yeah but that one server has up to 40+ players in it.... that was almost equal to the amount of people playing in the other 3 servers playing at that time.
furthermore, before recent patches which frustrated modders from turning away from siege, that could have easily been another server available of 20-28 players on that no longer can play the game because supporting it became far too tedious to upkeep.
Correct me if i am wrong, But server filters have been there all along? you could filter by server type / mod before, all this change has done is change the default to NS2?
And 30 minutes to figure that out? am sorry but do you even internet? using that as a excuse in 2016 is just beyond silly.
Correct me if i am wrong, But server filters have been there all along? you could filter by server type / mod before, all this change has done is change the default to NS2?
And 30 minutes to figure that out? am sorry but do you even internet? using that as a excuse in 2016 is just beyond silly.
Change is for the better of NS2, NOT 1 server.
Thank you!! Glad to see I'm not the only one with common sense..
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Oh wow, really? So that's the level of common sense nowadays? Some of the points in this thread are such a simpleminded way of thinking! Let me show you what common sense truly means! Watch out now, you've come to known me as one of those few people who will speak my mind, regardless status of who I'm talking to/about. Because that is the only way to properly discuss stuff as long as there is mutual respect. Even though here shouldn't even be a discussion here, if it is so simple. However, apparently it is quite hard to get or there seems to be some unwillingness to actually GET IT! Get it?
First of all, if it isn't clear already, let's just clear this up once and for all!!! This isn't just about the ns2large servers, or combatns2large siphoning players from “the way it was meant to be played” servers. It is about ALL MODS. I just cannot fathom why this is so hard to understand, when it is beyond obvious using a filter (ANY FILTER) to intentionally hide mods on default will turn already nearly invisible mods actually invisible...
We are in a different situation from other bigger games with mods due to the tiny community we have right now, so bringing up those serverbrowsers serves no point... Not even mentioning the fact that the current browser has close to no emphasis on filters. Those bloody game mode filters might as well be part of the background, that's how visible they are... Get your suggestions for the new serverbrowser in here: http://forums.unknownworlds.com/discussion/comment/2280909/
What irks me the most is that there is absolutely no discussion here, at all! Might I add, as usual. The sheer arrogance displayed here of dismissing the issue as "something stupid" from certain community members, as if that is even a valid point of defense... Because at first glance, it looks oh so simple right? While in fact, the consequences of this “simple change” are not at all simple. Both sides make valid points that the NS2 “first experience” should be close to what the devs want it to be, even though I do not entirely agree with what that “first experience” entails... Mostly because this has been decided from one point of view (devs).
No one actually bothered to ask new players about this, it was just assumed that “official player count servers” are the only way to have that “first experience”. The odd thing is that ns2large actually works in terms of balance close to 50/50 win/loss, which only shows that these gameplay elements being changed by huge player counts have no influence on the NS2 balance. A testament for NS2 balancing efforts!
It just changes the game from “skillfull individual teamplay with some RTS” to “chaotic safety in numbers and more emphasis RTS”. Like I've explained in some other threads somewhere-some-place-some-time... And even if it will remember the setting if you set it to “all” in the next patch. Heck even the suggested offical unlocked maxplayer cap, would still hide any modded servers on default for “reasons”. We first need a better way to market/show mods, BEFORE we hide them using this oversimplified filter addition...
I feel like I'm using too many “air quotes”
Now here's the bigger ns2large picture (better “reasons”):
The fact is there are plenty of new players showing up here, posting after this "simple filter change". Who just cannot (or don't want to) compete in the highly competitive nature of low player count, no matter how you tweak the numbers! The ridiculing of their way of thinking by some salty vets is just, well I have no proper words for that arrogant behavior. And as a result, will just leave the game as being “too complex/hard/unforgiving” and rightfully so.
Also they will not have seen those ns2large servers due to this “simple filter”. We have always had this opportunity of that amazing allure of Aliens vs Marines in RTS combat, but as soon as they start playing they'll come to that very annoying realization of how utterly useless they are to the team and the feeling like they are not contributing, on "official player count servers". And the advertised RTS bit isn't all that RTS-like, all of which completely changes on those dreaded ns2large servers...
The player retention efforts made by the devs are all well and good, but they still have not addressed the issue of “official player count servers” being way too scary a place for new players, even at similar skill levels. And I'm not sure it can.
Because there are obviously players out there who are new, but still good at shooting/adapting versus players who actually are casual players, here for the fun of shooting aliens or heck even playing as one. You cannot measure that skill difference in any way, not during the supposedly newbie phase where you actually want to get these players hooked to the game...
^
And those paragraphs are once again ignoring all other mods, see even I'm guilty now!!! But apparently that's is somehow besides the point. I mean who cares about mods anyway, right...
