Game close to death. What can be done?

GorgeloveGorgelove Join Date: 2013-07-03 Member: 185873Members, Reinforced - Supporter, Reinforced - Silver
I'll get straight to the point here. This game probably isn't going to last very much longer. For the past 6 months I've been playing on Australian servers with a very dedicated group of players. Slowly they are disappearing and it has now reached a point where we are struggling to get games going of a night during prime time. We definitely get more players during the weekend as expected but weekdays are quickly becoming impossible.

Our only other option as players is to go to US servers and about half of them kick you out for high ping, There's also been some severe racism. I don't really want to play on US servers for those reasons and they're the only ones really staying strong at the moment with player numbers. In a couple of months I fear even US servers will whittle away to just a couple of servers each night. Is something going to be done about this? Can the game's price be lowered or perhaps even made free to play with DLC and Reinforcement program benefits still requiring payments?

I really don't want to see this game dwindle away. I had to experience that pain with Natural Selection 1 and Wolfenstein Enemy Territory. I don't want to see that happen again after the game has only been out 2.5 years.
«13

Comments

  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    I agree with free to play, buy 90% of people on these boards are the ones that didn't already leave who refuse to consider free to play as necessary
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    edited March 2015
    NS2 was pretty slow today in Aus with pubs finishing early, no pugs (havent done those in a while) and no comp games. Had a few good scrims last night and think that will be the primary source of NS2 games for many from now on.
    Obraxis wrote: »
    Just going to put this here.

    F2P is not being worked on right now. It's not in any plans we have at this moment in time and the CDT are not working on it. However, if the playerbase drops to dangerous levels, it's something that can't be taken off the table and we would be negligent to do so.

    However, for now, I dont see it being needed. It is always great to have options though, rather than no choices. Glad we're in a spot where this is possible and we can discuss ideas.

    Are we there yet?
  • SupaDupaNoodleSupaDupaNoodle Join Date: 2003-01-12 Member: 12232Members
    You are barking up the wrong tree. The game never really took off because of 1) performance issues; and 2) complex mechanics. The game is already cheap and is frequently basically given away on Steam Sales.

    The game managed to retain about 1-2000 players despite all this because apparently out of the tens of millions of gamers on Steam, a few hundred "unique" (shall we say) people were willing to tolerate the dire lack of optimization and absence of basic features -- essentially receiving an incomplete game on release date -- that marred the launch, and only this small number were patient enough to put time and effort into learning the game. I think most of the NS2 population actually frequent these forums, unlike any other game that is actually popular.

    The game is now dying off because of those one to two thousand, only 1-2 hundred are able to continue enjoying the game. Eventually, if you weren't luck enough to join a strong community with whom you could have fun in this still hitreg deficient hobby, you will find yourself shifting out of NS2 due to the repetitiveness.

    Making the game free to play will serve only one purpose. It will attract a steady stream of perma-noobs who will never put any effort in to develop those elements which are essential to have fun in this game: teamwork and situational awareness. They will download, play a few rounds, get confused as to why they can't pay 2 win like other F2P games, get stomped, and then uninstall. This will ruin the game for the remaining one to two hundred regulars, and might even cause their exit too. You will probably get an initial surge of new players intrigued by this latest free game, but you won't enjoy the games because the skill differential now between regulars and newbies is just too great.

    This game's time has passed. In some ways, it never even had a chance to succeed due to various mistakes from the dev team.

    Instead of looking backwards, it's time to move forwards. Let's let the CDT do their work, and enjoy the game as much as possible. Better to focus on the next big thing. NS3 perhaps?
  • bonagebonage Join Date: 2012-10-13 Member: 162230Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2015
    Scatter wrote: »
    NS2 was pretty slow today in Aus with pubs finishing early, no pugs (havent done those in a while) and no comp games. Had a few good scrims last night and think that will be the primary source of NS2 games for many from now on.
    Obraxis wrote: »
    Just going to put this here.

    F2P is not being worked on right now. It's not in any plans we have at this moment in time and the CDT are not working on it. However, if the playerbase drops to dangerous levels, it's something that can't be taken off the table and we would be negligent to do so.

    However, for now, I dont see it being needed. It is always great to have options though, rather than no choices. Glad we're in a spot where this is possible and we can discuss ideas.

