Leave no survivors: as aliens, win a round by destroying all infantry portals, then killng all marines
This is what the win conditions should be anyway lol
I always hate it when I have or have had been spawn camped like that. It is the most annoying end to a game when aliens just kill all the marines spawning in and it takes over a minute to end the game. Even worse if a fade ball ends it this way. It is pretty bad on the aliens when some good marines just go kill all the eggs and spawn camp for 3 minutes until the game ends. It just sucks.
But have you ever had a time where you're basically both base rushing and both the last hive and last cc could go down. Currently the team that kills the chair or hive first win.
Shouldn't it be a battle of who survives at that point?
There can be an achievement for even getting in that scenario. That'd be sweet
You better use your axe!: drop your welder to axe a harvester and then retake the welder
(one of the most basic and weird hidden mechanics of the game)
You better use your axe!: drop your welder to axe a harvester and then retake the welder
(one of the most basic and weird hidden mechanics of the game)
It should really just have it's own weapon slot, but that's for another discussion.
The welder is already an upgrade to the axe in player killing ability. I would rather it be given the same DPS as the axe for structures just so that it is consistent.
The welder is already an upgrade to the axe in player killing ability. I would rather it be given the same DPS as the axe for structures just so that it is consistent.
If you were to compare fire rates they have a similar dps overall, it's just the welder uses the flame damage type instead of structural which is only effective against Bone Wall, Clog, Contamination, Cyst, Egg, Hydra, and Web.
Needs to be greatly increased with tiers though. The custom maps are almost never played..
Level 1 - play 20 rounds on custom maps
Level 2 - play 75 rounds on custom maps
Level 3 - play 150 rounds on custom maps
Level 4 - play 300 rounds on custom maps
On a side note.. The game could use achievements like this for every map that isn't part of the overplayed holy trinity. Would greatly help the tram, summit, tram, veil, summit, tram, docking, tram, veil, refinery, tram, summit, etc... map rotation problem...
Last Man Standing: Play 5 Rounds in a Row without conceeding
But maybe impossible xD
This would be terrible. It's already incredibly difficult to get a team to concede. Most of the time the concede vote doesn't go through until the last base it's being destroyed (so like 10-20 seconds before the game will end anyway)
The vote is always 1-2 votes short, and that's with people who foolishly think the game can be won. (even on 0 rt's, 2 players short, and a rookie comm who has no clue) Imagine if people are suddenly refusing to concede because of a dumb achievement...
Add this in and you'd basically be killing the concede function and making everyone resort to f4.
Needs to be greatly increased with tiers though. The custom maps are almost never played..
Level 1 - play 20 rounds on custom maps
Level 2 - play 75 rounds on custom maps
Level 3 - play 150 rounds on custom maps
Level 4 - play 300 rounds on custom maps
On a side note.. The game could use achievements like this for every map that isn't part of the overplayed holy trinity. Would greatly help the tram, summit, tram, veil, summit, tram, docking, tram, veil, refinery, tram, summit, etc... map rotation problem...
->
"Around the world" - Play a full round on all maps once
"New frontiers" - Play on 2 different custom maps
"Change of scenery" - Play 5 full rounds on custom maps
Also just for fun:
"Back from the brink" - As aliens, get reduced to one hive after owning three hives, then rebuild to three hives
"It's the only way to be sure" - Successfully ARC a hive (...with more than x arcs?)
"Off limits" - Find a secret room
Also more tiers for the "The doc is in" achievement please
Last Man Standing: Play 5 Rounds in a Row without conceeding
But maybe impossible xD
This would be terrible. It's already incredibly difficult to get a team to concede. Most of the time the concede vote doesn't go through until the last base it's being destroyed (so like 10-20 seconds before the game will end anyway)
The vote is always 1-2 votes short, and that's with people who foolishly think the game can be won. (even on 0 rt's, 2 players short, and a rookie comm who has no clue) Imagine if people are suddenly refusing to concede because of a dumb achievement...
Add this in and you'd basically be killing the concede function and making everyone resort to f4.
Haven't thought about that xD
You are absolutely right
KasharicHull, EnglandJoin Date: 2013-03-27Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
Not sure if these have been suggested but.
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
TBH, other than the last one (Mr Bitey) i've seen all of these done.
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
TBH, other than the last one (Mr Bitey) i've seen all of these done.
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
TBH, other than the last one (Mr Bitey) i've seen all of these done.
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
TBH, other than the last one (Mr Bitey) i've seen all of these done.
would love to see some "veteran" level achievements and a badge that comes with completing all achievements
1. Kill a skulk, gorge, lerk and fade in 1 game
2. get 20 kills in 1 game
3. kill a skulk with your rifle but
4. win a game without dying
5. get over 20 kills in 1 game
6. kill 3 evolution upgrades in 1 game
7. kill 3 skulks with 1 grenade
8. kill a skulk and a gorge with 1 blast of the railgun (last hit)
9. klll an open gorge tunnel using an axe
10. kill 3 phase gates in 1 game
11. kill the marine arms lab
12. kill a fade with the railgun
13. kill an onos with the railgun
14. kill 3 onos in 1 game
15. kill the marine commander
16. kill 2 exos in 1 game
17. as a lerk kill a marine using a jetpack and shotgun
18. as a fade destroy a powernode (last hit)
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
TBH, other than the last one (Mr Bitey) i've seen all of these done.
