Commander Roleplaying
Laosh'Ra
Join Date: 2011-12-09 Member: 137232Members
intro
roleplaying is not only fun for pen&paper games like d&d, it can be good for a spontaneous joke in everyday life every now and then as well. but will it work out when playing as a ns2 commander? i've seen it working on the field at least (some person has been posting some very entertaining videos, long ago).
to give you an idea: the most cliché (but fun) role would probably be a hard-core veteran as marine commander with lines like
"shotguns? you don't need no shotguns sonny. back in MY days we killed lerks with our bare hands!"
other characters:
marines: emotional/scared ("oh my god they are coming out of the vents! help me, defend me! *girly scream*"); (mad?) scientist ("most excellent, now build the <structure> for <technical stuff with disregard of human life>")
kharaa: sadist ("yessss, make them sufferrr")
now, why would one actually want to roleplay as commander? some potential (=theoretical!) advantages:
1. fun
2. less serious game -> less stress (e.g. when losing)
3. deliver bad news/refuse-to-suggestion/"scolding" in entertaining ways -> might be accepted better by the individual/team
4. motivation/morale of the team: if they are entertained, they might try to interact/participate and following your orders/going where the action is are straight-forward ways to do so; they might also be less likely to ragequit
obviously there are also some downsides:
1. having some prepared statements can surely help to set the mood, but for this to actually work out you have to improvise a lot, which can be hard if you are otherwise busy with micromanagement (-> massive multitasking necessary)
2. if the roleplay turns out silly, it might be embarassing
3. overhead/irrelevance in voice chat
i'm not a native speaker so i'm not that great at roleplaying in english (different roles require different vocabulary / phrases / accents etc.) so i didn't dare ruining a match with this yet i figure a roleplaying commander will be a lot less effective. but: i've also experienced how very crucial and possibly game-changing the motivation of a team can be.
so... has anyone ever tried this? if yes, how was it? if not, do you think it will work out (under what circumstances / preperations)? do you have any ideas for characters and/or funny phrases for them?
roleplaying is not only fun for pen&paper games like d&d, it can be good for a spontaneous joke in everyday life every now and then as well. but will it work out when playing as a ns2 commander? i've seen it working on the field at least (some person has been posting some very entertaining videos, long ago).
to give you an idea: the most cliché (but fun) role would probably be a hard-core veteran as marine commander with lines like
"shotguns? you don't need no shotguns sonny. back in MY days we killed lerks with our bare hands!"
other characters:
marines: emotional/scared ("oh my god they are coming out of the vents! help me, defend me! *girly scream*"); (mad?) scientist ("most excellent, now build the <structure> for <technical stuff with disregard of human life>")
kharaa: sadist ("yessss, make them sufferrr")
now, why would one actually want to roleplay as commander? some potential (=theoretical!) advantages:
1. fun
2. less serious game -> less stress (e.g. when losing)
3. deliver bad news/refuse-to-suggestion/"scolding" in entertaining ways -> might be accepted better by the individual/team
4. motivation/morale of the team: if they are entertained, they might try to interact/participate and following your orders/going where the action is are straight-forward ways to do so; they might also be less likely to ragequit
obviously there are also some downsides:
1. having some prepared statements can surely help to set the mood, but for this to actually work out you have to improvise a lot, which can be hard if you are otherwise busy with micromanagement (-> massive multitasking necessary)
2. if the roleplay turns out silly, it might be embarassing
3. overhead/irrelevance in voice chat
i'm not a native speaker so i'm not that great at roleplaying in english (different roles require different vocabulary / phrases / accents etc.) so i didn't dare ruining a match with this yet i figure a roleplaying commander will be a lot less effective. but: i've also experienced how very crucial and possibly game-changing the motivation of a team can be.
so... has anyone ever tried this? if yes, how was it? if not, do you think it will work out (under what circumstances / preperations)? do you have any ideas for characters and/or funny phrases for them?
Comments
Acting and role play are distinct activities. Furthermore, watching a movie isn't role play at all in any sense. Making a film (something I have dabbled with briefly with hilariously bad results) requires the ability to play a role. I still view this as very different from acting a role with no other purpose than to act the role (eg not to make a production).
I'm convinced that it's a deficiency on my part not to get it. Many of my close friends are happily pretending to be dwarves of a Tuesday night - it's just not for me!
but i get your point about watching being quite a different thing, guess i missunderstood you there.
i also admit my previous post was a bit provoking just wanted to point out that in a sense, its fairly popular (film & theater, whereas improv. theater is often quite fun too btw)
He: "Come here, doogy"
Me: "Warf. Warf."
He: "Guys dont shoot. They wont bite us."
(I told my team in voice chat to not attack the marines, hoping some more would jump on the train)
And they did! Soon enough no more engagements were happening on the map and the marines (our new masters) were organizing us in groups and leading us around.
At some point about 5 skulks were in the marine base, and someone had the idea to snipe the command chair from them as a surprise. The marines had anticipated this though (old habits die hard) and reacted quickly by dropping another chair and killing all the skulks. In the end it became a normal roflstomp game, but this short period of peace and friendship was pretty amazing to witness.
In a sense they very are similar, as both rely very much on suspension of disbelief to provide entertainment. One just more so than the other.
It was a heavy turtle, and we were gearing up for a comeback, but people kept running out and dying alone with their HMG
Best quote from any comm ever on wasting res:
"This is why we cant have nice things"
They have far better legs, though.
Well, try catching a marine that's jumping like a kangaroo, then.
That is not hard, he slows down after every jump. Flawed biology I would say.