One miniature thing: implosions!
The_Shark
USA Join Date: 2015-08-24 Member: 207433Members
Alright, so I had a thought. I think I mentioned it in passing in my vehicles post, but I didn't really explain anything.
So, as most people know, water can be really heavy. In real life, if a submarine or submersible is breached below a certain depth, it will implode, killing everyone inside instantly and basically turning into a twisted ball of metal. Why wouldn't physics be followed in Subnautica too? Our current two vehicles have two depths: the "safe depth" and the "crush depth." Below the safe depth, collisions will cause damage. Below crush depth, the vehicle will simply be damaged over time.
What I'm proposing is a third depth: the implosion depth.
My idea is, below a certain depth, a hull breach will cause the entire vessel to implode, killing anyone inside, destroying everything inside, and turning the sub into a crushed soda can. For example, let's take the Cyclops (without upgrades). Below 100 meters, collisions will damage the hull. Below the 200 meter mark, the hull will be breached regardless of damage. So, how about at maybe 175 meters, if the hull is breached, the sub is obliterated? Real-life subs would work like this too. Below a certain depth, damage will destroy it and everything inside. However, the implosion depth would be above the crush depth, or no people would ever reach "implosion depth" alive. Just a thought I had. Different vehicles would have different implosion depths, just like they have different safe and crush depths.
So, as most people know, water can be really heavy. In real life, if a submarine or submersible is breached below a certain depth, it will implode, killing everyone inside instantly and basically turning into a twisted ball of metal. Why wouldn't physics be followed in Subnautica too? Our current two vehicles have two depths: the "safe depth" and the "crush depth." Below the safe depth, collisions will cause damage. Below crush depth, the vehicle will simply be damaged over time.
What I'm proposing is a third depth: the implosion depth.
My idea is, below a certain depth, a hull breach will cause the entire vessel to implode, killing anyone inside, destroying everything inside, and turning the sub into a crushed soda can. For example, let's take the Cyclops (without upgrades). Below 100 meters, collisions will damage the hull. Below the 200 meter mark, the hull will be breached regardless of damage. So, how about at maybe 175 meters, if the hull is breached, the sub is obliterated? Real-life subs would work like this too. Below a certain depth, damage will destroy it and everything inside. However, the implosion depth would be above the crush depth, or no people would ever reach "implosion depth" alive. Just a thought I had. Different vehicles would have different implosion depths, just like they have different safe and crush depths.
Comments
As a side note, we should take damage still while in a "safe depth zone", that just makes no sense and hurts gameplay imo. It's like an enforced kiddy mode.
Once you get to crush depth you start taking damage.
At Implosion depth damage = death
Would make crush depth pointless since, if it's below the implosion depth, you die instantly.
Because logic. Going back to my example of IRL submersibles. If a submersible is, say, 5 miles down. It won't start to crumple, but if there is even the slightest hole, it's a tin can. The reason is that the implosion depth is based on the hull being compromised, allowing the pressure of the water to demolish it, whereas the crush depth is just where the pressure is too much, period. Yes, I'm aware the crush depth would mean instant death. That's kind of the point. It's to make people more careful. People avoid the 200 meter mark in their Cyclops because a few seconds will breach the hull. They'd avoid it even more if the moment the hull breached, they were killed, and everything inside was obliterated. Anyway, I'm not saying instant death. If you've noticed, there are two types of holes in Cyclopes: minor and hull breach. A hull breach is the one that pours in water, and that's the one that would smash you into pieces. A minor breach is just damage, but not enough to allow water into the sub,
>Says "because logic"
>Does not use logic in reply
With this, the crush depth might as well be the implosion depth, since the instant you reach the crush depth, you're going to implode. Might as well just completely remove crush depth from the game and replace it with "Damage = Instant death" at a certain level.
Actually, it wouldn't be instantaneous, just very close to it. After you hit the crush depth, it takes several seconds for an actual breach to occur. This would be ample time for anyone to get the hell out of there and avoid a catastophe.
Very true. I still stand by my previous statements though.
That's kind of what I was thinking.
The fact that a standard submersible would probably implode as soon as its hull integrity was compromised is entirely academic at this point.
Precisely. IT wouldn't matter if you'd die anyway, it'd just up the "cool" and "realistic" factors by a bunch.