...Not sure what I've done here
Howser
UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
launched game as normal and decided to play around with some of the newer packages. Upon starting game; SHOOTER: vertigo I got this
Same thing with most other games, though I do see most the content for teleportals and space shooter one
Now I cannot get any of the games to function properly, the player spawner/avatar has stopped working, I can only play as a floating camera.
All model files appear to be in the directory, tried uninstalling/reinstalling, verifying game cache, opting out of beta.... the correct packages are active.
Very odd.
Also got a crash dump while running teleportals in the editor after a short while
I was going to purge every trace of the install (and will do in a few hours) but in the name of bug crushing I'll leave it as is. Maybe I can dig some useful information out. Please advise
Same thing with most other games, though I do see most the content for teleportals and space shooter one
Now I cannot get any of the games to function properly, the player spawner/avatar has stopped working, I can only play as a floating camera.
All model files appear to be in the directory, tried uninstalling/reinstalling, verifying game cache, opting out of beta.... the correct packages are active.
Very odd.
Also got a crash dump while running teleportals in the editor after a short while
Filename: EntityManager.cpp (1315)
Expression: GetIsValid(entityId)
Stack:
- ZwWaitForSingleObject
- WaitForSingleObjectEx
- WaitForSingleObject
- M4::Debug_GetCallStack
- M4::Assert_DialogBox
- M4::EntityManager::GetName
- M4::World::Entity_GetName
- M4::ScriptEnvironment::WriteDirtyFields
- M4::EditWorldContainer::UpdateCamera
- M4::ComponentScriptManager::SyncScripts
- M4::Client::Update
- M4::ClientApplication::Update
- M4::ClientApplication::ReloadFile
- M4::ClientApplication::Update
- 0x1131ec7
- 0x1131af3
- BaseThreadInitThunk
- RtlInitializeExceptionChain
- RtlInitializeExceptionChain
I was going to purge every trace of the install (and will do in a few hours) but in the name of bug crushing I'll leave it as is. Maybe I can dig some useful information out. Please advise
Comments
Here is the current original
I can kind of reproduce your error i.e. by setting controller_radius to 0. For it to be persistent though, I need to change it in the file directly, as the game crashes before it lets you save any changes.
To prevent this kind of mistake I have put all text-like files (i.e. .lua, .blueprint, .shader) into a local git repository, so I can easily restore the original state.
Here is my .gitignore
As you mentioned vertigo, I see the following errors when trying to load that mod: Can't make sense of the first one, as packages/shooter/shooter/vertigo.world actually does exist and everything seems to work.
Mostly they are modified by you through steam when you push an update. This is also my primary reason, as it allows me to easily keep track of the changes even without a changelog. I.e. I can easily see that the Dec 27 build changed the inventory slots to be array based.