Feedback from a former NS2 player

nameless15nameless15 Join Date: 2014-06-28 Member: 197038Members
edited June 2014 in NS2 General Discussion
I pre-ordered NS2 before it was released (I was very fond in NS1), and had many happy hours playing it. However, it failed to entertain me in the long run, I've grown tired of the game and haven't touched it for a long time now. A friend of mine who were a NS1 hardcore player did also get tired of NS2 for the same reasons as me.

Instead of just leaving this game without a care (it did after all entertain me for a while, and I played NS1 a lot many years ago), I feel like giving some feedback on why I don't play NS2 anymore.


1.
The choice to give the Aliens a commander was a bad / boring decision, it made the game less unique. I really liked it in NS1 that the marines had a commander, and the aliens were more like a leaderless collective. On top of that, the Alien commander itself is boring to play because there are not very much to do really, especially late game (I don't need to go into detail here because I have seen this criticism in the forum before, so you know what it's all about).

A side effect to this was Gorge being way less fun to play as the alien commander pretty much stole his role.

2.
Marines can't build bases anywhere they want like in NS1. This made NS2 more monotonous and less strategic.

3.
There should have been an official Combat gamemode with the game release. It would also have (probably) increased the playerbase as it's a bit easier to get into for new players.

4.
The attempt to make Gorge more fun to play with additions like Babblers and Webs failed. Babblers are way too dumb and weak (yes, they can be useful in some situations like shields / distractions, but that is not a fun use of them), and Webs are being unlocked way too late into the game, meaning it's rare that you get to use them.


There may be some other stuff I have forgot to mention, but I've mentioned one of the biggest things that made me grow tired of the game.

Important to note is that I do not think NS2 failed, it was fun in the beginning (and worth the money), but it did not keep entertain me in the long run.
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Comments

  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Always nice to have some fresh insights.
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    edited June 2014
    Honestly, though, how many times have we heard this? NS1 and NS2 are two different games. Period. I would have been THOROUGHLY bored w/ ns2 if it was an ns1 remake.

    EDIT:
    K, he's not the tick. Doesn't mean I don't disagree and aggressively so.
  • nameless15nameless15 Join Date: 2014-06-28 Member: 197038Members
    edited June 2014
    2cough wrote: »
    I disagree with literally everything you said. I understand you're layin' it out like you're providing "insight," but really it's just your opinion
    A lot of people will disagree with me on this forum, because those "few" who are active here are still enjoying the game, or simply like the game as it is.

    Remember though that the masses don't play this game, and this playerbase is very low for a reason.
    2cough wrote: »
    and I don't understand why you'd create an account on forums for a game you no longer play to do so, unless you're a troll.
    NS1 was one of my "childhood" games (well I was a teenager, but still), and I really loved the gameplay. Played this game countless times on LAN with friends and on the Internet. This is a nostalgic game to me, as well as my old SNES and N64 games, even if I don't play them anymore.

    Why would I not put the effort to create an account (that took like 30 seconds), and give some feedback on one of my most favorite multiplayer game-series ever made?

    Unkown Worlds also listens to thier players (more than most other companies at least) and tries to improve thier games. So why would I not make my voice heard?
    I would very much like to come back if this game gets improved, or if they make a new NS game.
    2cough wrote: »
    I'm gonna go back to my one of my ex-girlfriends house later and remind her of all the reasons I dumped her. It'd be about as useful as this thread...
    Worst compare ever.


    SantaClaws wrote: »
    I mean, a simple solution to the majority of your problems would be to just not play gorge or alien commander.
    You are right. Actually I mostly played Marine, and Fade / Lerk as Alien when I was active in this game. :P
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    2cough wrote: »
    Honestly, though, how many times have we heard this? NS1 and NS2 are two different games. Period. I would have been THOROUGHLY bored w/ ns2 if it was an ns1 remake.

    EDIT:
    Is it coincidence that this guy has same complaints about most things @the_tick does, posts in a similar manner, just joined and claims to be a former player but also states that he's read the forums enough to know what has been complained about? And look who has plenty to disagree w/ in this thread... Also considering we know the tick has at least one alternate account already and has recently been jailed? What is the real purpose of coming back to state these opinions? Is it because you're really a noble and altruistic person wanting to make a plea to the developers to change things about the game (which clearly wont happen at this point)? Or you're not who you say you are?

    I'm still reading troll and I apologize for feeding.

    I can confirm that he is not the tick. Please stop flaming and derailing this thread with your negativity. Thanks.
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    edited June 2014
    Right cuz the purpose of this thread again? Also I don't think I'm being negative, just calling it how I see it. I disagree, he can have his opinion and come make an incredibly redundant post, and I can have mine.