This entire issue looks like argueing for sake of argument, based on the vibe I'm getting here. Especially from some of the more toxic anti-everything-for-reasons people in here... And on top of that the willful ignorance about the ACTUAL ISSUE, by diverting and blaming it all on ns2large... Good show for unintentionally pushing the modding scene maybe beyond the point of no return, I guess... While it was already clinging on for dear life. Because that is the ACTUAL ISSUE. A simple change my behind
You know what earns my respect, honesty, talking to each other, not at each other and actually admitting mistakes. Like so many, bigger ones before this one. Instead of just blindly droning along "for the greater good", not actually listening, while withdrawing into isolation once more. Only to come out months later and revert/fix the issue, that dust settling thing and after the damage has been done... Even more so when there is an actual proper server browser successor in the works.
And now for some other news, judging the behavior of the NS2 dramaqueens!
NS2 has always had a case of implementing some features before they were actually properly implemented, causing the well known NS2 drama, riling up the "non-content repetitive toxic trolls" to awaken from their slumber. The ones who should be outright banned, if I still had anything to say about it
Some people in here made very informational posts and valid complaints in this thread and the other one (the one that is now on fire and sunk, must be plasma to be able to burn underwater still). You know, actual content/solutions instead of just the trollish “yes vs no” post hiding behind a lot of text or fancy words, to make it seem like there was actually a point being made... And with that, this is the last thing I'm going to say on this and probably on the NS2 part of the forums. Mostly because some of you actually managed to tick me off and I'm just sick and tired of the stupid childish behavior of some of you on both sides. It's one thing to be passionate, it's another one trying to rile up people by willful ignorance, arrogance, quote mining and toxicity. Heck that kinda should earn you some kind of achievement
I'm stepping away from NS2 discussions and giving advice, but don't let that be a reason to burn the place down, the game still isn't dead yet, unlike a few certain infamous persons implied... It might spread to the Subnautica forums, we don't want to sink that one as well, I mean that game is already all wet... Hmm...
It was at 291.5 players when the update came out (and the decrease was stable for 45 days at -2.7 players/10days).
Almost 10 days after the update we are at 276 average players on the last 30 days. And it's without taking in account the fact that the average of the last 10 days is actually lower.
That's 90 players playing 4h a day, everyday, that we shouldn't have loss if the decrease was stable,
I think closing the update 295 comments section was a bad decision considering how many people play NS2 (which is still very few overall) and how many of those people have criticism or comments regarding reasons for some questionable choices in unwanted "game tweaks".....
I have played 3,000 hours (most of which is on a rookie friendly server) and have yet to see a valid reason posted to remove ragdolls from the game. (yes I heard people claim is was to stop rookies from shooting corpses, which is a hysterical excuse considering rookies never do this. Pro's and vets may do this just to move the ragdoll around for luls or screenshots but that is all.
So what was the real reason ragdolls were removed? many people are complaining that this was unnecessary and I have to agree. Ragdolls help you know you killed something and the player did not just F4 or disconnect.
Can you guys please fix this mistake and change the ragdoll to a timer option for server owners and players client side. People are raging and quitting over this patch which I know is not the desire of the community or the devs despite the negative outcome. This does need to be corrected though very soon.
I think closing the update 295 comments section was a bad decision considering how many people play NS2 (which is still very few overall) and how many of those people have criticism or comments regarding reasons for some questionable choices in unwanted "game tweaks".....
They didn't close the 295 thread... They did close the duplicate 295 thread that the forum not reposted for some reason, but that thread had nothing in it really.
Comments
furthermore, before recent patches which frustrated modders from turning away from siege, that could have easily been another server available of 20-28 players on that no longer can play the game because supporting it became far too tedious to upkeep.
And 30 minutes to figure that out? am sorry but do you even internet? using that as a excuse in 2016 is just beyond silly.
Change is for the better of NS2, NOT 1 server.
Thank you!! Glad to see I'm not the only one with common sense..
First of all, if it isn't clear already, let's just clear this up once and for all!!! This isn't just about the ns2large servers, or combatns2large siphoning players from “the way it was meant to be played” servers. It is about ALL MODS. I just cannot fathom why this is so hard to understand, when it is beyond obvious using a filter (ANY FILTER) to intentionally hide mods on default will turn already nearly invisible mods actually invisible...
We are in a different situation from other bigger games with mods due to the tiny community we have right now, so bringing up those serverbrowsers serves no point... Not even mentioning the fact that the current browser has close to no emphasis on filters. Those bloody game mode filters might as well be part of the background, that's how visible they are... Get your suggestions for the new serverbrowser in here: http://forums.unknownworlds.com/discussion/comment/2280909/
What irks me the most is that there is absolutely no discussion here, at all! Might I add, as usual. The sheer arrogance displayed here of dismissing the issue as "something stupid" from certain community members, as if that is even a valid point of defense... Because at first glance, it looks oh so simple right? While in fact, the consequences of this “simple change” are not at all simple. Both sides make valid points that the NS2 “first experience” should be close to what the devs want it to be, even though I do not entirely agree with what that “first experience” entails... Mostly because this has been decided from one point of view (devs).
No one actually bothered to ask new players about this, it was just assumed that “official player count servers” are the only way to have that “first experience”. The odd thing is that ns2large actually works in terms of balance close to 50/50 win/loss, which only shows that these gameplay elements being changed by huge player counts have no influence on the NS2 balance. A testament for NS2 balancing efforts!
