Comment thread: Recreating the Lan Party Feel
Hugh
CameramanSan Francisco, CANS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts Join Date: 2010-04-18 Member: 71444Posts: 1,779 admin

Comment system currently functioning below optimal levels. This is the comment thread for the article:
http://unknownworlds.com/futureperfect/recreating-lan-party-feel-2/
http://unknownworlds.com/futureperfect/recreating-lan-party-feel-2/
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Comments
Warcraft 3... mods... warcraft 3.. mods.. memories...
I WANT TO SEE A WEREWOLF OR METASTASIS STYLE GAME. STAT.
Okay i've relaxed. Serious questions: How extensive will the modding be?
EG: Can i make a third-person or rts-style game(mode?)
There is several hundred WC3 custom maps which can/hopefully WILL Be recreated.
And can be done better in an engine which isn't-as-limited as that whatever-engine warcraft runs from.
(didn't stop the people, though, NEVER CAN YOU STOP THE PEOPLE!)
The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.” - George Carlin.
Youtube Channel for Sydney Music
We also happened to run the most popular CS:S ZombieMod server in the UK, and that was a big favourite at the LAN too.
Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
Knowledge is gained through listening, Understanding is gained through discussion.
Very extensive. Third person is already possible, RTS is technically possible but a few more features will make it a lot easier to implement.
what i always wanted to do was create a living map, one that is capable of changing itself.
For example collapsing hallways, creating new rooms out of thin air, changing the layout while the players are playing on it.
Not just move the elevators. Let RNG decide and Chaos play.
Maybe one day.
You should try entering the editor mode with another friend in the game and dynamically place mines around them, or change a jump pad just before they land etc.
LOADS of possibilities for game modes
When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
http://en.wikipedia.org/wiki/Online_disinhibition_effect
http://www.eldergame.com/2008/06/taming-the-forum-tiger/
Are you going to allow for example the usage of NS (1 or 2) models in Future Perfect?
I definitely agree with you about the barrier than modern detailed models presents. This is one of the reasons we're making the style of the art we include with the game very simple (http://unknownworlds.com/futureperfect/getting-look-2/). It should be fairly easy for the community to build on it in the same style. I haven't made too much progress on this yet, but the goal is to take simple geometry and textures and make them look really visually interesting with shaders and other graphical effects.
Technical Director, Unknown Worlds Entertainment