New GeForce drivers with DX11 enhancements (and SLI improvements) are released
Roobubba
Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
Someone on these boards mentioned this recently (I apologise, I forget who and can't be bothered to search!). NVidia just released the new geforce drivers with allegedly global (sometimes large) DX11 improvements.
I'm not able to test these for at least a couple of days, but thought I'd let everyone know
here's the info link: http://www.geforce.co.uk/whats-new/articles/nvidia-geforce-337-50-beta-performance-driver
I'm not able to test these for at least a couple of days, but thought I'd let everyone know
here's the info link: http://www.geforce.co.uk/whats-new/articles/nvidia-geforce-337-50-beta-performance-driver
Comments
Or at least, I imagine it will be in the driver post this most recent one (the Nvidia rep assured me they were working on a fix).
But back on topic, if you have SLI and want to play in DX11, still use 327.23 wit custom SLI bits for DX11 as pointed out in my thread. Sad they could not have the fix included in this driver branch though.
I ran a loop around Veil with multiple hives/harvesters/rts etc dropped in the same locations for the following fps @ 1080p
NS2 dx9 (334.89)
Frames: 31188 - Time: 178812ms - Avg: 174.418 - Min: 120 - Max: 202
NS2 dx11 (334.89)
Frames: 28970 - Time: 179047ms - Avg: 161.801 - Min: 104 - Max: 193
NS2 dx9 (337.50)
Frames: 31054 - Time: 177312ms - Avg: 175.138 - Min: 117 - Max: 202
NS2 dx11 (337.50)
Frames: 29503 - Time: 178547ms - Avg: 165.239 - Min: 108 - Max: 192
The most obvious reason as to why you don't use DX11 NS2 comes when you look at how horrific frametimes are! Here's a graph comparing the frametimes of DX9&DX11 on the new 337.50 drivers
LOWER = BETTER
Less variation = less stutter
DX11 still has terrible frametimes in NS2, which makes it feel terribly slow to respond and it still hits massive stutters continuously, I noticed more stutters in DX11 on the new drivers than the old ones, although they're almost half the time old drivers hit 250ms+ frametimes new ones are average 150ms. They both still suck.
Specs:
4770k @ 4.5GHz
GTX680 2GB @ 1202Mhz/Mem 6200Mhz
16GB 2400Mhz
Game & OS on SSDs
TL:DR: Keep using DX9
Immediatly went here
Read Cr4zyb4st4rd's post
Got sad
Anyhow, there is an old, old OLD scenario for summit that used to cause the server to croak back before ... oh, b180 and so. You can load it by starting a summit map, jump in on the marine side and then use the following console commands
"cheats 1"
"damage 0.01" (to let you survive all the hydra fire - the scenario was built pre-per-player hydra limit)
"scenload xl" (loads about 300 entities)
"p_logall" (starts the performance logger; also prints out the filename)
Run around one loop until you get back to the same place. You may notice a lot of hitching.
"p_endlog"
"p_logall"
Run around one more lap. You will probably not notice any hitching at all.
"quit"
Find the perfanalyser.py program in the "natural selection 2/utils/PerfAnalyser". Make sure you have installed python64. Run it, and find the logs in %APPDATA%/Natural selection 2/. Open the logs and browse the data.
On my old 3Ghz I7, GTX570 my framerate increased from 82 to 89 with the new driver. The overview for the runs looks something like
As can be seen, the first lap around the map causes all kinds of hickups for me - this was a freshly booted machine, and ns2 is on a non-ssd disk, which probably explains it; there are probably some kinds of data that needs to be loaded from disk while you are playing the game
All I know is my system likes DX9
I might test that stuff at some point matso, didn't know it was possible looks interesting.
I don't know why there should be a connection, but it was the best update I made to my gameplay in NS2
I don't like updating drivers.
Rig:
GTX 570 SLI (1280mb VRAM)
Core i7 930 @ 4.2 Ghz
12 GB RAM @ 1600 Mhz
Settings: Textures Medium (High textures stutter due to that damn bug)
Everything to highest, PhysX GPU, no FXAA (ugly), AO High, etc...
Red is DX 11
Blue is DX 9
Me running around Biodome in the same path with very few entities (I will due an entity run later).
DX11 average is 117,4
DX9 Average is 117,0 (apparently exactly that amount)
They both dip with slightly different frame amounts at the same times except for one or two anomolous occassion. They basically perform the same on my RIG with low entity count.
I get a feeling though that DX11 will run better with more entities. Will try that out soon!
EDIT: ENtity RUN using Matso config on summit.
Colors reversed this time due to laziness.
Red is DX 9
Blue is DX 11
DX 9 average is 109,45
DX11 average is 106,9
Once again, not much of a difference between the two if at all.