It just changes the game from “skillfull individual teamplay with some RTS” to “chaotic safety in numbers and more emphasis RTS”. Like I've explained in some other threads somewhere-some-place-some-time... And even if it will remember the setting if you set it to “all” in the next patch. Heck even the suggested offical unlocked maxplayer cap, would still hide any modded servers on default for “reasons”. We first need a better way to market/show mods, BEFORE we hide them using this oversimplified filter addition...
I feel like I'm using too many “air quotes”
Now here's the bigger ns2large picture (better “reasons”):
The fact is there are plenty of new players showing up here, posting after this "simple filter change". Who just cannot (or don't want to) compete in the highly competitive nature of low player count, no matter how you tweak the numbers! The ridiculing of their way of thinking by some salty vets is just, well I have no proper words for that arrogant behavior. And as a result, will just leave the game as being “too complex/hard/unforgiving” and rightfully so.
Also they will not have seen those ns2large servers due to this “simple filter”. We have always had this opportunity of that amazing allure of Aliens vs Marines in RTS combat, but as soon as they start playing they'll come to that very annoying realization of how utterly useless they are to the team and the feeling like they are not contributing, on "official player count servers". And the advertised RTS bit isn't all that RTS-like, all of which completely changes on those dreaded ns2large servers...
The player retention efforts made by the devs are all well and good, but they still have not addressed the issue of “official player count servers” being way too scary a place for new players, even at similar skill levels. And I'm not sure it can.
Because there are obviously players out there who are new, but still good at shooting/adapting versus players who actually are casual players, here for the fun of shooting aliens or heck even playing as one. You cannot measure that skill difference in any way, not during the supposedly newbie phase where you actually want to get these players hooked to the game...
^
And those paragraphs are once again ignoring all other mods, see even I'm guilty now!!! But apparently that's is somehow besides the point. I mean who cares about mods anyway, right...
This entire issue looks like argueing for sake of argument, based on the vibe I'm getting here. Especially from some of the more toxic anti-everything-for-reasons people in here... And on top of that the willful ignorance about the ACTUAL ISSUE, by diverting and blaming it all on ns2large... Good show for unintentionally pushing the modding scene maybe beyond the point of no return, I guess... While it was already clinging on for dear life. Because that is the ACTUAL ISSUE. A simple change my behind
You know what earns my respect, honesty, talking to each other, not at each other and actually admitting mistakes. Like so many, bigger ones before this one. Instead of just blindly droning along "for the greater good", not actually listening, while withdrawing into isolation once more. Only to come out months later and revert/fix the issue, that dust settling thing and after the damage has been done... Even more so when there is an actual proper server browser successor in the works.
And now for some other news, judging the behavior of the NS2 dramaqueens!
NS2 has always had a case of implementing some features before they were actually properly implemented, causing the well known NS2 drama, riling up the "non-content repetitive toxic trolls" to awaken from their slumber. The ones who should be outright banned, if I still had anything to say about it
Some people in here made very informational posts and valid complaints in this thread and the other one (the one that is now on fire and sunk, must be plasma to be able to burn underwater still). You know, actual content/solutions instead of just the trollish “yes vs no” post hiding behind a lot of text or fancy words, to make it seem like there was actually a point being made... And with that, this is the last thing I'm going to say on this and probably on the NS2 part of the forums. Mostly because some of you actually managed to tick me off and I'm just sick and tired of the stupid childish behavior of some of you on both sides. It's one thing to be passionate, it's another one trying to rile up people by willful ignorance, arrogance, quote mining and toxicity. Heck that kinda should earn you some kind of achievement
I'm stepping away from NS2 discussions and giving advice, but don't let that be a reason to burn the place down, the game still isn't dead yet, unlike a few certain infamous persons implied... It might spread to the Subnautica forums, we don't want to sink that one as well, I mean that game is already all wet... Hmm...
Trying to kill the comp scene UWE?
| ]
It was at 291.5 players when the update came out (and the decrease was stable for 45 days at -2.7 players/10days).
Almost 10 days after the update we are at 276 average players on the last 30 days. And it's without taking in account the fact that the average of the last 10 days is actually lower.
That's 90 players playing 4h a day, everyday, that we shouldn't have loss if the decrease was stable,
I have played 3,000 hours (most of which is on a rookie friendly server) and have yet to see a valid reason posted to remove ragdolls from the game. (yes I heard people claim is was to stop rookies from shooting corpses, which is a hysterical excuse considering rookies never do this. Pro's and vets may do this just to move the ragdoll around for luls or screenshots but that is all.
So what was the real reason ragdolls were removed? many people are complaining that this was unnecessary and I have to agree. Ragdolls help you know you killed something and the player did not just F4 or disconnect.
Can you guys please fix this mistake and change the ragdoll to a timer option for server owners and players client side. People are raging and quitting over this patch which I know is not the desire of the community or the devs despite the negative outcome. This does need to be corrected though very soon.
They didn't close the 295 thread... They did close the duplicate 295 thread that the forum not reposted for some reason, but that thread had nothing in it really.