    Are we there yet?

    getting there ;)
    LkO4g1Y.jpg
  • krOozekrOoze Join Date: 2014-04-24 Member: 195593Members
    @Gorgelove I personally constantly encounter players with > 300 ping. I guess your countrymen need to be more aware of the locality of servers. I guess, something should be done, e.g. the game advertising better server, while someone plays across continents, so the players close to each other can play together easily.
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    Making the game free to play will serve only one purpose. It will attract a steady stream of perma-noobs who will never put any effort in to develop those elements which are essential to have fun in this game: teamwork and situational awareness. They will download, play a few rounds, get confused as to why they can't pay 2 win like other F2P games, get stomped, and then uninstall. This will ruin the game for the remaining one to two hundred regulars, and might even cause their exit too. You will probably get an initial surge of new players intrigued by this latest free game, but you won't enjoy the games because the skill differential now between regulars and newbies is just too great.

    I think you mean that you think these things, not that they "will" be. Because I think you're wrong, but don't know you will be.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Making the game free to play will serve only one purpose. It will attract a steady stream of perma-noobs who will never put any effort in to develop those elements which are essential to have fun in this game: teamwork and situational awareness. They will download, play a few rounds, get confused as to why they can't pay 2 win like other F2P games, get stomped, and then uninstall. This will ruin the game for the remaining one to two hundred regulars, and might even cause their exit too. You will probably get an initial surge of new players intrigued by this latest free game, but you won't enjoy the games because the skill differential now between regulars and newbies is just too great.

    I think this is a tad dramatic.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Persoannly, I jump back in every other month... Skulking will always be damn fun. But honestly its just gotten old. Other games. Other things. Sometimes you can't help it. I've gotten my fill, for lack of a better phrase. And I played ET and q3 well into their twilight years.
  • NotPaLaGiNotPaLaGi Join Date: 2014-05-29 Member: 196291Members
    I think F2P would work but I would like to see 2 things:

    -Better walkthrough tutorial at the start
    -Ability for server owners to set limits on min/max hours played based on your hive profile.



  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It's not like we don't look at the numbers, we see what you see. We are working on things. We are always working on things. Things take time.
  • tallhotblondetallhotblonde Join Date: 2012-12-11 Member: 174770Members, Reinforced - Supporter, Reinforced - Shadow
    edited March 2015
    @Flayra common man, ns2 was a massive success, world cups and all sorts of amazing sh1t. The competitive scene is going strong years later and you guys built an amazing community for us all.

    f2p ns2 would put uwe firmly back in the spot light and with the cdt continually caring for your morbidly overweight love child, skin pack revenue can keep tricking in and everyone can freak the fuck out and play ns2 happily ever after until we all die of old age.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    . It will attract a steady stream of perma-noobs
    Seriously stop making these stupid threads, we KNOW the player count is low, we all have our ideas of how to save the game. Just read one of those other ones instead of turning these forums into a broken record.

    This isn't the usual "herp derp the game is dying we only have 600 players at peak times" type thread. It hasn't been until recently where an entire community is on the brink of dying. I guess it doesn't effect you Americans, but it effects us.

    It's not that we want to sit around repeating the same ideas and the same arguments over F2P. It's that we need to communicate just how dire the situation is and at least get some sort of assurance that something will be done.

    Frankly "we are working on things" is not enough assurance.

    Without some kind of assurance, the regulars that are left over might as well jump ship to something else, and they already are. I'm beginning to think that I should just quit too. After all, there's nowhere to play anymore. Apart from *shudder* on American servers.
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Can barely play on US servers anyway with all the ping kicking mods and usual bleating you get without fail (it is amusingly consistent).

    Hilariously I nnoticed last night half the ns2 population was on Woozas which I am sure will be irking many a person.
  • Cannon_FodderAUSCannon_FodderAUS Brisbane, AU Join Date: 2013-06-23 Member: 185664Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow
    I played on Thirsty Onos, as an Australian, my ping is about 400, but always have a good time. So if not US, then I will go EU. Though it would be nice to have a 250ping instead of 400. But agreed, the US high ping kicking is not very friendly. 250 ping is not high. I used to play on a modem with that sort of ping fine.
  • roxxkattroxxkatt Join Date: 2014-12-28 Member: 200431Members
    free to play sounds like a great idea, esp since there is buyable cosmetic DLC that can fund the game
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    Ok, so lets trial this.. drop a good patch, make the game F2P for two weeks or a whole Month, see what after sales and player retention is like. Let the community servers lock out people with less than 12hr under their belt so the grumpy old men can avoid the greens.