    Also, sorry for thinking you to be the tick, but it's just that most of these things you're saying have been brought up many times recently, was just beginning to sound like an echo.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited June 2014
    2cough wrote: »
    Honestly, though, how many times have we heard this? NS1 and NS2 are two different games. Period. I would have been THOROUGHLY bored w/ ns2 if it was an ns1 remake.

    EDIT:
    Is it coincidence that this guy has same complaints about most things @the_tick does, posts in a similar manner, just joined and claims to be a former player but also states that he's read the forums enough to know what has been complained about? And look who has plenty to disagree w/ in this thread... Also considering we know the tick has at least one alternate account already and has recently been jailed? What is the real purpose of coming back to state these opinions? Is it because you're really a noble and altruistic person wanting to make a plea to the developers to change things about the game (which clearly wont happen at this point)? Or you're not who you say you are?

    I'm still reading troll and I apologize for feeding.
    2cough wrote: »
    Right cuz the purpose of this thread again? Also I don't think I'm being negative, just calling it how I see it. I disagree, he can have his opinion and come make an incredibly redundant post, and I can have mine.

    There's a difference between "calling how you see it" and "making implicit accusations in a provocative tone", as far as I know.

    Now b2t (Which is the OPs opinion.), please.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    So is the ticks server still up?
  • nameless15nameless15 Join Date: 2014-06-28 Member: 197038Members
    2cough wrote: »
    Also, sorry for thinking you to be the tick, but it's just that most of these things you're saying have been brought up many times recently, was just beginning to sound like an echo.
    No problem. While I do expirence that you have a quite hostile attitude, I have some understanding that a first-time-poster like me may be suspected to be a troll.

    And of course most of the things I bring up have been brought up many times before... I am obviously not the only player in the world that is disappointed in what direction this game went.
  • nameless15nameless15 Join Date: 2014-06-28 Member: 197038Members
    edited June 2014
    2cough wrote: »
    NS1 and NS2 are two different games. Period. I would have been THOROUGHLY bored w/ ns2 if it was an ns1 remake.
    Why change something that was a success? Building a new engine (Spark) and make a stand alone game of NS1 (with some changes of course) would have been a more successful decision I believe.

    Edit:
    From my understanding, because NS1 was a success, Unknown Worlds wanted to do a stand alone game with an own engine and make something BIG of NS (this is why they should not have taken the risk and change the game too much). They also made it mod-friendly because if you get bored of the game (as you mentioned) there would be tons of mods to play.

    Sadly because of the low player base there are hardly any good mods out there (and the few good mods don't have any servers running them). I'm quite sure that if they only had built NS2 on the successful gameplay of NS1, there would have been more players in this game, and also more mods that you can play if you get bored.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    edited June 2014
    I must say for point one, I find Alien Commander very unique, interesting and are thankful to have experienced it in my life.
    There are very few Alien Commander abilities that drop directly from the menu, almost everything requires you to have some structure or entity selected first.
    Yet you cannot control your minions! Which brings a great retro feel to a modern arena/map style fps/strategy hybrid.

    For two, I guess, maybe make a mod where you can place a cc per any room on the map, in any location the monstrosity can fit, see what happens, I dunno.

    For three, I have to point out the number of game changing patches since release, yes combat should have been out day zero along with many other changes since but it looked a lot like a deadline for release had to be set. They stated no combat mode outside of community mods and stuck to that.
    There would be less players now if they had released NS2 without the optimizations but combat mode instead.

    [Sorry, I skipped from mentioning the patches after release to the beta optimizations just before release - it was features or optimizations, pretty sure most beta players ranted at least once about frame rates.]

    Four, Babblers are scouts, *spit* at surfaces and they will go there.
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
    I think the game is great how it is. It is not NS1, whether that's unfortunate or not I guess is up to you. There are a lot more reasons why this game doesn't have the following of COD or battlefield, but those reasons are probably why we all like it so much.

    Seeing as the game is quite a bit past the design stage, what exactly did you hope to accomplish with this post?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    While I'm sure that feedback is always appreciated, and it's sad to see a fan go, I do not believe your list accurately reflects the typical reasons why a player stops playing - as you suggested.
    I personally consider the lack of severity in these issues - compared to the typical reasons given - to just be a sign of how much of a fan you really are.

    This is important because this means you are willing to give feedback for us, the Community Development Team, to consider. You should see how much improvement is occurring and with a staggering frequency. Many things are items requested by the community for a team that comes from the community..

