Worried about a card I saw on the trello
Seldkam
Join Date: 2014-01-01 Member: 191213Members
Hey guys-- found a card on the Design Trello (specifically this one)
https://trello.com/c/OGZPrurA/224-made-for-dushan-game-start-inspiration-awesome
DISCLAIMER: I'm not the best at curbing my tongue on the internet, so if any of this sounds like finger wagging, I really do apologize
That I was slightly apprehensive about. I like the way the tutorial gets the player started, but other humans shouldn't exist (in my vision of the game) in this game, even if they're dead
Especially in the safe shallows, since it already has a relatively pleasant, calming, almost awing feel to it that adding a dead, cold corpse would shatter that instantaneously. I'll bet many players would rather explore the alien wildlife, instead go towards the world they just left (I'm talking about the sunken escape pod with another dead scientist inside by the way)
As for the last paragraph... about the "emotional response..." I don't think entrusting the player to create an emotional bond with an already dead human on a beautiful alien world is a "safe" idea. I do not WANT an emotional bond with other humans, especially since they're, well, dead, lol, I want an emotional bond with the cute peepers, eyeeyes, and yes, Reefbacks to name a few. And the aquagorge... ;D
Especially since the plans for aquariums inside cyclopses and (maybe bases) would essentially allow the player to grab their favorite creature and have their own pet, right?
I get I have a very extreme view on this game, but I think the first thing that should be attempted to set up an emotional bond would be to have a peeper check you out, or some of the wildlife come over to you in the beginning as they are curious, and later they "get used to the player"-- a peeper playfully swimming around me is a hell of a lot more interesting than a dead corpse of a deceased human I never knew staring at me saying "you're the only one alive......." It's a bit cliche too :P
Cheers
https://trello.com/c/OGZPrurA/224-made-for-dushan-game-start-inspiration-awesome
DISCLAIMER: I'm not the best at curbing my tongue on the internet, so if any of this sounds like finger wagging, I really do apologize
That I was slightly apprehensive about. I like the way the tutorial gets the player started, but other humans shouldn't exist (in my vision of the game) in this game, even if they're dead
Especially in the safe shallows, since it already has a relatively pleasant, calming, almost awing feel to it that adding a dead, cold corpse would shatter that instantaneously. I'll bet many players would rather explore the alien wildlife, instead go towards the world they just left (I'm talking about the sunken escape pod with another dead scientist inside by the way)
As for the last paragraph... about the "emotional response..." I don't think entrusting the player to create an emotional bond with an already dead human on a beautiful alien world is a "safe" idea. I do not WANT an emotional bond with other humans, especially since they're, well, dead, lol, I want an emotional bond with the cute peepers, eyeeyes, and yes, Reefbacks to name a few. And the aquagorge... ;D
Especially since the plans for aquariums inside cyclopses and (maybe bases) would essentially allow the player to grab their favorite creature and have their own pet, right?
I get I have a very extreme view on this game, but I think the first thing that should be attempted to set up an emotional bond would be to have a peeper check you out, or some of the wildlife come over to you in the beginning as they are curious, and later they "get used to the player"-- a peeper playfully swimming around me is a hell of a lot more interesting than a dead corpse of a deceased human I never knew staring at me saying "you're the only one alive......." It's a bit cliche too :P
Cheers
Comments
It's a shame, as an aerospace engineer undergrad, I'm not quite to the point where I could use the physics and math to model how a distribution pattern would likely work, but there are formulas out there to do this. (Devs, please feel free to message me any equations you guys used for this, I'd love to work out the math.)
What we have to inevitably accept is that the game is early in its development, and might change from the peaceful open world exploration thing we've got going on now, to a serious simulator or even a campaign driven game. Devs are going to develop, gamers are gonna game. ahem.. anyway.
Frankly, I hope that they only make a cursory acknowledgement to what you or I or anyone else offers up here for game development, and go with whatever their own vision is for the game. They are the game developers, not any of us.
No but seriously, good points-- I guess I should clarify that I don't really want them to "not exist" but I don't want the game's mechanics or the tutorial to focus on them in such the way described on that Trello card. It's in depth, and it just doesn't need to be
Thanks for staying civil
As for the above posts, I would be willing to compromise on that-- at least it would make the player feel more than "oh it's really light and bright here... but I'm supposed to be worried because this guy is dead?" most players won't be afraid of that
WARNING : YOU COULD BE FIRED FOR SAYING THAT!
UnknownWorlds is a great studio, one where all can voice their personal opinions and be heard.
You're fired. But please come to work on Monday. Bright and early.
That escalated quickly
Agree totally with opinion of OP, hoping there is a way the storyline can be tweaked so that bodies/personnel are mysteriously missing instead of having to rummage around the corpses. Maybe all the pods jettisoned but you were the only one that made it into one. Maybe they were all abducted from their pods by an alien organism of higher intelligence than the other creatures we find. (While we study the planet, it is studying us...especially because of the threat we pose from leaking radiation into its world - an interesting twist) Maybe the radiation dissolved/disintegrated them onboard. Or they were totally burned up in the fire. Wow that just got morbid lol. Point being I would rather not have that morbid feel in the game via corpses strewn about. Would rather enjoy the feelings of wonder, mystery, intrigue and suspense uninterrupted by the sight of human death and decay.