    I will command these greens and tell them tales of past glory.

    This game is unique and amazing and I love it.
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Guys why don't we invent a newer telecommunications cable which is better than fiber and gives EU <--> Aus connection <50ms ping?
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    They need to assassinate, I mean get rid of internet hating Tony Abbott first ;;)
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    @d0ped0g

    It would indeed be a shame to lose an entire continent like Australia. We already lost Asia for similar reasons.

    But some players are, justifiably, frustrated with playing against high ping players. Rubberbanding and ridiculously long ranged bites can be very annoying. Those players deserve a place where they can play against low pingers. Even if it means Australia is left out.

    The last thing you want to do is alienate everyone who enjoys playing against low ping players.

    I know Australia already have their own league and community. So really, I don't see how anyone but the australien community themselves can possibly solve this problem.

    Make regular events, host gathers, draft tournaments and invite the Europeans and Americans. I know a lot of people will probably refuse just because of the latency, so it won't be easy, but that's the only solution I can think of.

    Because forcing the rest of the community to settle for less quality is not the answer imo -whether it's just perceived lesser quality or if it's objectively lesser quality is irrelevant.
  • Perman12Perman12 Campuchia Join Date: 2015-01-31 Member: 201130Members
    I m in Asia here

    Simple like CSGO >> Match making put players below 250 ping to one vanilla server ( Valve server for example )

    And we still can Browse Server List to join , how about that ?

    I think developers should try a simple match making menu like CSGO , when 10 player join full a lobby >. Put 10 player in a server with average ping ~ 250
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    I'm starting to think most people who still play this game don't actually want the game to have more players and would prefer it to die and/or continue to watch
    Perman12 wrote: »
    I m in Asia here

    Simple like CSGO >> Match making put players below 250 ping to one vanilla server ( Valve server for example )

    And we still can Browse Server List to join , how about that ?

    I think developers should try a simple match making menu like CSGO , when 10 player join full a lobby >. Put 10 player in a server with average ping ~ 250

    There's not enough players. The queue times would be generally unbearable, it's too late to simply include matchmaking without adding players
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2015
    nachos wrote: »
    Guys why don't we invent a newer telecommunications cable which is better than fiber and gives EU <--> Aus connection <50ms ping?

    It's a combination of lightspeed threshold and server hops.


    check this one out... I used to connect, when testing on the Onos PT server, from the Netherlands to San Francisco UWE office with had a latency of ~250ms, while some of the East coast Americans had 200-300ms. So Europe has a better connection to the USA's West coast than internally in the USA? What kind of weird connections and cable company bullshittery is going on there :D

    Technically we can lower the latency, I mean lightspeed is more than capable of getting this done. What is it, about every millisecond (0.001s) light travels about 300Km in a perfect environment (vacuum, no bends in the trajectory, no server hops). But here's the catch, our data isn't traveling at light speed, it's mostly 30% slower in our cable networks across the worlds, so that would be 210Km/ms, still bloody fast though :P, but ignoring bandwidth. (this is sexy though, but experimental cabling)

