[Release] ns2_waterdome
Kalopsia
Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow Posts: 502 Advanced user

Modified version of ns2_biodome that now includes water textures and adjusted lighting.
Map name is tentative for the time being. Might change it to ns2_biodome_water depending on feedback.
Original version created by Unknown Worlds Entertainment.
Modified version by Kalopsia.
If UWE have a problem with this, let me know and I will remove it from the workshop.
Enjoy!
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=310507507
Screens:


Map name is tentative for the time being. Might change it to ns2_biodome_water depending on feedback.
Original version created by Unknown Worlds Entertainment.
Modified version by Kalopsia.
If UWE have a problem with this, let me know and I will remove it from the workshop.
Enjoy!
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=310507507
Screens:



Comments
"It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."
There are plenty of underwater props
There are the props used in tunnels which look like coral and kelp
There are bubbles from biodome, water textures, underwater ambience sounds, caustics
without animated vegetation though it looks very static, also animated fish would go along way.
The tunnel tentacles, and polyps are animated. You can also use things like cinematics/environment/biodome/mosquitos_glow.cinematic, the biodome outdoor floor.
Took me about three hours to put this together yesterday. I will continue modifying it today and over the coming weeks.
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Next I will be focusing on removing trees and replacing them with something better.
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Correct
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Only if it includes swimmable water
If you code it I will add it in :P
haha I could try that, but I don't think it will look any good.
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hrmmm tempting
Will look into this.
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- Modified entry to secret room so Onos and Exo can enter
- Added collision geometry in secret room to prevent players from getting stuck
- Added collision geometry in secondary secret room to prevent players from getting stuck when they enter
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e.g. Bamboo Pass --> Kelp Pass,
Agri Labs --> Algae Labs
Canopy --> Shelf
Hydroponics --> Hydrocity Zone
Atmospheric Seeding --> SeaLab 2014
etc etc
This looks gooooooooooood
I know changing layout a bit will affect balance but still.. a broken leaking water tube here, a inaccessible flooded compartment there..
Like the work so far, according to screenshots.
Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
NS2 Server Maintenance Manual
WorkshopBackup Manual (WSB Server)
Ingame: DCDarkling
'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
Viewmodels are the ones you hold in your hand, not the one shown in the world!
Old NS2 Stuff:
Marine Commander Guide NS2
Alien Commander Guide NS2
NS2 Mentor Program
Old NS1 stuff:
'Infested Pack v0.6' for models & props
Darklings Guide to Commanding Version 1.001
Why is there a sandstorm
Festive Lights Mod [BLUE]
[Forum Mod]
Yeah I will get rid of this in the next release.
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