1.03 Patch Is Evil

InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
edited November 2002 in NS General Discussion
<div class="IPBDescription">EVIL I TELLS YA!</div> Ok so I'm playing on NS_Nothing and after a long grueling battle the Kharaa have lost. Thats all fine and dandy.

The problem I have is that at the time the last hive (Powersilo) went down I was busy chomping down on the cargo bay turret factory. I hear a few beeps and then I die. Obviously Flayra's 'fix' for end of round time wasters, but I was actually DOING something trying to make a comeback!

<b>BY THE PADDLES OF PONG THIS IS AN OUTRAGE!</b>

The turret factory had about 2-3 chomps left then that was down, there was no phase gate in site and they were ALLLLLL on the otherside of the map. I had a REASONABLE chance of making a comeback, not a great one, but a reasonable one. The marines hadn't even set up viaduct with turrets so all I had to do was get Cargo bay back, then Viaduct and WHAM we're back in business.

bah, now I'm in a bad mood.

Messed up end of round code - 1, Alien Comebacks - 0
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Comments

  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
    Ouch...

    Now that I think of it, it really is kinda f*cked up system...
    There was this one game where I and ALL others was already dead but one gorge left, he camped and camped and some ppl started calling him names etc. then he built the hive and it was finished. We spawned again (thats right we didnt have ANY hives until that) and chomped some HA guys arses.

    So with 1.03 it'd just end by some twits saying "lets vote round end" and BAM it'd end.

    If that's what it's gonna be, me no like.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    apparently the point i made about flayra trying to fix this was not understood.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    why fix something that wasn't broken?

    hiding aliens could be found with sensor sweep / motion tracking, and nobody could hide from hivesight for long
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--Twex+Nov 25 2002, 12:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Nov 25 2002, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why fix something that wasn't broken?

    hiding aliens could be found with sensor sweep / motion tracking, and nobody could hide from hivesight for long<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Touché
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    actualy, there are MANY places that aliens can hide with marines never finding them (namely NOT in vents)

    I have (before this) not heard anything about 1.3 and this auto kill thing, and I don't know how it works, so I will reserve judgement (though I don't think Iwill like it)

    I also had an experiance where my who team was dead and I managed to get up a hive (and eventualy win)

    infact this was in 1.00 and the teams were 8-3 and then 8-1
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    OK after the 3rd hive went down there were 3 Kharaa left.

    Me as a lerk in cargo bay chomping down on the TF
    A skulk running around
    A gorge near my position

    I got killed standing still chowing down on the TF
    The skulk got killed running
    The gorge got killed just outside cargo bay (And not by a turret)

    The chances of ANY sort of comeback is 0 in 1.03
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    edited November 2002
    Not to mention how long will it be til the commander comsat the hive you are trying to build secretly?

    I like to think of it as like starcraft where your opponent destroys all but your SCV and two marines late game... though I have yet to see a grand comeback in NS where all hives are destroyed.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Hmm.... admin_slay is a bad command in the hands of a stupid admin. Why can't people live with a running person for 3 minutes tops? A smart marine will be able to find the alien, and any alien can find a running marine.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Realize how incredibly boring it is for the other players to sit acnd watch their teammates wander around and eventually get shot to pieces. Come backs happen rarely and the majority of the time, the aliens lose after resecuring a hive anyway. The one or 2 amazing come backs that might result from aliens resecuring a hive arent worth the innumerable games where players camp in vents and sit around trying to **obscenity** off the whoel server.
    As a counterpoint to your story, I played a game yesterday where, as a marine, our team basically won. A single skulk ran down into the near bottom of a pit somewhere on NS_Nothing and prolonged the game for over a half an hour before he was kicked by an Admin arriving late. Such frustrations turn players off to the game and that server became almost empty by the time he was kicked.
    Having a few great come backs is not worth allowing a venue for Llamaism to contiue to exist. Flayra deserves more respect and trust than you guys are giving him. I'm pretty sure he knows what hes doing . .. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • zipperzipper Join Date: 2002-11-03 Member: 5590Members
    <!--QuoteBegin--Twex+Nov 24 2002, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Nov 24 2002, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why fix something that wasn't broken?

