Procedural Content Generation in Games
LumpN
Join Date: 2002-10-30 Member: 1725Members, Subnautica Developer
I was just browsing upcoming game [dev] conferences and found the workshop on procedural content generation in games as part of FDG2014 in Florida. They have a panel on mixed-mode systems with both human and procedurally generated content which seems related to what you do in Subnautica. Will anyone from UWE attend?
Comments
Now if we could only make that happen! A generator "loose" enough to actually generate unforeseen vistas for the player. It would give a whole new meaning to exploration.
This is another game in early development that is in space. It will use an infinite procedural space. http://ltheory.com/about.html