    Hope to see you around to enjoy those improvements and provide further feedback ;-)
  • DecoyDecoy Join Date: 2012-09-11 Member: 159037Members, Super Administrators, Playtest Lead, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, Subnautica PT Lead, Pistachionauts, Retired Community Developer
    @nameless15 You should check out the competitive mod. It touches on a lot of balance. I think Ironhorse covered everything else
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    To those who keep demanding a reason or a "what do you want to accomplish" from OP. Obviously the point is to give us insight from someone who grew tired of the game. If all we allow on these forums are posts from people who love the game and don't want to see it changed, we grow complacent and we will never improve.

    He's not trying to 'accomplish' anything, as he already stated, he's leaving the game. It is a courtesy to US, we can choose to use the feedback or not.

    These kinds of posts (although I will admit not this particular one) are invaluable, and should be encouraged rather than attacked!
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    SantaClaws wrote: »
    To those who keep demanding a reason or a "what do you want to accomplish" from OP. Obviously the point is to give us insight from someone who grew tired of the game. If all we allow on these forums are posts from people who love the game and don't want to see it changed, we grow complacent and we will never improve.

    In fact, the forums would be dead, then.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    50 internet cakes says OP still plays the game anyway
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    i completely agree that the alien commander is dull, playing the alien com is a simple case of following a precise set of instructions there are really only ever 3 different situations for the alien com with a clear path to what they should be doing each time.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Playing alien commander can be nice and relaxing if you don't want to put up with the stress of herding marines ;)
  • _INTER__INTER_ Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow
    While your opinion why NS2 is not NS1 is quite correct, I don't think this is the reason why the playerbase is low. If believe the playercount would be even much lower, would NS2 been a remake of NS1 (except for a official combat mode)... The gaming community has changed dramatically compared to back then. Mods have a harder time these days because of the availability of lots of other games.
    UWE did a good job not purely aiming at the NS1 community. Back then the players were already very mature and 11 years later live gets in the way :)
    The problem with low playerbase comes from the steep learning curve and performance issues.
  • KungFuJVKungFuJV Join Date: 2003-04-03 Member: 15167Members
    It was easier to do well in NS1 due to all the extra abilities and guns. HMG, devour, ranged spores, acid rocket, movable bases, actual webs that stop people.
  • nameless15nameless15 Join Date: 2014-06-28 Member: 197038Members
    RaZDaZ wrote: »
    Any constructive feedback is welcomed but this is mostly conjecture and down to inexperience without any depth or real analysis. It's just throwing out your opinion which is, for the most part, entirely pointless without sufficient evidence to back it up. The feedback itself is reasonable but not worth much in the long run. Throwing in some alterations you would make would be a good start.
    These are the reasons why I left the game (as well a few friends), this is a fact. Of course these reasons does not apply for everyone else who left the game, but I'm included in the "statistics" of players who left. This is why I wanted to give feedback on why I am one of those players who left.

    I understand that my post solely will not have an effect (as these are my personal opinions), but if more people like me would leave feedback before leaving the game, it would be much easier for the developers to improve thier game as they could see the problem as a whole. This is what I want to contribute to.
    RaZDaZ wrote: »
    Explain to me why #2, is less strategic and more monotonous. Why is this the case? I see it as more strategic, gives each team something important to worry about and denying key locations on the map. What does unrestricted basebuilding (tech points) contribute to strategy? Enlighten me please.
    The freedom to set up a base anywhere you like on the map makes some very interesting and unique matches. There were several matches in NS1 where we won as Marines because we built a base in a very unexpected area that the Aliens didn't expect, and / or a place that was strategic and hard for Aliens to get into.

    I would not say that NS2's new base-building system really failed, but from my own expirence I did not find it as fun as in NS1. Guess it's mostly an opinion.
    RaZDaZ wrote: »
    #4 Gorge is actually in a decent spot right now, it's fun in the right situations, fun late game to use especially and can be tense early with entrenched positions. Babblers do need better stats and AI though, they serve as nothing but meatshields vs shotgunners. Webs are pointless, unlocked too late I agree. A tiered system would be better, 1 web unlocked per biomass and make them much thinner. Doesn't become OP early game but gets progressively stronger late.
    We pretty much share the same opinions here. I do not either find Gorge terrible, in fact he can be fun. But he has so much potential to be so much more fun.

