Subnautica Submarine Flooding Prototype - Subnautica

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond

imageSubnautica Submarine Flooding Prototype - Subnautica

Subnautica features submarines. What happens when you drive a submarine into a rock, or a large alien life form gets a little too friendly? Watch this video to find out:...

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Comments

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Bump to open comment thread
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Good start. The more chaotic you can make it look, the better - debris floating around, splashing against the sides, lights flickering, shorts/sparks in panels, etc.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Looks Great!

    As I mentioned in the other thread, you need to be able to block off leaking areas with BulkHeads, and pump water out of undamaged areas, kind of like controlling fires in FTL.
  • thehunter21thehunter21 Sweden Join Date: 2014-07-27 Member: 197649Members, Reinforced - Supporter, Reinforced - Gold
    Ye, im really looking forward to this game what i have seen so far looks great. Keep up the great work :)
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Soul_Rider wrote: »
    Looks Great!

    As I mentioned in the other thread, you need to be able to block off leaking areas with BulkHeads, and pump water out of undamaged areas, kind of like controlling fires in FTL.
    That's the plan. You can see a few bulkhead doors in the video, and eventually those will be able to be closed to keep the water from flooding the whole sub. There will also be fires that you need to put out as well.
  • LachdananLachdanan Join Date: 2003-06-04 Member: 16995Members, Constellation, Reinforced - Onos
    Technical question:
    If one segment of your sub is flooded, are Warpers able to warp in ?
  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    edited September 2014
    Soul_Rider wrote: »
    Looks Great!

    As I mentioned in the other thread, you need to be able to block off leaking areas with BulkHeads, and pump water out of undamaged areas, kind of like controlling fires in FTL.

    We'll probably do this eventually, it's just more complex for us since our rooms aren't all squares on a grid. So we'll need some manual shaping of the water volumes per logical room. I don't think actual fluid dynamics is gonna be very practical at our scale unfortunately.

    Game development becomes much trickier when you're doing realistic looking stuff :)
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    And ROI is a question too. If sub flooding is rare, players may never even see it. Features that are never used make developers sad.

    Maybe you can still use "simple" blocked water under a foot below the surface, and limit fluid dynamics on the top. As long as you can manage the intersection plane to not look weird.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    That looks pretty cool. I like how the sub was sinking and hitting the ground. Imagine that happens to you over an abyss... I hope it's going to be intense.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited September 2014
    RockPaperShotgun wrote an article about the prototype video: http://www.rockpapershotgun.com/2014/09/09/submarine-game/
  • Krivtz007Krivtz007 romania Join Date: 2014-09-13 Member: 198477Members
    Question - if the water level rises above break hole, doesn't this mean, that flood have to stop, cause upside no holes where air can go away?
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    Racer1 wrote: »
    And ROI is a question too. If sub flooding is rare, players may never even see it. Features that are never used make developers sad.

    Maybe you can still use "simple" blocked water under a foot below the surface, and limit fluid dynamics on the top. As long as you can manage the intersection plane to not look weird.

    Players should see it plenty if there are creatures large enough to crack a hole ;)
  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    Krivtz007 wrote: »
    Question - if the water level rises above break hole, doesn't this mean, that flood have to stop, cause upside no holes where air can go away?

    I don't think we'll be modeling this, since we're not making a sim. Most ppl would probably just see it as a bug or design inconsistency if for some reason it stopped flooding.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited September 2014
    Aww, so none of this?
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    BeigeAlert wrote: »
    Aww, so none of this?

    Dont think everyone owns a GTX 580 which that demo is running on ;)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    SteveRock wrote: »
    Krivtz007 wrote: »
    Question - if the water level rises above break hole, doesn't this mean, that flood have to stop, cause upside no holes where air can go away?

    I don't think we'll be modeling this, since we're not making a sim. Most ppl would probably just see it as a bug or design inconsistency if for some reason it stopped flooding.

    So... we can't take a breath in enclosed air bubbles or use a recently sunken sub as makeshift base of operations because there's still air?

    Awww man. :(
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members


    So... we can't take a breath in enclosed air bubbles or use a recently sunken sub as makeshift base of operations because there's still air?

    Awww man. :(

    Air bubbles would be cool though. Imagine lika an underwater cave that has air in it or maybe an underwater plant which keeps air bubbles under it's U-shaped leafs or something.
    Remember this is alien-water so maybe it doesn't have the same density as our earth-water allowing for changes in what's realistic or not.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Broseidon wrote: »

    So... we can't take a breath in enclosed air bubbles or use a recently sunken sub as makeshift base of operations because there's still air?

    Awww man. :(

    Air bubbles would be cool though. Imagine lika an underwater cave that has air in it or maybe an underwater plant which keeps air bubbles under it's U-shaped leafs or something.
    Remember this is alien-water so maybe it doesn't have the same density as our earth-water allowing for changes in what's realistic or not.

    I don't know if that's necessary, but as someone who likes physics magically disappearing air will be counterintuitive.

    But you always have to look at this from two sides: Such a feature may be too difficult to implement and thus not worth the time.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    That would lead to say a submarine can be endangered by a big enough mons... herr , HUG from an underwater creature ?



    Anyways.. Is it using a particle system ? We don't see the sequence when the water should be dumped out of the SAS and fill the room slowly. Instead of a simple "level rising" (is it English?). A little difficult to explain.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    That would lead to say a submarine can be endangered by a big enough mons... herr , HUG from an underwater creature ?



    Anyways.. Is it using a particle system ? We don't see the sequence when the water should be dumped out of the SAS and fill the room slowly. Instead of a simple "level rising" (is it English?). A little difficult to explain.

    It's still a prototype. I'm sure things will change until release.
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