Is there a way to adjust your FOV in the command console like you can with mouse sensitivity? I'd like to have numbers in the settings menu, but since that's been ask for since the beginning I'd like another method of setting my settings to more exact quantities.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
IF you have dev mode on, yes. "dev 1" But remember it's in dev mode for a reason, because it does some really crazy stuff if you set the value too high.
edit:
yeah i forgot... as posted below, its not that easy since fov varies between unit - so i guess thats not really what you wanted by tweaking numbers precisely.
Do people really think 90 FOV is low? Am I crazy? (probably)... 90 was always considered one of the best average FOV (widescreen and 4:3 cropping withheld).. What kind of FOV would people want in this game lol.. anything too high and you loose much of your ranged accuracy as marines, and at a certain point it does give a stupid advantage to aliens if your not effected by really high settings, so I dont think 125 as a skulk is anything bad...
I wouldn't say 90 is the lowest you could ever play with, iirc 75 is probably about that. But I still think 90 is low, the highest I think there is that's still usable is 140. 110 is the perfect middle ground for me, I could maybe push it up or down by 10.
Well i dont really play that much fps games anymore, so it's purely comparing ns1 to ns2. After playing with default fov for quite a long time before i came to my senses and increased it, it was purely a horrible to hit anything as alien. But once i put it to max(via slider in options)i've had zero problems anymore. In my mind the default setting should be the thing that should be used, instead of it being harder for you. But i'm not really sure how it affects everyone else so it's just my personal experience.
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C:\Users\YOURUSERNAME\AppData\Roaming\Natural Selection 2\system_options.xml
<fov-adjustment>1.000000</fov-adjustment>
I havent tested it.
edit:
yeah i forgot... as posted below, its not that easy since fov varies between unit - so i guess thats not really what you wanted by tweaking numbers precisely.
http://forums.unknownworlds.com/discussion/121517/fov-in-ns2
So skulk would be 125 with the slider maxed.
If that's true dragon, and it adds 20, that means marine is 110 fov maxed. I'm actually very happy with that is that's what I use in ql.
*remembers The Darkness II's pre patch default hardcoded FOV of 45..*