    hiding aliens could be found with sensor sweep / motion tracking, and nobody could hide from hivesight for long<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I completely agree. The only fix needed was to add a brain into the empty skulls of a lot of commanders out there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Most commanders seem to just follow a linear path of building, they rarely, from my experience, organize groups of Marines to do things and scan for Aliens. I can adapt to most fixes/nerfs but that is just a bit too far in my opinion. I've seen some awesome comebacks, and been involved in a few, I'd hate to see the possibility completely erased.
  • zipperzipper Join Date: 2002-11-03 Member: 5590Members
    <!--QuoteBegin--humbaba+Nov 24 2002, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (humbaba @ Nov 24 2002, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Realize how incredibly boring it is for the other players to sit acnd watch their teammates wander around and eventually get shot to pieces. Come backs happen rarely and the majority of the time, the aliens lose after resecuring a hive anyway.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it's so boring then why not get away from the PC and do something for a few minutes? Give your pet some attention, grab a snack, take a bathroom break, do dishes. There's more to do that just sitting around staring at the screen and burning your retnas with radiation while waiting for the last guy(s) to die.

    As for the comeback rarities, well you just need to play more, they are more prevelant than you think. I was involved in an incredible one last night.
  • Just_AyaneJust_Ayane Join Date: 2002-11-06 Member: 7317Members
    yeah....why change this......it was okay, weird :\
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    I tried joining a 1.03 server and it gave me a consistincey error for v_welder, Its the original model and I thought that only happened in cs with p models
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited November 2002
    [QUOTE=humbaba,Nov 24 2002, 03:42 PM]Having a few great come backs is not worth allowing a venue for Llamaism to contiue to exist. Flayra deserves more respect and trust than you guys are giving him. I'm pretty sure he knows what hes doing . .. ;)[/QUOTE]
    I agree. Infinitum - even if you got that hive up the marines would see that the aliens are respawning. A few quick scanner sweeps and the marines would know what hive you are in. I would bet $10 that the marines had plenty of resources (seeing how the map was nothing) and that they had Jetpacks/HA/HMGS/Upgrades. You still would not have won either way. Comebacks are extremely rare and this new feature is a huge improvement to the gameplay of NS.

    [quote=zipper]If it's so boring then why not get away from the PC and do something for a few minutes? Give your pet some attention, grab a snack, take a bathroom break, do dishes. There's more to do that just sitting around staring at the screen and burning your retnas with radiation while waiting for the last guy(s) to die.
    [/quote]

    People are not playing NS so they can get off the computer and go do the dishs. They are playing NS so they can be entertained. How entertaining is it to watch a skulk *viva la bob!!!!!!!!* in a vent for 30 mins?
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    "I like to think of it as like starcraft where your opponent destroys all but your SCV and two marines late game... though I have yet to see a grand comeback in NS where all hives are destroyed. "

    I've done it. Of course, the marines didn't have the greatest commander in the world..

    Rather then an immediate end, I'd like to see something different then the "no hives = LOSE" thing. After the third hive goes down, how about a time limit to start up a new one? Of course, it wouldn't have to visible. Just give them a few minutes, 5 being the max, 1 the min, set by the server. If you don't have enough resources and you have to save up for it, you've lose already anyways.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--humbaba+Nov 25 2002, 01:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (humbaba @ Nov 25 2002, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Realize how incredibly boring it is for the other players to sit acnd watch their teammates wander around and eventually get shot to pieces. Come backs happen rarely and the majority of the time, the aliens lose after resecuring a hive anyway. The one or 2 amazing come backs that might result from aliens resecuring a hive arent worth the innumerable games where players camp in vents and sit around trying to **obscenity** off the whoel server.
    As a counterpoint to your story, I played a game yesterday where, as a marine, our team basically won. A single skulk ran down into the near bottom of a pit somewhere on NS_Nothing and prolonged the game for over a half an hour before he was kicked by an Admin arriving late. Such frustrations turn players off to the game and that server became almost empty by the time he was kicked.
    Having a few great come backs is not worth allowing a venue for Llamaism to contiue to exist. Flayra deserves more respect and trust than you guys are giving him. I'm pretty sure he knows what hes doing . .. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I know Flayra deservers an infinite number of truckloads worth of praise of NS, but the LENGTH of time it took before it kicked in was the real b**ch

