Release platforms? + eastereggs?
ffbox222
USA Join Date: 2014-01-13 Member: 193069Members
Any chance for other systems then windows... Steambox or maybe ps4 support? Will there be controller support? This game sounds like it could be fun to sit back and play on a bigscreen tv with a really good surround sound system.
While thinking about this game I was wondering if it could be a little like minecraft. Any chance for user made worlds that are premade with unique places/bosses and somekinda quest line/story. Or with some really hard to trigger/find eastereggs. If the game is single player could you guys at least have npc crew workers that you would command and order around.
Also you have to add a underwater alien base where you can get really rare items if you dont get caught.
And is there going to be a kickstarter for this game?
While thinking about this game I was wondering if it could be a little like minecraft. Any chance for user made worlds that are premade with unique places/bosses and somekinda quest line/story. Or with some really hard to trigger/find eastereggs. If the game is single player could you guys at least have npc crew workers that you would command and order around.
Also you have to add a underwater alien base where you can get really rare items if you dont get caught.
And is there going to be a kickstarter for this game?
Comments
I second this.
Also, I think one of the advantages of unity is multi platform support... take KSP. Runs on Windows, Mac and Linux.
The PS4 and Xbone I think they'll need an SDK for them (correct me if I'm wrong). The consoles do have the same system architecture as a PC, which will make the process easier. but still it doesn't seem as if it will be released for consoles at launch (if at all).
Meanwhile, all the devs have let slip is a bit of concept art, some tech aspects and of course a setting with a very vague description of what the game might be. For any specific questions the answer is usually "we don't know, we haven't decided yet, we talked about it".
My guess is that part of the reason why they let the concept loose so early is because they want to shape the game based on these preconceptions. Its essentially a built in focus group.
This approach is brilliant but somewhat flawed because it may lead to a game that some people want but may also be a disappointment that wont live up to the expectations of others.
I, for one, am rather curious to find out which way that scale will tip when the game is ready. Best of luck to the devs though. At the very least its great seeing a studio that doesn't just cling to a tried and true formula while beating it to death with iterations.
Open communication about the development and ideas. It is part of their philosophy, and while it may back-fire with some people's preconceptions, the overall process and openness is a much better and friendlier way to develop, the community feels much more a part of the game this way.
I like the approach myself, and long may iit continue, into many other games as well.