Skybox
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
in Mapping
Comments
I've never actually tried that myself but I can't think of a good reason why that wouldn't work.
its no biggie get the nividia Photoshop plugin to directly open .dds files. Copy the up and down .dds files to you mod/output folder with the same folder hierarchy as the originals ( so for decent up view it'll be 'MYMOD'/output/materials/skybox/sky_descentup.dds and .material).
Then do the same with the .cinematic file you want to edit ( 'MYMOD'/output/maps/skybox/sky_descen.cinematic) Open it, mod it accordingly and save. This should do the trick.
Does anyone know why 3d models might not appear in the skybox ingame? They appear in the cinematic editor but not when i run the game. odd
I think you can't animate .dds files, but I'm not an experted, and I'm a bit rusty concerning skyboxes...
Personally, I've had only problems with that plugin. Try paint.net, it's free and can handle .dds natively.
Also, check out the link in my sig.
I took the hard road.
Will post some wishes for the editor once i m finished with my project.
Sreenshot soon.
(From mobile)
No, a giant cube object in the skybox, not in the level.