    Hive goes down
    10 seconds go past
    "Whats that beeping sound"
    *WORLD SLAY*

    I'd say a good 4-5 minutes before this feature kicked in would be more than adequate. Your basically denying that 1 in a 1000 game that aliens make a comeback and would probably be one of the most memorable you've ever played. Why deny people this just because of a few f*** tards?
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    why not make voting to end round work ONLY for the losing team...
    thus is they think they can comeback, then they can try, or if most of the team thinks they can't, they vote end game, and game ends....
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    When I saw this being discussed on the CAL forums I was under the impression that that aliens would slowly die when they had no hives... ?
  • zipperzipper Join Date: 2002-11-03 Member: 5590Members
    <!--QuoteBegin--SentrySteve+Nov 24 2002, 12:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Nov 24 2002, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->People are not playing NS so they can get off the computer and go do the dishs. They are playing NS so they can be entertained. How entertaining is it to watch a skulk *viva la bob!!!!!!!!* in a vent for 30 mins?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well apparently they aren't playing NS if they're sitting around for 30 minutes waiting for 1 guy to be found. now are they? They could do something else, something productive, to pass the time. And if they are waiting 30 minutes then it's amazing that the team even won if they still haven't found the last guy. Try another server.

    Removing any chance at a comeback is insane. It's like chaining your child in the basement in the chance that he might do bad things/get in trouble in the future, it's just not feasable. There are better ways to fix this non-existent problem if people don't want to learn how to use teamwork.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited November 2002
    i want it to be left alone. there is no way a player can prolong the game indefinately as far as i can tell. i myself enjoy the end hunting for the last alien a lot, it's like a whole other game. it reminds me of the movie alien.

    actually i think the solution to this problem is the same thing i've been insisting on before to no avail. a kick option. if the last player's teammates think he is just being a jerk they can kick him to end the game.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    I think a system like the mod Firearms would work nicely. Basically, each team has a limited number of reinforcements, and whoever runs out first loses. You can gain reinforcements and take out a lot of the enemy's reinforcements by completeing objectives. But when the losing team has 2 or so men left (the rest of the team is dead and observing) it automatically map switches after a while. Maybe NS could use a countdown system like this. If all hives are down and there's no gorges and 3 or fewer aliens still alive, a timer starts for the map change. Or maybe if all hives are down and there's no Resource towers up and there's 3 or fewer aliens, the map would switch in a couple minutes. That would seem like a better idea.
  • LeprisLepris Join Date: 2002-11-15 Member: 8658Members
    I dunno. This doesn't really sound like a very good idea. I mean if the aliens do somehow pull together and try to make a comeback, this seriously nullifies it doesn't it? I wonder if flayra would consider an idea I posted in the suggestions forum.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=13338' target='_blank'>suggestion forum post</a>

    I think this would be a far more interesting method to ending a round rather than worldslay the moment the last hive goes down. As for the cloaked skulk thing, don't they lose all cloaking once all of the sensory towers are destroyed?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--zipper+Nov 24 2002, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zipper @ Nov 24 2002, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well apparently they aren't playing NS if they're sitting around for 30 minutes waiting for 1 guy to be found. now are they? They could do something else, something productive, to pass the time. And if they are waiting 30 minutes then it's amazing that the team even won if they still haven't found the last guy. Try another server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No - they arn't playing NS. <i><b>That's the point!</b></i> People want to play NS - they dont want to come up with things to do to pass the time. They want to get into the game, shoot/bite things and have fun. I really doubt this feature will be changed, and I hope it says in. However as Inf suggested doing it after 5 mins would be better.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    I can't remember the map, but it was the one with the 'Drill Shaft' area where there's electricty zapping aroun on the ground below: A skark can hide under the doorway and the only way he can be hit is if a marine jumps over the edge and shoots on his way down (Jet packs don't give enough OOMPH to get back up). The ONLY way they could find me was me telling them where I was: THey all thought I was somewhere on the ceiling. I got killed but it was fun because the guy that killed me was the one listening to my hints, and he fell right into the drill.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    What bothers me more than a few denied comeback opportunities is that a good design which creates funny "hunt the last alien" endings is being compromised because of a few idiots.

