVE YOU!!"
"BEHIND YOU!!"
"There's more than one of them!! There, on the left!! There, up top!!"
[EDIT] I've accidentally created a basic rally navigation language:
"There, ..." = somewhere on the screen
"Look, ..." = just off screen
"*CAPS*" = a long way off screen
Hehe or a panicky rally navigator?
https://www.youtube.com/watch?v=rHLotUOvO9A
The generated captions for that video are fantastic.
It's just mandatory for parasite, metabolize and all commander abilities.
How would that even fit into the commander interface? I think commander keybinds are fine, but being able to map your abilities to any key would be cool.
Like I even care?
All I know is that there should be one hotkey that is always a medpack, other one - always ammo, other one - scan, and another one for beacon. I don't like when some medpack/ammo key turns into a beacon depending on the "selected mode" (that happens when an Obs is selected, as far as I remember).
Other handy ones: build a gate, build an armory. Also, I like the concept of a "dedicated battle drifter": when a single hotkey selects him and uses his enzyme ability.
I'm more concerned by having a keyboard config for Kharraas and another one for Marine. That would make 3 different set. Right now we only have "field unit" and commander config.
It's been since NS2 was out that I configured keyboard to play Alien. The other way around is worse.
So I adapted to play Marine with the same config with a huge loss of 40% performance compared to my usual scores in NS1.
And you all whine for that ? Wow... and somebody called a whiner ?
NS rule : Adapt.
If the devs could take a look at this. I definitely vote for a third keyboard config.
1 alien field unit, 1 marine field unit, 1 commander... makes sense.
To make changes that contrast the two games even further might not be their goal...
Why is there an option between NS2 and NS2+ ??? Or what are some good reasons for having that option now?
Yea, new mouse.