The Intro, and what may work better.
Formous
USA Join Date: 2015-01-19 Member: 200918Members
I will be honest, the current game intro is weak at best. I was thinking about the story so far, and I feel a different approach would be much cooler and more fun for the player.
Taking into account The Forest, or Stranded Deep, both have a intro detailing how you got there, plane crash, ect. Rather then wording out the Energy Pulse, perhaps we the players should be allowed to experience the pulse itself and the crash from Orbit to earth. The Purpose of this intro, beyond extreme immersion, would also be a tutorial. We start out being hungry and such, going to the cafeteria or sitting down in a observatory, collecting some basic stuff and taking it to a fabricator to turn to food, and then go about and do a couple other things, let us explore. After which, a period of time determined by the player's pace around the observatory and chosen haste, We in the observatory, preferably with a good sized view of a part of the Aurora, see the pulse emanate from the planet and slam into the ship, causing fires and all sorts of things, followed by alarms and the Player needing to rush to the Pod, possibly repair it and other mechanics being explained by needed actions, then us getting into the pod and locking into our seat, and jettisoning, or maybe, a explosion hitting us as we jettison from the Aurora, causing the Pod's obvious damage, then the game starting up as the screen goes dark and the sound of a real big crash into the planet, and us hitting water. Then we start as normal.
Immersion in this game is huge, and I feel a tutorial and intro in this effect would be really important. Some would advocate making it quick, but I think it would be better served by being somewhat lengthy. I want to come into something with heavy immersion, and I feel this game is cheated by a black screen with the title and a short exposition.
Taking into account The Forest, or Stranded Deep, both have a intro detailing how you got there, plane crash, ect. Rather then wording out the Energy Pulse, perhaps we the players should be allowed to experience the pulse itself and the crash from Orbit to earth. The Purpose of this intro, beyond extreme immersion, would also be a tutorial. We start out being hungry and such, going to the cafeteria or sitting down in a observatory, collecting some basic stuff and taking it to a fabricator to turn to food, and then go about and do a couple other things, let us explore. After which, a period of time determined by the player's pace around the observatory and chosen haste, We in the observatory, preferably with a good sized view of a part of the Aurora, see the pulse emanate from the planet and slam into the ship, causing fires and all sorts of things, followed by alarms and the Player needing to rush to the Pod, possibly repair it and other mechanics being explained by needed actions, then us getting into the pod and locking into our seat, and jettisoning, or maybe, a explosion hitting us as we jettison from the Aurora, causing the Pod's obvious damage, then the game starting up as the screen goes dark and the sound of a real big crash into the planet, and us hitting water. Then we start as normal.
Immersion in this game is huge, and I feel a tutorial and intro in this effect would be really important. Some would advocate making it quick, but I think it would be better served by being somewhat lengthy. I want to come into something with heavy immersion, and I feel this game is cheated by a black screen with the title and a short exposition.
Comments
My 2 cents.
With the ability to explore the Aurora coming up, I hope they add little video-log type things you can find and play on some sort of holo-projector type thing you have to craft or something, that will give little pieces of back story, like why humans are colonizing other planets, maybe even giving a bit of story of the decayed state of earth in the late 22nd century.
A much better way to integrate the Aurora into the game would be with fleshing out the back-story of characters. Finding personal possessions that trigger flashbacks, or video logs or something, to show who you travelled with and who you were in relation to everyone else. If you start this game with only very basic knowledge, who's to say you weren't a junior ensign or even just a janitor that managed to get to a pod?
Atmospheric introduction tutorials are impressive and big studios can produce great ones, á la TES and Half-Life. But the budget and resources, I think, aren't there this time around. So we just have to plough a massive star ship into a ocean planet and run with that.