Development Updates
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
It sucks when you buy an Early Access game and then hear nothing from the developer. When's the next update? What's included? What are you working on? At Unknown World we are trying to make sure you can get answers whenever you want.
This guide explains how to get information about what the Subnautica development team is working on right now, how updates are delivered, how often they come, and what's changing in the game from day to day:
http://steamcommunity.com/sharedfiles/filedetails/?id=355026171
Some key links copied here for convenience:
Chat live with the devs
Update Mailing List
Production Trello Board
Checkin and Changes List
This guide explains how to get information about what the Subnautica development team is working on right now, how updates are delivered, how often they come, and what's changing in the game from day to day:
http://steamcommunity.com/sharedfiles/filedetails/?id=355026171
Some key links copied here for convenience:
Chat live with the devs
Update Mailing List
Production Trello Board
Checkin and Changes List
Comments
it does seem to be updating again, there was a gap of around 4 or 5 days where there were no updates but there were still patches.
I was fine with Kerbal Space Program's developers never setting deadlines for patches and stating "it will be done when it is done". Their reasoning behind this is that they never have to worry about rushing to meet a deadline and then having to release a half a dozen patches to fix it to the point where it should have been to begin with.
This way, there is always quality work being done, not rush jobs just to meet deadlines, and every patch is a surprise when it comes out.
I think you misunderstand my meaning, I am not pushing for updates or timelines, I was concerned that several patches happenned on steam but I had no idea what they changed as the checkin didnt update.
And UI know ALL about KSP, I was one of the original 10 people who helped to put content together for the official streaming groups called KSPTV. I had to drop out early into the shows beginnings but I still play quite a bit, even stream it sometimes!
AH! ok, then that would explain it. gotte love it when you are hyped for updates to a game, that you bug the devs when they dont tell you what went into it XD
Chest-like container called the "Supply crate" It keeps spawning things like terraformers and seaglides. I Found the thing while getting REALLY close to the ship (I turned off radiation) and FOUND IT. NOT To mention, The island looks like it had a building on it, but was weathered away by water. It is really cool
exploration is exciting.
What really would be a good thing was an option to get back to menu or loading soon. Kinda annoying to always have to go to Desktop and restart the game when there is a really bad Bug (experimental
Hi Dev Team !
Here's just a list of feedback ideas for the next update (Those in bold should be given maximum priority) :
I might add more ideas to this comment, so please consult it regularly.
[list]
[*] to me, there seems to be too many living animals; I think it would be amazing if somewhere, the skeleton of a really massive ancient animal could be found and used to find various raw materials found nowhere else
[*] make the weather vary, because it's just so boring that the sea stays steady as a rock and the sun keeps coming up and down with no clouds at all
[*] add a clock so as to keep track of time passing by
[*] create a sort of encyclopaedia of all tha marine life which is consultable in the game, BUT if the player wants to see an entry on a marine life form, he/she MUST have encountered it first
[*] make the terraformer work at any depth (for jacksepticeye : https://youtube.com/watch?v=RgsedxQzRds )
[*] the swim charge fins should also be able to charge the sea glide (again, for jacksepticeye : https://youtube.com/watch?v=JeSMoB8B9yo )
[/list]
[list]
[*] I think it'd be cool if the player could create with the builder a sort of a shark cage which just stays in mid-water and in which the player can enter to escape and observe a hostile life form. The cage isn't transportable, and can therefore be left at a biome where a dangerous animal is found (stalkers are found in some creepvine forests, sand sharks are found in the grassy plateaus, bone sharks are found in some mushroom forests...). For air to be accessible in the cage, the player can simply install some tubes from the surface.
[*] I can't remember who asked this, but someone wanted these wierd things to be in the game :
[*] Many people didn't like my idea that the map of the Subnautica world should be seen by the player, stating that this will make travelling too easy. Well, I've had an idea : this is the same principle of my idea of a consultable encyclopaedia (see my second bunch of ideas), meaning that if the player wants to know the directions to some area, he/she must've already been there (the undiscovered areas on the map are blurred out)
[/list]
Speaking of multiplayer, is the 4-person co op referenced by a dev back in January still a possibility? I've been rooting around online to find info on it, and all I see are people pining for it, but I can't find any recent follow up on the subject from the devs. Does that mean it's off the table, or does the idea still have legs under it? Thank you in advance for any response.
Edit: I just found this sticky on the steam page, my bad:
http://steamcommunity.com/app/264710/discussions/0/598198356185027645/#c598198356185622756
[list]
[*] Naming the cyclops is really cool; why not do the same with the life pod and the seamoth ?
[*] The map needs a sort of polar biome with ice caves, creatures and resources only found near ice
[*] Whenever the seamoth, cyclops, escape pod or a base is almost out of power, white light all around could be replaced by dark red light to add more drama (for Awesomecrunch : https://youtube.com/watch?v=B1epB_KLO5U)
[*] Depending on which biome a creature can be found, different creatures should see only certain colours of light (so for instance, creatures living in the kelp biome are very sensitive to green light, creatures living on the grassy plateaus have a sense of sight similar to ours, creatures living deep can't see red light...)
[*] Following the last idea, the flashlight and headlight on the seaglide could be upgraded using the workbench so that they produce a certain colour, depending on where the player is planning to go
[*] I've heard that the developers are working on a sort of plantation that can be grown on reefbacks. That is an EXCELLENT idea, but remember that reefbacks move, so it'd be difficult to find the plantation again. The only way to easily find an area is to place a beacon close by, but beacons don't move; they just float in mid-water. So here's my idea : beacons can be upgraded using the workbench so that they actually stick to the belly of a reefback or other large animal. That way the player would never loose his/her plantations.
[/list]
Take two sticky floaty balls and one beacon. Put them in the fabricator to create a sticky beacon.
I assume so you can have a beacon that would move with whatever you stuck it to, such as a Reefback or, if one were to survive, a Reaper.
I take it you have never heard of Unknown Worlds previous game Natural Selection 2? That is the alien hive, where alien creatures spawn from at the beginning of the game. If does look quite good floating in water though. With some adjustments might make a good shrimp-like creature..
they come from ns2 so i doubt the devs will add them in the game its suppose to be something they made for fun so yeah sorry to dissapoint