Deleting a mod
Vetinari
Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
To get proving grounds running, i tried to delete all my mods.
So, I deleted all the content of the workshop folder in roaming> Natural Selection 2. There was still one mod listed, though: Commander's bible. Strange thing is: This is actually a guide from the workshop. So, I de-faved the guide - It didn't work. After some messing around, I faved and de-faved the guide and voilá - the mod was gone in the list.
However, another mod appeared - @Sewlek's Faction Assets mod. The game insists that I subscribed to the mod, which I never did. Actually subscribing to the mod only creates another entry in the list, named the same.
As the game keeps giving me error messages about not finding "game files of subscribed mod faction assets", i have to get rid of that list entry somehow.
But how?
edit: I verified files already. And I would like to avoid a reinstall.
So, I deleted all the content of the workshop folder in roaming> Natural Selection 2. There was still one mod listed, though: Commander's bible. Strange thing is: This is actually a guide from the workshop. So, I de-faved the guide - It didn't work. After some messing around, I faved and de-faved the guide and voilá - the mod was gone in the list.
However, another mod appeared - @Sewlek's Faction Assets mod. The game insists that I subscribed to the mod, which I never did. Actually subscribing to the mod only creates another entry in the list, named the same.
As the game keeps giving me error messages about not finding "game files of subscribed mod faction assets", i have to get rid of that list entry somehow.
But how?
edit: I verified files already. And I would like to avoid a reinstall.
Comments
Is there a code way I can force all mods to be turned off when my mod is activated?
In there you should see a list of any mod the game thinks you have installed/or subscribed to, and you can delete them from there.
I'm gonna try this immediately.
And it was empty.
@Soul_Rider add this to main.lua: