Are you talking about "experimental" upgrades? If so then please be advised that the devs have announced that there will not be any for this week as they are all getting together as a group to discuss the way ahead with the development of the game.
NO UPDATE??????????????????????
no all member team r in vancancy, one week no update..................
u broke the game n go vancancy thas its good job........................
NO UPDATE??????????????????????
no all member team r in vancancy, one week no update..................
u broke the game n go vancancy thas its good job........................
The regular version of Subnautica, not the Steam Experimental Version, should work fine for you if you switch to it. We do NOT recommend people use the experimental version if they want a stable experience.
We've been away on a team-retreat for a week in Barcelona, so no updates have gone into the experimental version, which was not updated during that time.
25121 2015-11-15 14:32:08 Sergey Solovyov
25120 2015-11-15 14:28:32 Sergey Solovyov
25119 2015-11-15 14:21:30 Sergey Solovyov
25118 2015-11-14 02:16:44 Sergey Solovyov
25117 2015-11-14 02:12:34 Sergey Solovyov
25116 2015-11-14 01:59:57 Sergey Solovyov
25115 2015-11-13 12:38:57 Igor Popov treader wip
25114 2015-11-12 22:54:39 Sergey Solovyov
25113 2015-11-12 13:50:41 merged in jonas-ProtobufPrecompiler cs:25112
25112 2015-11-12 13:05:48 all unit tests pass
25111 2015-11-12 13:03:14 unit tests now also work with UnityEngine types' properties and fields
25110 2015-11-12 12:17:46 Igor Popov Sea Treader WIP
25109 2015-11-12 12:11:52 unit tests are creating GameObject for component classes
25108 2015-11-12 11:02:55 Sergey Solovyov
25107 2015-11-12 10:40:13 KeyValuePair unit testing - generic implementation
25106 2015-11-12 10:22:58 fixed unit test testing for KeyValuePair
25105 2015-11-12 10:22:38 unit tests now work with ProtoInclude and inheritancy
25104 2015-11-12 09:41:42 null check before serializing collections
25103 2015-11-12 09:38:38 ctors are generated even for UnityEngine classes (but using Activator instead of ctor actually)
25100 2015-11-11 23:20:15 Sergey Solovyov
25099 2015-11-11 22:24:48 Sergey Solovyov
25098 2015-11-11 22:20:20 Sergey Solovyov
25097 2015-11-11 17:39:21 added support for ProtoInclude
25096 2015-11-11 13:49:14 Igor Popov sea treader attack
25095 2015-11-11 10:31:31 fixed unit test generator for enums
25094 2015-11-11 10:14:38 fixed serialization of Int3.Bounds (removed IEnumerable<> implementation)
25093 2015-11-11 09:36:29 fixed serializers for byte[]
25092 2015-11-11 07:31:59 Sergey Solovyov Planter_Tray_and_Pots
25091 2015-11-10 20:10:25 Igor Popov sea trader movement
25090 2015-11-10 17:00:08 added support for serialization/deserialization callbacks
25089 2015-11-10 16:27:48 fixed unit tests for Gradient
25088 2015-11-10 16:05:30 checking whether serialized array is null; valuetypes are not passed into StartSubItem
25087 2015-11-10 15:46:19 fixed WireType detection for simple types
25086 2015-11-10 14:06:38 fixed checking unit test results
25085 2015-11-10 13:52:05 fixed serializer array item WireType; first version of unit test generator
1849 2015-11-08 17:54:58 Sergey Solovyov
1848 2015-11-08 02:29:20 Sergey Solovyov
25084 2015-11-08 01:34:35 Sergey Solovyov
25083 2015-11-08 01:05:48 Sergey Solovyov
1846 2015-11-06 13:57:26 Louis Karim
25080 2015-11-06 13:43:49 Igor Popov mfm
25079 2015-11-06 13:28:06 Igor Popov mfm
1845 2015-11-06 13:04:01 Louis Karim
25078 2015-11-06 12:03:15 Louis Karim Added animation exports for the player's seamoth entering and exiting animations
25077 2015-11-06 02:00:22 Lukas Nowaczek Fixed checkin hook bug that would make the system to process only one file form a given category (added/deleted/modified)
25076 2015-11-06 01:57:54 Lukas Nowaczek Fixed checkin hook bug that would make the script to process only one file form a given category (added/deleted/modified)
25075 2015-11-06 01:41:57 Vyacheslav Sedovich Refactored OutOfOxygen, initial implementation of uGUI overlays (fixes PDA fullbright during drowning bug), GUI cleanups
25074 2015-11-06 01:40:21 Vyacheslav Sedovich cleanups
25073 2015-11-06 01:27:27 Vyacheslav Sedovich Refactored OutOfOxygen, initial implementation of uGUI overlays (fixes PDA fullbright UI during drowning issue), GUI cleanups
25072 2015-11-05 22:56:20 Jonas Grohmann Enabled OSX in hotfix and release branch.