    However we simply do not have the proper switch/server hub connection architecture and bandwidth in place ("yet"). Every hop (biggest offender of adding latency) and bend in the fibers adds tiny amounts to the latency. And there is the in engine latency as well to consider and cable bandwidth and so on, we need better cables/servers/cookies
  • krOozekrOoze Join Date: 2014-04-24 Member: 195593Members
    edited March 2015
    I played on Thirsty Onos, as an Australian, my ping is about 400, but always have a good time. So if not US, then I will go EU. Though it would be nice to have a 250ping instead of 400. But agreed, the US high ping kicking is not very friendly. 250 ping is not high. I used to play on a modem with that sort of ping fine.
    Then you are my personal hero. The game is getting unplayable for me at 160 ms ping when I play EU -> US (I am getting like only half good hits registered correctly) and must adjust my tactics in that case. I don't know what you have to do with half second ping. Well, the good and bad thing is, I guess, it feels to me equally bad to be high pinger as it is to play against high pinger.
    nachos wrote: »
    Guys why don't we invent a newer telecommunications cable which is better than fiber and gives EU <--> Aus connection <50ms ping?
    Yeah, Quantum Entanglement Comm (Mass Effect anyone?). But with 400 ms ping you certainly have room for improvement (by light speed two most distant places on Earth can be connected in 70 ms by shortest path on surface). The latency with which one gets to the backbone network is about 15 ms, so there is no need for anyone on earth to have > 100 ms latency (= 200 ms ping).
    mattji104 wrote: »
    There's not enough players. The queue times would be generally unbearable, it's too late to simply include matchmaking without adding players
    I don't know what kind of presuppositions you have against match-making/quick-join systems. Generally speaking they should be faster, than people manually assigning themselves to servers on their own. I don't see why the queue would be longer than 1s. The bottleneck is usually lack of free servers, than lack of people. Of course, they can be implemented in sorts of different weird ways, to annoy players...
  • LuchsLuchs Switzerland Join Date: 2014-07-23 Member: 197569Members, NS2 Playtester, Reinforced - Shadow
    edited March 2015
    krOoze wrote: »
    I don't know what kind of presuppositions you have against match-making/quick-join systems. Generally speaking they should be faster, than people manually assigning themselves to servers on their own. I don't see why the queue would be longer than 1s. The bottleneck is usually lack of free servers, than lack of people. Of course, they can be implemented in sorts of different weird ways, to annoy players...

    If there's one thing that NS2 isn't lacking, it's free servers.

    The idea of match-making is not to balance out 20 players of mixed skill that already are on a server, but instead, have players queue up, until the system can possibly pick 20 of same skill and fill a server with it from scratch (or stick you onto an already running server with a free slot with players of your skill range on it).

    We don't populate that many servers with the current player base, really, and the servers are already heavily mixed, meaning the average difference in player skill there ranges from "greenling" to "competitive player". Match-making implies that those server populations would have to be cut in slices (defined by their skill level) and each slice/range would be assigned to their server. There's just not enough players for that.

  • krOozekrOoze Join Date: 2014-04-24 Member: 195593Members
    edited March 2015
    @Luchs Exactly. But you don't need players with same Skill in NS2 (it's not free for all deathmatch). You just need teams with same skill. I guess making two overlaping Skill ranges would be healthy (it's no fun playing with someone having 50/5 K/D, even when you have someone on your team to counter him), but other than that, little individual Skill matching is needed.
    Of course one could make some system who would consider just ping instead of skill. I don't know how would you call that - match-making too, something else?
  • MaxAmusMaxAmus UK Join Date: 2003-12-26 Member: 24779Members, Constellation, NS2 Playtester, Reinforced - Shadow
    Game is fine, players come and go, just need a good update to fix the hitreg and some other annoying bugs, then some players will come back :)

    But if the need ever dose comes were we need f2p model, can er at least grt a working match making? Or even build the nsl gather system into the main game ?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It's not really that close to death, it's still doing better than many games release around or way after NS2. Depth for example (a very good game) has an average of < 100 people playing it, and it's only like 5 months old, so I wouldn't consider NS2 close to death, low player count yes, but not close to death. You can't expect matchmaking to work with the player numbers we have now, that's not the problem.
  • LuchsLuchs Switzerland Join Date: 2014-07-23 Member: 197569Members, NS2 Playtester, Reinforced - Shadow
    krOoze wrote: »
    @Luchs Exactly. But you don't need players with same Skill in NS2 (it's not free for all deathmatch). You just need teams with same skill. I guess making two overlaping Skill ranges would be healthy (it's no fun playing with someone having 50/5 K/D, even when you have someone on your team to counter him), but other than that, little individual Skill matching is needed.

    I agree with you that it's the team that needs balancing, and not everyone on the server needs to be on the same skill level.

    But that's not match-making, is it? It's just a "Force even teams" vote with some magic fairy dust added to make it work better(tm) than it - from a percieved point of view - currently does.

    My personal perception is that I don't see that many 50/5 KD stompers on rookie friendly servers, and when I do, they seem to be smurf accounts anyway.

    Oh, and for the original thread topic: The best thing we can do is to get people to play the game, and retain them. And I personally believe it's more important to find the right people to recruit (this game is not for everoyne), instead of trying to retain the wrong ones. I started with a small contribution today and just wrote a review on Steam - maybe it'll encourage someone to join our community.
Sign In or Register to comment.