Better Phasegate Concept
Stue
Join Date: 2002-11-03 Member: 6017Members
<div class="IPBDescription">the way it shud be</div> I think of this everytime i jump on a phasegate, getting ready to LEAP OFF when i reached the right location. Sometimes i cant jump off in time because theres some building next to it, so i get teleported till i get dizzy.
How about another way the phasegate works.
Make it <b>useable</b> via <b>use-key</b>, means it functions <b>only on request</b>. A marine goes to it, presses use, then a menu pops up displaying the <b>location names</b> where phasegates are built. After a click on the desired location the marine is teleported there and spawns next to the building.
It wud require some more thinking for teleport spamming by many marines teleporting at the same time. The <b>destination position</b> on the map must be unique and near the phasegate for every marine teleporting at the same time. So those infamous telefrags cud be prevented where some marine HURLS himself into the phasegate right after the former and telefrags the just landed marine on the other phasegate.
Phasegates are a struggle to use in my opinion. I hate this searching for the right location name by looping thru all phasegate locations until i have found the right one displaying on the hud and making me have to leap off the phasegate in milliseconds or ill have to do the whole loop again.
Any ideas on that?
How about another way the phasegate works.
Make it <b>useable</b> via <b>use-key</b>, means it functions <b>only on request</b>. A marine goes to it, presses use, then a menu pops up displaying the <b>location names</b> where phasegates are built. After a click on the desired location the marine is teleported there and spawns next to the building.
It wud require some more thinking for teleport spamming by many marines teleporting at the same time. The <b>destination position</b> on the map must be unique and near the phasegate for every marine teleporting at the same time. So those infamous telefrags cud be prevented where some marine HURLS himself into the phasegate right after the former and telefrags the just landed marine on the other phasegate.
Phasegates are a struggle to use in my opinion. I hate this searching for the right location name by looping thru all phasegate locations until i have found the right one displaying on the hud and making me have to leap off the phasegate in milliseconds or ill have to do the whole loop again.
Any ideas on that?
Comments
I think it is a good idea, many commanders like to place the gate at some stupid narrow corridors and marines tend to get teleported unintentionally.
Make it <b>useable</b> via <b>use-key</b>, means it functions <b>only on request</b>. A marine goes to it, presses use, then a menu pops up displaying the <b>location names</b> where phasegates are built. After a click on the desired location the marine is teleported there and spawns next to the building.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How would the aliens use it? It would break some of the game-illusion for an onos to walk up and start browsing through a marine building's menu system...
I just like the idea of pressing the use key on the phase gate
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
The use key would be great if we could come up with a great way to prevent the easy telefragging that would result.
I think it is a good idea, many commanders like to place the gate at some stupid narrow corridors and marines tend to get teleported unintentionally.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hell thats not a problem. Every item already has a location maker, and each marker can have a label. Thats why you can make scripts with variable that tell everyone where you are, how much health and ammo you have, etc.
All you do is have each phase gate have a location, when you hit use you get a graphic icon of each phase gate, hold your cursor over it and select the one that reads the correct location. Easy. Everything to do it is already in the game, just needs implemented.
Make it <b>useable</b> via <b>use-key</b>, means it functions <b>only on request</b>. A marine goes to it, presses use, then a menu pops up displaying the <b>location names</b> where phasegates are built. After a click on the desired location the marine is teleported there and spawns next to the building.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How would the aliens use it? It would break some of the game-illusion for an onos to walk up and start browsing through a marine building's menu system...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dont' think they should be able to use it. The gate should recognize the alien biology of the phaser and dissasemble it at the atomic level. Then the alien could be fed into the nano-sludge for extra material. HEHEHE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Annoying, but not serious I guess.
Ravlen
Nice that you all support the idea. I wonder why it hasnt been brought up before.
Harry S. Truman:
We can make scripts using variables like location, health, ammo, etc? If so theres nothing id be more curious about than this. Ive wondered if that worked since quite a while now, havent received a helpful response yet tho.
I don't see the need for a menu for the phasegate really, I can just jump onto one, and keep walking forward. If I'm in the wrong one, I walk backwards into it again, rinse repeat. That's the disadvantage of littering the map with phase gates... it makes it take more time to get somewhere.
Ravlen
Annoying, but not serious I guess.
Ravlen<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think that is intentional. For whatever reason, it drops you at the farthest hive. They should probably work just like phase gates. Although that might give an advantage to aliens. Maybe like phase gates but just for hives. That way at least you can get to all of your hives.
Make it <b>useable</b> via <b>use-key</b>, means it functions <b>only on request</b>. A marine goes to it, presses use, then a menu pops up displaying the <b>location names</b> where phasegates are built. After a click on the desired location the marine is teleported there and spawns next to the building.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How would the aliens use it? It would break some of the game-illusion for an onos to walk up and start browsing through a marine building's menu system...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dont' think they should be able to use it. The gate should recognize the alien biology of the phaser and dissasemble it at the atomic level. Then the alien could be fed into the nano-sludge for extra material. HEHEHE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think they should make a phase gate upgrade like that (each phase gate would have to be upgraded) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I think the mariens should be able to choose their destination witht the phase gate. and the use key too. great ideas and if an alien uses the phase gate the alien will teleport to any random location (as the aliens, not knowing how to use the interface would just hit some random place)
if this is implemented: then the phase gates should also eject pple after they are teleported. and if two pple go to a teleporter at once they wait in line to be ejected out at the othe end
Reason being is I hate when ur a fade or something and u accidentally walk into one while trying to destroy it and u end up getting slayed by 500 turrets in their main spawn
I like this I hope it gets implemented because there are some spots where it is just hard to drop a Phase gate in the middle of the room, In addition you usually want to put in away from the action so your troops don't Phase into getting raped by fade rockets etc,..
Texas Ranger
This one deserves a look at by the Devs.
I dont ever have problems of not getting out of the gate in time after i port, but i do have problems when the location of the gate is crowded and its nearly impossible to get around it without stepping on it, sooo, i think some sort of method involving the use key would be a good idea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
lol make it look like a phone booths and you use them like get smart!