Why cant duel rail exos charge up at the same time?

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Comments

  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    Time to write a script that will auto dual fire at 100/25% oh wait they reduced rail damage, and the old single Exo did about the same damage as a 100/25 shot from the current... Lol
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Railgun damage scales with upgrades, and it actually does slightly more damage at W3 than it originally did. It does significantly less damage with no upgrades, but saying that the damage is nerfed isn't completely correct.

    I'm not a big fan of the dual railgun either, but I have seen it used effectively as a rapid fire skulk slaying monster. There's no way we can have it in the game if it's allowed to one shot a fade with a full double charge so this compromise is about as good as we're going to get.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2013
    Or...

    Remove Dual railgun, problem solved :>
  • SammeySammey Join Date: 2012-06-14 Member: 153266Members, Reinforced - Shadow
    Make them shoot poo!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited September 2013
    I think it is fine how it is right now. If it CAN one shot 60% of life forms, no thanks.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    Picture yourself as a fade that just evolved and you blink around a corner only to be killed instantly by a dual exo in the next room, it's really not fun for you. In fact I'd rage quit immediately after that. Dual railguns were available via debug commands in the previous build and they were stupid strong, even an onos didn't stand a chance so it's not a bad compromise honestly. Perhaps lowering the damage might work but then that would make single rail guns extremely useless.
  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    Would rather see some other attachment option... Perhaps some sort of directed emp blaster...

    Now the fade that gets hit isn't dead but is in real trouble...
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    "Fixed. "

    Dunno Dude - I though there were 5 life forms, how can there be a half? Seems discrete to me.... ?
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    "Fixed. "

    Dunno Dude - I though there were 5 life forms, how can there be a half? Seems discrete to me.... ?

    Technically, if it could, say, kill regen lerks but not cara lerks with one shot, then it would one-shot half of all lifeforms. (assumes the split for upgrade decisions is exactly 50/50 which I doubt is the case but still)
  • ZalamaelZalamael Join Date: 2013-08-18 Member: 186949Members
    _Necro_ wrote: »
    What about a long cool down, when firing both rail guns at the same time (or shortly after)?

    It could be visualized by a flickering HUD. The Exo needs to regenerate it's energy after such a shot. Would make it vulnerable after the shot and easy to communicate.

    Because the person using it would still be able to kill anything with 1 shot. Adding longer CDs wouldn't solve anything, the problem is that it would be far too rewarding for requiring such little skill to pull off. And that would still be the case with a longer CD.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    There, I fixed it! Can one shot 60%. You could argue 50% because it can't 1 shot some lifeforms with upgrades ;)
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    edited September 2013
    What about this: Both guns share one energy pool. The pool has enough energy to charge both guns for 75% dmg (cannot fully charge both guns at the same time). If you charge up one gun for 100% dmg, you are left with 1/3 of your power (=50% charge for one gun).
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Neoken wrote: »
    How freaking hard would it be to reduce the individual railgun shot dmg on dual-rails so the total damage is like 150% a single railgun shot or something. Seems like a no-brainer to me.
    And then people would complain why the hell a dual exo railgun shot is weaker than a single exo.
    And we could say GTFO learn to fire both shots at once noob.
    It COULD make sense, if you assume the railgun is powered by a single capacitor mounted on the exo, and in the case of duals they both have to run off of the single source of power and therefore are slightly weaker. But you have two railguns. Jeez.
  • Vert^Vert^ Join Date: 2013-01-22 Member: 181227Members
    Some change is needed, not sure what :s
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