The Natural Selection 2 Achievement suggestions & ideas thread

24

Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Yojimbo wrote: »
    How about a super duper hard achievement;-

    STRIKE! "Kill 10 lifeforms with a single cluster grenade" :smiley:

    This is exactly what achievements should not do. They should be aimed to teach and help encourage the correct gameplay behaviors as Foxy said.
  • Cr4zyb4st4rdCr4zyb4st4rd United Kingdom Join Date: 2012-08-09 Member: 155200Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Retention - Play the game for 500hrs to complete objective 3
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Retention - Play the game for 500hrs to complete objective 3

    Heheheh that is one way of keeping them playing :tongue:
  • WellWell Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow
    Hmmm, in NS1 was mod with the round end achievements - use it!
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    These are not currently unlockable, are they?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited February 2016
    Retention - Play the game for 500hrs to complete objective 3
    Over time I have developed some sort of "ideal achievement difficulty/time investment distribution" games should follow because I'm addicted.

    I get that it's meant as a joke and I actually kinda wrinkled my mouth a little, but on my list of achievement sins a game can commit this is second only to de facto unachievable achievements (like ones tied to events that are limited in time). It's literally the cheapest way of trying to get some longevity out of the game and only encourages having your game open in the background. So don't actually do it.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    @Yojimbo oi lazy, git off yer butt and slap that stuff up in here in OP :tongue:
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Heavy Spender: As a commander, win a 10+ minute long game without going over 60 team resources.

    Might need a minimum RT requirement as well, I dunno.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Heavy Spender: As a commander, win a 10+ minute long game without going over 60 team resources.

    Might need a minimum RT requirement as well, I dunno.

    I don't quite like that one how it is now, but the concept is pretty good. I think there is a really good achievement idea close there.

    Last night I had a rookie comm who was communicative and actually knew some build orders and that he should med. He gave a good effort. After about 6 minutes of a 25 minute game he sat on ~50 res until we lost. He just did not know how to spend it quick enough, or what to spend on. What you just said reminds me of that.

    Then there are the experienced but less skilled commanders who spend every penny and sit on 0 res and are unable to beacon.

    Then there are the truly skilled commanders that always keep just enough res for a beacon if need be.




    edit: For soul rider and wyzcrack. I will not stop putting edits in after the fact. In fact I am writing this not even as an edit. I am also responding to you from another thread. Is that fun?
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Friends with benefits: shield a teammate with babblers
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Team stacking: in the ready room, create or join a stack at least three players high
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Sharing is caring: manually drop a welder or weapon for a teammate
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Leave no survivors: as aliens, win a round by destroying all infantry portals, then killng all marines
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    You can press the little cog in the upper right of your post to edit them.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members
    Team stacking: in the ready room, create or join a stack at least three players high

    Worst idea for an achievement ever!

    Yeah let's teach people to stack teams!! As if we don't already have enough people that stack...
  • CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
    edited February 2016
    Leave no survivors: as aliens, win a round by destroying all infantry portals, then killng all marines

    This one would need to be hidden at first but Definitely agree.
    MoFo1 wrote: »
    Team stacking: in the ready room, create or join a stack at least three players high

    Worst idea for an achievement ever!

    Yeah let's teach people to stack teams!! As if we don't already have enough people that stack...
    62188816.jpg
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I find some of the current achievements rather... lackluster :D

    http://steamcommunity.com/id/Kouji82/stats/NaturalSelection2?tab=achievements

    Use a gorge tunnel? Really mate, what's next, walk through hallway?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Maybe some achievements related to modding? To try and encourage more people into modding NS2, in the hope of making it more appealing to more players??
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited February 2016
    MoFo1 wrote: »
    Team stacking: in the ready room, create or join a stack at least three players high

    Worst idea for an achievement ever!

    Yeah let's teach people to stack teams!! As if we don't already have enough people that stack...

    I suggest you learn reading comprehension...

    Stack at least three players HIGH. You know, like standing on each other. Stacked up like, you know.. Like crates n stuff..
  • TinkiTinki Join Date: 2013-12-03 Member: 189715Members
    4 achievements for killing a gorge/lerk/fade/onos egg.

    And maybe some achievement for commander ability (drifter, catpacks, contamination....)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Soul_Rider wrote: »
    Maybe some achievements related to modding? To try and encourage more people into modding NS2, in the hope of making it more appealing to more players??

    "Play 5 rounds on custom maps"
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    Leave no survivors: as aliens, win a round by destroying all infantry portals, then killng all marines

    This is what the win conditions should be anyway lol
  • Deck_Deck_ Join Date: 2014-07-20 Member: 197526Members
    edited February 2016
    Frozen wrote: »
    Leave no survivors: as aliens, win a round by destroying all infantry portals, then killng all marines

    This is what the win conditions should be anyway lol

    ha frozen. You love that idea, I know. The thing is, that is one example of why I like how ns2 gameplay works over ns1. I hated the fact you had to find everyone in the map before the game would end. You would always have that gorge in a vent next to a healing thing. It was funny, but annoying as well. I like that your main structures are the deciding factor of winning and losing and it seems like other games do that as well. I know you like this idea, but...

    You could hide people in certain areas of the map preparing for an end of the game scenario - that doesn't end up with better gameplay in my opinion. I think the trade off between defending the last tech point and going after the other team's tech point is better than having to find random people all over the map and also concern yourself with the tech point end of the game scenario. NS is a lot about territory, timing, and map presence. If the aliens took down the command stations knowing they could get it down before the hive was destroyed, they should be rewarded with a win. It shouldn't be dependent on randomly coming across the marines at the right moment.

    Take for example the world championship finals, there was one round where the marines won on a base trade move. That was a great chess play. In this scenario, you would then want the marines and aliens to fight to the bitter end in the middle of the map? That doesn't feel like NS2. I also don't see how hunting down players goes with the natural flow of the game or what is important to gaining an advantage on the other team. It's not a deathmatch game for a reason.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Frozen wrote: »
    Leave no survivors: as aliens, win a round by destroying all infantry portals, then killng all marines

    This is what the win conditions should be anyway lol

    I always hate it when I have or have had been spawn camped like that. It is the most annoying end to a game when aliens just kill all the marines spawning in and it takes over a minute to end the game. Even worse if a fade ball ends it this way. It is pretty bad on the aliens when some good marines just go kill all the eggs and spawn camp for 3 minutes until the game ends. It just sucks.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    edited February 2016
    Double penetration: with a railgun, kill an alien through an obstruction (structure or other player)
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Double penetration: with a railgun, kill an alien through an obstruction (structure or other player)

    Bukkake - spawn 3 babbler eggs and set them to attack one solo Marine
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