    This is a slippery slope.
  • zipperzipper Join Date: 2002-11-03 Member: 5590Members
    edited November 2002
    Well Steve, I suggest people learn the meaning of patience. Contrary to popular belief, NS isn't Deathmatch, so games take awhile, even when theres a last guy. My previous comment still stands, disconnect and join a new server if it's too much.

    [edit] Apparently I can't spell 'patience'. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    I think of it this way.
    One side is losing horribly, they're on the brink of defeat.
    You're dependant upon some miracle of god for a comeback.

    For the players who are left (on alien team), they need to get another hive up to be able to do it.

    Now, either you have some halfway decent players who are serious about trying to get that hive up, or you have a rager or two who are simply camping in some off beat place they'll never be found just delaying the game.

    If you have the decent player case, I say give them a 5 min. period to go ahead and regain a hive, if they can't do it, boom, die, game over, nice try, we're not waiting on you.

    If you have the rager case, then even more reason to institute the no-hive death penalty. If you can't see the use for this here, then I'm sorry, but you're more interested in your own dreams of grandeur at making a personal comeback than you are in the enjoyment of others within the game, that's just selfish.

    The only other possible solution to the rager problem would be to institute a vote-kick feature into the game, but can you imagine how much that utility could be abused?

    I think the global-death idea is great. I'm sick of drawing out these games which should've ended 45 minutes ago just because the other team *thinks* they have some random chance at coming back with two gorges and no hives left, or these marines who think its nifty to just camp in their base with hundreds of turrets.

    The positives outweigh the negatives in this case.
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    Only yesterday we had a great game where the marines took out our start hive after about 5-10 minutes (not sure - wasn't in game from the start). We were all dead except for two gorges, who managed to get both other hives up simultaneously about 5 minutes later. So all of us were dead for about 5 minutes, shouting and screaming at these gorges, and jumping up and down in our seats. We went on to fade the marines' **obscenity** that day, I can tell you.

    I'm not sure what is being done to 1.03, but I wouldn't want an experience like that to be ruled out.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--zipper+Nov 24 2002, 04:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zipper @ Nov 24 2002, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well Steve, I suggest people learn the meaning of patience. Contrary to popular belief, NS isn't Deathmatch, so games take awhile, even when theres a last guy. My previous comment still stands, disconnect and join a new server if it's too much.

    [edit] Apparently I can't spell 'patience'. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dont worry - I cant spell anything either. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Since this little debate between us seems to be coming to a close - I shall just end it with this. Most players of NS are your average HL mod players. They are use to fast paced games like CS, DOD, FA - where waiting for 5 mins is considered rare. If they had to wait, and wait, on every server for more than 5 mins you would see the number of NS players drop.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    To be honest I like the new system where all aliens die in a short time after all hives go down. Can't say I don't like giving them a chance to come back, i have sent my Marines on a few bug hunts and it usually only takes a little bit to find them. Even as an alien once in a great while I have had to hunt down one or two marines. The problem with it is when people TRY and prolong a game...just hiding in a place no one will ever find them...which sucks for the 20 people sitting around waiting for the map to start.

    If it weren't for these few trouble makers we would still be able to have aliens out there trying to make a comeback. Sure it's probably for nothing but, you never know. Actually...If we had more attentive admins it would probably work but...can't be everywhere at once I suppose. Good call on the Dev's side...
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