    IronHorse wrote: »
    While I'm sure that feedback is always appreciated, and it's sad to see a fan go, I do not believe your list accurately reflects the typical reasons why a player stops playing - as you suggested.
    Did I suggest that my list is the typical reason why a player stops playing? Where did I do that? :P
    IronHorse wrote: »
    I personally consider the lack of severity in these issues - compared to the typical reasons given - to just be a sign of how much of a fan you really are.
    I honestly don't understand what exactly you mean, so I cannot comment on this. My apologize.
  • RaZDaZRaZDaZ Join Date: 2012-11-05 Member: 167331Members, Reinforced - Shadow
    The freedom to set up a base anywhere you like on the map makes some very interesting and unique matches. There were several matches in NS1 where we won as Marines because we built a base in a very unexpected area that the Aliens didn't expect, and / or a place that was strategic and hard for Aliens to get into.

    The only difference between setting up a base is the addition of the CC and IPs. You can still setup a strong PG position, set up a sneaky one, setup a proxy ARC factory, etc. What you said doesn't really define "strategy" but that its more of a personal preference for you to have that freedom, it doesn't necessarily mean its better.
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
    SantaClaws wrote: »
    To those who keep demanding a reason or a "what do you want to accomplish" from OP. Obviously the point is to give us insight from someone who grew tired of the game. If all we allow on these forums are posts from people who love the game and don't want to see it changed, we grow complacent and we will never improve.

    He's not trying to 'accomplish' anything, as he already stated, he's leaving the game. It is a courtesy to US, we can choose to use the feedback or not.

    These kinds of posts (although I will admit not this particular one) are invaluable, and should be encouraged rather than attacked!

    The things he's talking about would be implemented through massive changes to the game and its core mechanics. This criticism would have been well received if this were an alpha or maybe even beta. Seeing as the game is ...2? years old I still don't really see the point.

    What happened to NS classic mod? That sounds like it would have been right up his alley.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    edited June 2014
    1. Is arguable

    2. Not necessarily.

    3. Bad idea since core game development was already tedious for them, and this would just worsen it.

    4. False.

    NS1 and NS2 have some major differences, which in some cases is good and in others it's bad. Just try not to look at NS2 like a sequel, more like a separate game.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited June 2014
    nameless15 wrote: »
    Did I suggest that my list is the typical reason why a player stops playing? Where did I do that? :P
    nameless15 wrote: »
    A lot of people will disagree with me on this forum, because those "few" who are active here are still enjoying the game, or simply like the game as it is.

    Remember though that the masses don't play this game, and this playerbase is very low for a reason.
    It sounded like you were suggesting that lesser reasons were the cause, yeah.
    (instead of performance, skill curve, stomping, complexity etc)
  • cokaznrebelcokaznrebel USA Join Date: 2014-07-05 Member: 197236Members
    edited July 2014
    I am going to disagree with the consensus here that he is in the minority (as far as reasons) for players who have decided to stop playing NS2. I just created an account to say that me and my 10 friends who used to play NS1 ALL THE TIME have all quit for about the same reasons.

    Freedom of base building was THE hallmark unique trait of this game. How fun was it to put a marine base inside of a vent system or rebuild your base quietly right outside of the alien hive and recycle everything at spawn to confuse the aliens? Real fun.

    Alien commanders...make a game mode like the old style, way more fun...it worked for a reason. I LOVED gorging, now its mundane and boring. If NS was released as NS2 is today, it wouldn't have been nearly as successful as it was.

    I agree with this statement - "A lot of people will disagree with me on this forum, because those "few" who are active here are still enjoying the game, or simply like the game as it is. Remember though that the masses don't play this game, and this playerbase is very low for a reason."|" This is my first time back to the forums, which is about once every 6 months to check in on the progress of the game, and based on my experience, and his, there are probably thousands of players who quit for similar reasons, and of course our voices are not heard, we stopped being an active part of the community.

    I would have gladly dealt with the slow upgrading of the engine if the actual gameplay was fun. There just seemed to be so many more things that would keep even spectators laughing and interested in the outcome of some bizzare tactics. I loved playing with my friends and plopping 20 turrets down in alein spawn and rushing in to build...its interesting, fun, and i could care less if some disagree...i KNOW the majority of players enjoyed this.

    Remember that those of you who are active here are still playing the game, but you are surely outnumbered by people like me, who started playing, and realized the game has changed in a way that removed the fun and excitement out of the game.

    My two cents. I'm sure I can speak for me and my ~10 friends who used to play NS all the time but havent played NS2 more than a month or 2.
  • cokaznrebelcokaznrebel USA Join Date: 2014-07-05 Member: 197236Members
    In fact, if someone can make a mod of NS2 thats as close to identical to NS1 as possible, with maybe just some more weapons/counter/skills and stuff like that...I think it would become very popular, I know that I would certainly love to play that
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