NS2 Patch 269 Server Info
Obraxis
Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
Hi once again Server Ops!
NS2 Patch 268 had a few things slip by us which we didn't pick up in our weeks of testing. Virtually all of the major issues should be fixed in our next patch 269.
We're hoping this solves almost all major crashing issues with both server and client. We continue to work on stability and performance in the background to help improve NS2 for the long-term.
If your server crashes, please upload a 32bit dump file to your favorite hosting service and email the link to ns2cdt[at]gmail.com - our programmers will look at the dumps and help fix issues for future patches.
Release will be around 10AM PST (San Francisco, USA) / 5PM BST (London, UK) / 3AM (Thursday - Sydney, Australia) TODAY (Wednesday).
We know there was a major issue with mods not working in 268, including ones we said were compatible with 268 last time like NS2+ and Shine. These have both been testing during our playtesting and should have no issues on release. Client-side mods should also now work much better.
Server Mods that have been made compatible with 268 should with with 269, however as per usual, disable any older mods until they have been updated to 269 compatibility to ensure your server's stability.
Changelog will be available soon on the UWE website when the patch gets released, but you can always work it out from our public trello here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker
Thanks again for continuing to run NS2 servers!
-Obraxis
NS2 CDT Co-Lead
NS2 Patch 268 had a few things slip by us which we didn't pick up in our weeks of testing. Virtually all of the major issues should be fixed in our next patch 269.
We're hoping this solves almost all major crashing issues with both server and client. We continue to work on stability and performance in the background to help improve NS2 for the long-term.
If your server crashes, please upload a 32bit dump file to your favorite hosting service and email the link to ns2cdt[at]gmail.com - our programmers will look at the dumps and help fix issues for future patches.
Release will be around 10AM PST (San Francisco, USA) / 5PM BST (London, UK) / 3AM (Thursday - Sydney, Australia) TODAY (Wednesday).
We know there was a major issue with mods not working in 268, including ones we said were compatible with 268 last time like NS2+ and Shine. These have both been testing during our playtesting and should have no issues on release. Client-side mods should also now work much better.
Server Mods that have been made compatible with 268 should with with 269, however as per usual, disable any older mods until they have been updated to 269 compatibility to ensure your server's stability.
Changelog will be available soon on the UWE website when the patch gets released, but you can always work it out from our public trello here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker
Thanks again for continuing to run NS2 servers!
-Obraxis
NS2 CDT Co-Lead
Comments
I already did hours ago
https://groups.google.com/forum/?hl=en-GB#!topic/uwe-server-ops/kzO4Q9HpvJs
Yep, sorry somehow I missed it. I got to get used to reading e-mail on this new screen I guess lol.
cause i run firedaemon so it auto-restarts when it crashes so i can never actually pull a log to help with.
is it possible to make it save to different log files?
269 went out and somehow during the build-process the version of Tram we finalized didn't make it out, and has some odd Invalid Triangles in the map which were not there in the final 269 build we tested.
We've re-published the 269 patch to steam which has fixed the issue. You will need to update your servers again and tram should be fixed. All clients should have already had the update.
Sorry for any inconvenience!
-Obraxis
Below is a simple batch script that will start / restart your server while copying timestamped logs into the specified folder. It runs independantly from your server, meaning nothing will break if you start / exit the script while your server is running. It can also perform automatic restarts if the server exceeds a specified memory usage.
Here's how to use it:
- Paste the script into a file and name it restartscript.cmd (make sure file extensions aren't hidden on your system)
- Create a .lnk file with the server.exe as the target and add the command line options
- Open the .cmd (with notepad++ for example) and edit the variables to your liking.
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