NSL and AV
NeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
edited December 2013 in Competitive Play
NSL rules prohibit any custom Alien Vision mods. I don't personally feel they give an advantage but some people do so I understand why the rule is in place. However, with the release of Huze's Old Alien Vision mod, do you think the NSL should allow that mod, and that mod only, for competitive play?
Also nobody really cared if you used it, because there's no advantage.. it's literally just preference and whatever makes your eyes not hurt
Wait, you're saying you made this geared toward the WC and the title say NSL. They are two different things.
I for one have no problem with WC and NSL allowed vision mods. Skill will autbalance any vision mod which is 'abused'.
Or they can start whitelisting mods.
But in my eyes, custom AV's should be permitted in competitive games. It's already an unfair advantage that some people can use the default AV just fine, and others aren't able to. It's not going to change who wins games, but will just make gaming easier for some people.
I'm bit curious how available hacks to gaming work nowadays, and if the ones that work for ns2 actually have anything to do with alienvision.hlsh, but seeing how people are saying how easy it is to use hacks in ns2 atm. It's quite apparent there should be other methods to cut down cheating in competitive scene than relying on consistency checks.
@topic - allow custom AV anywhere for anything, it's preference and if it makes someone feel better then let them use it
you think quake players wouldn't throw a fit if you removed the ability to force all your opponents to a specific model/sound/color?
Please, do, want.