Which basically requires a pro player to pull off, and a pro player playing against someone doing that will probably kill them much easier because of the increased predictability.
Which basically requires a pro player to pull off, and a pro player playing against someone doing that will probably kill them much easier because of the increased predictability.
How does that require a pro player to pull off? Blinking upwards gives you a fair amount of hangtime, more than long enough to press 2, click, and then cycle back to 1 again.
Which basically requires a pro player to pull off, and a pro player playing against someone doing that will probably kill them much easier because of the increased predictability.
This video is targeted towards Fade rookies willing to get some knowledge to have an edge against players around their skill level and leave the ground work to encourage growth.
The way you posted your comment sounds discouraging, I'm sure most rookies are aware there are better or "pro" players above them, so why not provide such knowledge?
Which basically requires a pro player to pull off, and a pro player playing against someone doing that will probably kill them much easier because of the increased predictability.
How does that require a pro player to pull off? Blinking upwards gives you a fair amount of hangtime, more than long enough to press 2, click, and then cycle back to 1 again.
Blinking upwards fluidly after an attack is extremely difficult. Blinking upwards, swapping to vortex and placing it, swapping back to attack, retargetting, and then figuring out your facing coming back down from the vortex and targetting again is something that only the best fades can pull off. Anyone else is just going to fumble it and die.
It's Super Effective!Join Date: 2012-08-28Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
I'd say in terms of mental mutlitasking, driving a car would be significantly harder than playing as a Fade.
People jump, aim and shoot all the time. We have shooters of the last few years to thank for that...This is really just the same, but with right click instead of space and a more acute mouse movements.
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I have much love to Vortex and Stab, perhaps one just needs to think outside the box a little bit?
Which basically requires a pro player to pull off, and a pro player playing against someone doing that will probably kill them much easier because of the increased predictability.
How does that require a pro player to pull off? Blinking upwards gives you a fair amount of hangtime, more than long enough to press 2, click, and then cycle back to 1 again.
This video is targeted towards Fade rookies willing to get some knowledge to have an edge against players around their skill level and leave the ground work to encourage growth.
The way you posted your comment sounds discouraging, I'm sure most rookies are aware there are better or "pro" players above them, so why not provide such knowledge?
Blinking upwards fluidly after an attack is extremely difficult. Blinking upwards, swapping to vortex and placing it, swapping back to attack, retargetting, and then figuring out your facing coming back down from the vortex and targetting again is something that only the best fades can pull off. Anyone else is just going to fumble it and die.
People jump, aim and shoot all the time. We have shooters of the last few years to thank for that...This is really just the same, but with right click instead of space and a more acute mouse movements.