25071 2015-11-05 22:33:04 Vyacheslav Sedovich Tweaked icon creator sprite properties
25070 2015-11-05 22:21:20 Charlie Cleveland mfm
25069 2015-11-05 22:04:56 Vyacheslav Sedovich fixed PDA canvas rendered on top of escape menu canvas
25068 2015-11-05 21:48:35 Vyacheslav Sedovich Scaling UI canvases based on screen size (adds support for tiny resolutions). Fixed import settings for all item icons. Other minor improvements.
25067 2015-11-05 21:39:19 Vyacheslav Sedovich mfm
25066 2015-11-05 21:29:33 Vyacheslav Sedovich cleanups and improvements
25065 2015-11-05 21:09:38 Vyacheslav Sedovich Fixed improper ItemIcons import settings, minor fix for uGUI_CraftingMenu
25064 2015-11-05 19:05:52 Charlie Cleveland mfm
25063 2015-11-05 13:20:23 merged in jonas-ProtobufPrecompiler
25062 2015-11-05 12:30:23 Build machine Translation files update
25061 2015-11-05 12:22:11 first working version
25060 2015-11-05 12:08:32 added ProtoReader.NoteObject() for new constructed instances during serialization
25059 2015-11-05 12:07:56 Jonas Grohmann Fixed reversed asserts.
25058 2015-11-05 12:07:23 Jonas Grohmann Removed all references to gamepad controls.
25057 2015-11-05 11:11:01 fixed null string serialization
25056 2015-11-05 10:54:40 Igor Popov mfm
25055 2015-11-05 10:48:24 Igor Popov mfm
1843 2015-11-05 10:33:04 Louis Karim
25054 2015-11-05 10:31:09 Louis Karim
1842 2015-11-05 10:28:19 Louis Karim
25053 2015-11-05 10:24:23 Louis Karim
25052 2015-11-05 10:08:41 all variables previously made public were decorated with [HideInInspector]
25051 2015-11-05 05:48:16 Max McGuire Improved support for water on OpenGL (still some issues)
25050 2015-11-05 05:41:12 Max McGuire Fixed incompatibility with SV_IsFrontFacing on OpenGL
25049 2015-11-05 04:55:45 Max McGuire Fixed [loop] not being supported on OpenGL
25048 2015-11-05 04:54:49 Max McGuire Fixed MOON_ON shader errors
25047 2015-11-05 02:31:34 Jonas Grohmann Teleporting player to animation end position after animation. Hacky workaround for Cyclops rocket bug.
25046 2015-11-05 01:53:14 Vyacheslav Sedovich mfm
25045 2015-11-05 01:12:12 Jake Smith koosh atmospheres
25044 2015-11-05 00:58:28 Vyacheslav Sedovich scaling UI canvases based on screen size, cleanups
20 2015-11-05 00:57:00 Charlie Cleveland Fixed some scaling/resolution problems (first time under Windows also)
25043 2015-11-05 00:42:12 Vyacheslav Sedovich scaling UI canvases based on screen size
25042 2015-11-05 00:41:00 Build machine Translation files update
25041 2015-11-05 00:29:40 Jonas Grohmann Unequip tools when entering cinematic mode.
25040 2015-11-05 00:04:24 Jonas Grohmann Removed planter wall from builder.
1841 2015-11-04 23:43:31 Brandt Wojak .
25039 2015-11-04 22:34:23 Charlie Cleveland mfm
why u not share last version ?????
we still have 25038 with broken graphics
I'm not sure how much more clear I can be.
We have been away from the office for 1 week. A couple of guys who did not go on our company vacation have checked in a few small things, but those things have not gone out due to us switching off our build PC while we were on vacation for 1 week.
The current version of 25038 is the latest version of subnautica we have built internally. It's broken graphics are because this is an experimental version of the game and things WILL break.
Please switch back to the regular version of Subnatuica, not the experimental steam branch if you dont want as many issues.
The regular version of Subnautica, not the Steam Experimental Version, should work fine for you if you switch to it. We do NOT recommend people use the experimental version if they want a stable experience.
Comments
no all member team r in vancancy, one week no update..................
u broke the game n go vancancy thas its good job........................
The regular version of Subnautica, not the Steam Experimental Version, should work fine for you if you switch to it. We do NOT recommend people use the experimental version if they want a stable experience.
We've been away on a team-retreat for a week in Barcelona, so no updates have gone into the experimental version, which was not updated during that time.
If you're having trouble with your regular non-experimental steam version, please follow our troubleshooting guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=448862051
why u not share last version ?????
I'm not sure how much more clear I can be.
We have been away from the office for 1 week. A couple of guys who did not go on our company vacation have checked in a few small things, but those things have not gone out due to us switching off our build PC while we were on vacation for 1 week.
The current version of 25038 is the latest version of subnautica we have built internally. It's broken graphics are because this is an experimental version of the game and things WILL break.
Please switch back to the regular version of Subnatuica, not the experimental steam branch if you dont want as many issues.
Quoting for emphasis.
Hopefully Zarr gets it.