What a terrible game NS2 is! I must continue reading and posting on these forums because it's so bad and I don't care at all about it and it hasn't given me any enjoyment. Maybe if I continue telling everyone how bad NS2 is they'll think I'm really intelligent and helpful.
Quit your incessant moaning, or shut the door on your way out.
And it was Free to Play...
Just goes to show you that such a model is not always a guarantee for success like so many claim
Fee-to-pay is usually an attempt to charge as much as possible; to find the most anyone is willing to pay and make them pay it. Instead of charging $20 or whatever, a fixed price, you want to charge $1000 from a small number of lunatics and you're satisfied with only a few dollars from your average player as they provide "content" for the "sharks".
Free to play competitive games allow cheating without consequence (the account is free... make as many as you want). It provides a stream of players who are barely even vaguely interested in the game; they're just trying it because it's free and they won't stick around; they'll just dilute average player skill and make the game less satisfying to play. In order to make money being F2P the game needs a persistent state; if it is not purely cosmetic then it is the antithesis of a competitive game. Just having more options is always better; even if each individual option is perfectly balanced and only situationally better.
Even the least disgusting F2P games, like TF2, are vastly poorer for being F2P. Being free to play carries with it a lot of unwanted baggage.
Even the least disgusting F2P games, like TF2, are vastly poorer for being F2P. Being free to play carries with it a lot of unwanted baggage.
Poorer regarding revenue? Lol.. no.. Valve are laughing on the way to the bank
Poorer regarding gameplay? Yes, completely agree. I'd love to see Vanilla TF2 return.
Complete snowballing is not a fundamental part of the game. Yes objectives are required to force people to do things other than simply win engagements, but things can be changed around to allow for more strategic play or more comebacks. Compmod has a few changes like this.
Comments
Quit your incessant moaning, or shut the door on your way out.
Fee-to-pay is usually an attempt to charge as much as possible; to find the most anyone is willing to pay and make them pay it. Instead of charging $20 or whatever, a fixed price, you want to charge $1000 from a small number of lunatics and you're satisfied with only a few dollars from your average player as they provide "content" for the "sharks".
Free to play competitive games allow cheating without consequence (the account is free... make as many as you want). It provides a stream of players who are barely even vaguely interested in the game; they're just trying it because it's free and they won't stick around; they'll just dilute average player skill and make the game less satisfying to play. In order to make money being F2P the game needs a persistent state; if it is not purely cosmetic then it is the antithesis of a competitive game. Just having more options is always better; even if each individual option is perfectly balanced and only situationally better.
Even the least disgusting F2P games, like TF2, are vastly poorer for being F2P. Being free to play carries with it a lot of unwanted baggage.
Poorer regarding gameplay? Yes, completely agree. I'd love to see Vanilla TF2 return.
I wish they used that money to buy EA (though obviously not logical).
Imagine, so many great titles freed from EA's grip...
http://en.wikipedia.org/wiki/James_Pond_2
Also as this has gone on a tangent is @obraxis the reason why I can't get a new 970 from scan. Grr