I Killed my Cyclops Sub
Myrm
Sweden Join Date: 2015-08-16 Member: 207210Members
I was cruising around in my Cyclops at 300m (it has four hull upgrades allowing it to descend to a maximum of 1000m) when, without thinking, I removed the 4 hull upgrades in order to see if I could put something else in there. Moments later as I wandered off toward the 'bridge' the alarms started sounding off and leaks sprung everywhere. I didn't have time to run back to replace the upgrades and so I tried to drive the Cyclops and surface it. I then ran out of power and everything when dark. The Cyclops started to sink. I rushed back to the upgrades console but by then the Cyclops had filled with water and was resting upside down on the sea bed, 300m down and about 50ft from a void drop. I was hoping that once I replaced the upgrades to the hull depth and replaced a power cell, I'd be able to repair the breaches, drain the water and recover the Cyclops. Unfortunately I was wrong. The sub is now full of water and it seems I cannot repair the breaches with the welding gun whilst the breaches are underwater. So now the Cyclops is, effectively dead.
I'm going to have to build a new one and take it down to the dead one and empty the 6 large storage cupboards I have and transfer all the contents to the new Cyclops. I can still hear the klaxon blaring away so I'll probably use the new Cyclops to nudge the dead one over the void edge and allow it to sink forever.
I'm going to have to build a new one and take it down to the dead one and empty the 6 large storage cupboards I have and transfer all the contents to the new Cyclops. I can still hear the klaxon blaring away so I'll probably use the new Cyclops to nudge the dead one over the void edge and allow it to sink forever.
Comments
Does anybody know how I can destroy the old Cyclops?
Thanks.
...ditching a cyclops.
Maybe the devs will add a deconstruct to the builder for it some day
Yes. When I managed to get the Cyclops to rise to 60m using the floaters, albeit for only a short time, I noted a couple of the breaches were no longer under water as some of the water seemed to shift or drain. Unfortunately these breaches now above the waterline still could not be repaired using the welder
can you turn off the buzzing?
Buzzing? What buzzing?
Also, are you sure it's not just out of power? Lava larvae can drain the power cells on a Cyclops in no time if there are enough of them.
It's currently 2 AM and my necro posting senses were tingling, this picture accurately represents what I look like.
Yeah, but he ate his own brain...
That's cause it's full of water now, not air. If a submarine has balance in its .. I forget the correct term, {EDIT: buoyancy} but its 'weight' under the water due to the amount of ballast it's carrying, it effectively weighs zero, and any change plus or minus, will affect it (but this can be countered using the diving planes in modern subs, sometimes they run trimmed up or down, and "fly" through the water).
Not sure if all of that is technically correct, but AFAIK the basic idea is valid.
Pretty much all right. Modern subs actually don't do a lot of messing with buoyancy for ascent and descent; they use the diving planes like wings and fly, just like you said. When changing depth, most of the time they drive to the new depth using a combination of diving planes and propulsion. It's why losing propulsion on a sub is such a crisis; if it happens under the wrong conditions - like if you're weighed down by shipped water - you could well be screwed. The only time they do big changes with raw buoyancy is to get to the surface double-quick, and despite how it looks on film, it ain't fun. (Well, I'm sure it is for somebody. There's weird people out there.) The catch is that the buoyancy tanks can only offset so much mass - the mass of the sub plus an X-factor that the Navy doesn't like publishing. If the amount of water aboard exceeds X, you better have propulsion ready to push your weighty butt back to the surface, or you're not seeing it again.