If the Reinforcement Program is successful, what's next? And is that a good thing? (Discuss!)

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  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer Join Date: 2002-01-25 Member: 66Posts: 2,816 admin
    What about ongoing balancing of existing content?
    Yes, there will still be ongoing balance changes, though mostly small changes, not large overhauls.
    Blarney_StoneBensonAurOn2
  • TurbineTurbine Members Join Date: 2012-09-13 Member: 159160Posts: 172 Fully active user
    One of the strengths mods have over commercial developers is the hobbyist lifestyle, and doing work not valued by cost.

    Perhaps you need to gain community support in other ways besides funding.
  • Al_BoboAl_Bobo Members Join Date: 2013-03-14 Member: 183957Posts: 91
    edited September 2013
    Regardless of the success of Reinforcement program, I think that NS2 could get more players, if the game was free to play once per week. I doubt some cheesy 75% off campaign could be as effective as free try every wednesday and if the player likes it, he buys it with full price. If a game is good enough, he will want to continue gaming asap after the free time is over and not wait another 6 days to have another go. At least, that's the way I am.
    Just fix the bugs first...
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