Solar powered recharge station for powercells
TheRelicOfOwls
Texas Join Date: 2016-01-06 Member: 211014Members
I would like a slightly earlier game method of refueling powercells for the seamoth and the cyclops. particularly the cyclops since it currently has no recharge module or a moonpool equivalent. My suggestion is a deployable that floats on the surface that you can place emptied powercells in (and obviously make emptied powercells an item that you can grab off of objects like the seamoth and the generators of the cyclops once they are depleted)
Comments
the power generator used powercells to actually power your seabase, kinda like it actually does for the Cyclops right now. That depleted powercells in fact not recharged them
That said, what I REALLY want to see is an actual docking collar for seabases. Pilot the cyclops so the exit hatch is near it then animation takes over to maneuver the cyclops into proper position and the collar extends and seals. Could add a button on the bridge to disconnect (so that you can walk around and access storage on the cyclops while docked.)
The cyclops could then refuel from base power.
1: No powerplant - Powercells that can be recharged through docking with a base - default
2: Bioreactor - use creepvines to power the cyclops. Powercells not necessary, but act as backup power.
3: Fission reactor - use uranium to power the Cyclops. Powercells not necessary, but act as backup power.
And perhaps for good measure:
4: Fusion reactor - produce deuterium and tritium from seawater to power the Cyclops. Powercells needed to provide starting power and also act as backup power, equipment takes up additional space outside the engine room, and takes up (to be added) wall slots.
I've said this before, but I dislike the Cyclops current design for it's keel of uselessness. The slanted walls and narrow build make that part of the sub just a fancy walk-space with no function other than raising the cabin up from where it should be (a submarine with a large observation-window-style cockpit should have the thing as low as possible, to have it as close to the bottom as possible), but I digress, just a more modular Cyclops would be a lot of fun already.
My bad, sorry.
Thats all cool ideas that are all far more better than to slam a nuclear reactor on top of our Cyclops right now
A solar option like the Seamoth would be nice as well. Infinite energy balanced by a relatively slow recharge and requirement for the sub to return to the surface (or at least near it). In the immediate term though, I'd just like to see this come to fruition quickly as simply being able to recharge the power cells off of base power would be more than enough to make the Cyclops useful without having to weld solar panels and a nuke on top.
EDIT: Here is a far more advanced workup which would look pretty cool to boot: http://forums.unknownworlds.com/discussion/137736/cyclops-open-sea-docking-platform
Nice to see they're working on it
I like the way you think good sir! I also completely agree with the narrow halls of the Cyclops being completely turd-worthy. Windows would honestly be a better addition, but ideally I'd like to see it get a little more width, or have the insides rearranged all together to allow better/more useful customization.
this also sounds useful, yet it seems like a secondary power method rather than a primary one. Just my opinion. I just imagine it would generate pretty low numbers considering the amount of stuff you could toss in there.