BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
edited November 2013
Found another spot in refinery!
Also found a little bit of an exploit on Veil. That's an observatory in the wall. We could attack it, but it was more difficult because 90% of it was inaccessible.
BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
edited November 2013
Good except shotgun ones. They may just store them upside down. I've got a similar shot in my map, and I think the shotguns are upside down there too.
And the hives not connecting... yea that never makes much sense. If I wanted, I could go blue in the face ranting about every hive location that doesn't make sense... even cargo on veil... (shouldn't those chains be angled/strained because the hive is hanging from them????)
Good except shotgun ones. They may just store them upside down. I've got a similar shot in my map, and I think the shotguns are upside down there too.
And the hives not connecting... yea that never makes much sense. If I wanted, I could go blue in the face ranting about every hive location that doesn't make sense... even cargo on veil... (shouldn't those chains be angled/strained because the hive is hanging from them????)
Who the hell stores crates like that in a frikking hangar?
Don't make me question the purpose of the rooms, please, don't...
i have been using some of the promps that come with NS2 in my map now, some even tho they are made for eachother dont fit
but i can say its realy hard to get each and every conner in perfect position, especaily if the map is big becase then the 2D views cant help you anymore becase they are to cluthered
i have been using some of the promps that come with NS2 in my map now, some even tho they are made for eachother dont fit
but i can say its realy hard to get each and every conner in perfect position, especaily if the map is big becase then the 2D views cant help you anymore becase they are to cluthered
Especially some of the track pieces. That black track, there's some slope-up and slope-down pieces... I can't figure out what the angle is supposed to be! It's not quite 30... but more than 25 degrees... Not sure what was going on there.
(...) especaily if the map is big becase then the 2D views cant help you anymore becase they are to cluthered
Use layers! Put each room in its own layer (if you want, you can also separate geometry from props, lights, etc per room - that's my preference, but some people don't mind having geo and props in one layer), and hide the rooms you don't want to see.
Comments
One in docking: a pipe appears to have a gap in it! (this is right between terminal and courtyarrd).
And then in the tram ready room: WE'RE FLOATING!!!! AAAAAAHHHH!
*high five*
Tram: (mezzanine)
And Mineshaft: (In sorting)
Also found a little bit of an exploit on Veil. That's an observatory in the wall. We could attack it, but it was more difficult because 90% of it was inaccessible.
shotguns wrong way up
a hole
hive does not connect
And the hives not connecting... yea that never makes much sense. If I wanted, I could go blue in the face ranting about every hive location that doesn't make sense... even cargo on veil... (shouldn't those chains be angled/strained because the hive is hanging from them????)
I hope your happy
Who the hell stores crates like that in a frikking hangar?
Don't make me question the purpose of the rooms, please, don't...
The kharra do.
Very few ppl are playtesters so UWE should stop relying on them for decision-making and only for bug-finding.
if i would be an official mapper + forum admin i would probably... close the thread
(or force myself to not look into it)
mantra (before you open the thread as an official mapper):
"my map is finished, wonderful, absolutely balanced and everything is fine"
We can even see the light model on the front side of the pillar.
but i can say its realy hard to get each and every conner in perfect position, especaily if the map is big becase then the 2D views cant help you anymore becase they are to cluthered
Especially some of the track pieces. That black track, there's some slope-up and slope-down pieces... I can't figure out what the angle is supposed to be! It's not quite 30... but more than 25 degrees... Not sure what was going on there.
Use layers! Put each room in its own layer (if you want, you can also separate geometry from props, lights, etc per room - that's my preference, but some people don't mind having geo and props in one layer), and hide the rooms you don't want to see.