Aye, but it's not the sort of thing we want to continue seeing now is it?
Hmm, 1 HP getaway achievements (1/100), occurs for the Skulk regularly during normal rounds... As you can see from my sig, I should have a badge!
Lucky Escape (1/100): Escape with 1Hp from combat, as a Skulk
But we already have.
How even does this work? what situation do you ever have 1hp down from full? Maybe the natural regen of aliens? I really get confused by some of the NS2 math.
Comments
But have you ever had a time where you're basically both base rushing and both the last hive and last cc could go down. Currently the team that kills the chair or hive first win.
Shouldn't it be a battle of who survives at that point?
There can be an achievement for even getting in that scenario. That'd be sweet
But maybe impossible xD
(one of the most basic and weird hidden mechanics of the game)
It should really just have it's own weapon slot, but that's for another discussion.
If you were to compare fire rates they have a similar dps overall, it's just the welder uses the flame damage type instead of structural which is only effective against Bone Wall, Clog, Contamination, Cyst, Egg, Hydra, and Web.
Achievement name - "criteria to meet"
Awesome thread - "Stay on topic"
Best achievement ever!!!!
Needs to be greatly increased with tiers though. The custom maps are almost never played..
Level 1 - play 20 rounds on custom maps
Level 2 - play 75 rounds on custom maps
Level 3 - play 150 rounds on custom maps
Level 4 - play 300 rounds on custom maps
On a side note.. The game could use achievements like this for every map that isn't part of the overplayed holy trinity. Would greatly help the tram, summit, tram, veil, summit, tram, docking, tram, veil, refinery, tram, summit, etc... map rotation problem...
This would be terrible. It's already incredibly difficult to get a team to concede. Most of the time the concede vote doesn't go through until the last base it's being destroyed (so like 10-20 seconds before the game will end anyway)
The vote is always 1-2 votes short, and that's with people who foolishly think the game can be won. (even on 0 rt's, 2 players short, and a rookie comm who has no clue) Imagine if people are suddenly refusing to concede because of a dumb achievement...
Add this in and you'd basically be killing the concede function and making everyone resort to f4.
->
"Around the world" - Play a full round on all maps once
"New frontiers" - Play on 2 different custom maps
"Change of scenery" - Play 5 full rounds on custom maps
Also just for fun:
"Back from the brink" - As aliens, get reduced to one hive after owning three hives, then rebuild to three hives
"It's the only way to be sure" - Successfully ARC a hive (...with more than x arcs?)
"Off limits" - Find a secret room
Also more tiers for the "The doc is in" achievement please
Haven't thought about that xD
You are absolutely right
Last Man Standing: Rebuild IP as the lone survivor.
DENIED! - Kill 1 egg of each lifeform.
UNPOPPABLE - successfully evolve to any lifeform 20 times without losing your lifeform egg.
NOT IN MY BACKYARD - Kill a lifeform egg inside of Marine base
YES IN YOUR BACKYARD - successfully evolve to a lifeform inside the marine base.
SACKED - evolve to gorge... from onos.
MR BITEY - never evolve at all (including upgrades) for an entire round (minimum of 8 minutes).
I like the first two, but the others encourage non-standard behavior.
TBH, other than the last one (Mr Bitey) i've seen all of these done.
You lack discipline!
you may have a point :P
Transmission Killer(Signal Lost?) - Destroy an Observatory or Power Node before an active beacon finishes.
Me, too, but the question is: How often?
1. Kill a skulk, gorge, lerk and fade in 1 game
2. get 20 kills in 1 game
3. kill a skulk with your rifle but
4. win a game without dying
5. get over 20 kills in 1 game
6. kill 3 evolution upgrades in 1 game
7. kill 3 skulks with 1 grenade
8. kill a skulk and a gorge with 1 blast of the railgun (last hit)
9. klll an open gorge tunnel using an axe
10. kill 3 phase gates in 1 game
11. kill the marine arms lab
12. kill a fade with the railgun
13. kill an onos with the railgun
14. kill 3 onos in 1 game
15. kill the marine commander
16. kill 2 exos in 1 game
17. as a lerk kill a marine using a jetpack and shotgun
18. as a fade destroy a powernode (last hit)
Aye, but it's not the sort of thing we want to continue seeing now is it?
But we already have.
Oh it devolved into a toggle achievement T_T
How even does this work? what situation do you ever have 1hp down from full? Maybe the natural regen of aliens? I really get confused by some of the NS2 math.