Had a weird bug today, my LMG started shooting a stream of flamethrower flames every 5 seconds from the front of my rifle and it seems to do damage as well. Very odd bug. Gives me an idea for an underslung grenade or flamethrower option for the rifle however (wasn't that brought up like ages ago?)
Was this in vanilla or combat? I was getting that every now and then in a B250 combat server when wielding a shotgun. The flamin shotty was pretty powerful lol.
Just to clarify about the grenade lifetime thing: it basically means that if you shoot an alien at close range with the GL, the grenade will bounce off them instead of functioning like a shotgun from hell.
Direct hits with GLs (at oncoming skulks & lerks) were always so satisfying.
Shift click follow and weld exo, shift click follow and weld another exo, shift click base.
Exo down? Mac is going to weld another one. Second exo down? Retreat! No additional micro. Woot.
What about the gorge tunnels bug? when you drop the entrance, then a second one, if you drop another entrance (expecting change the tunnel path), the map doesn't show the correct new path, and while transiting inside, the map shows you travelling trough the old path (despite the correct destiny).
Cheers
@xen32 I've got this as well. The Cystem has just been released though, so I'm holding out hope for a hotfix on this. Cysts went from being a chore to be an annoyance
Exos are really crap now. No relation to build 249 anymore. less health, less damage. So why buy exo anymore?
there is no relation to the onos right now. also to the fade. 50 res for fade or single exo with 20% less damage........ i think everypne would choose the fade.
i think we got a big problem in nerfing marines all the time. since 250 marines got weaker and weaker. now in competetive gaming marines only win 30% (!!!!) of all games (based on ns2stats). where is that balanced? last time i played as marine in a server with 249-mod. it showed me clear how crappy marines are in 251
the aliens are OP since #250, a good rushing alien team will pwn marines in the beginning of the map rly easy. with smaller teams like 3on3, normaly aliens will allways win. marines wont get any chance to build RT´s or come out of their base when aliens non stop rush their base.
and for now they have cyst autobuild system,.....so now its much easier for aliens.
with com vs com matches its the same. marines need to play 2 vs 1 alien to get fair commander match ^^
it would be nice to get feature like "competetive mode" for the server - enabled= no mods and scripts etc allowed. - disabled= normal or standard mode like it is for now.
i think this could be good option to prevent "cheaters" or "modders" to get an advantage.
another good thing would be a "kill cam" - the server owner should be able to decide to enable or disable a kill cam. a kill cam can help yourself to see what you did wrong and why you died. and its a easier way to detect cheaters.
and it would be nice, when i am ingame and pressing TAB and i am able to click players names to open their steam profile or add them to friendlist. now its vry hard to add players to friendlist.(because ingame name is most not same name like it is in steam)
the aliens are OP since #250, a good rushing alien team will pwn marines in the beginning of the map rly easy. with smaller teams like 3on3, normaly aliens will allways win. marines wont get any chance to build RT´s or come out of their base when aliens non stop rush their base.
and for now they have cyst autobuild system,.....so now its much easier for aliens.
with com vs com matches its the same. marines need to play 2 vs 1 alien to get fair commander match ^^
I literally can't believe that UWE hasn't balanced this game for 1v1 play. I'm going to write a letter.
Skulk model tilt is not a good looking effect, and it's also buggy, a little move when facing a wall/structure and you are tilted in other direction, transition looks... well... let's not talk about how bad it is. I get this instant transitions to other side when biting extractors for example.
I found out you can turn it off by turning off camera animations, but those remove sprint camera shake, which I love. Can it be separate option?
Exos are really crap now. No relation to build 249 anymore. less health, less damage. So why buy exo anymore?
there is no relation to the onos right now. also to the fade. 50 res for fade or single exo with 20% less damage........ i think everypne would choose the fade.
i think we got a big problem in nerfing marines all the time. since 250 marines got weaker and weaker. now in competetive gaming marines only win 30% (!!!!) of all games (based on ns2stats). where is that balanced? last time i played as marine in a server with 249-mod. it showed me clear how crappy marines are in 251
Build 250 definitely increased the viability of marines. In fact, it increased it too much so they've been toned down in 251.
Also, aliens are just inherently better from a competitive standpoint and most likely always will be. It simply doesn't require the same level of coordination and knowledge of tactical positioning to win as aliens as it does as marines. If UWE were to balance this game to achieve a 50/50 winrate in competitive marines would become extremely overpowered in public servers and would most likely win 80% of their games
I would hardly call that a nerf. The exo damage reduction was needed to counteract the exo spam in larger servers. Exos still do crazy high dps. Flamethrower is still useful and just requires a bit better tracking, and the gl is still spammable.
The changes hardly impacted the marine game at all.
Bump to open comment thread because Hugh is lazy and took his time posting this!
Just to clarify about the grenade lifetime thing: it basically means that if you shoot an alien at close range with the GL, the grenade will bounce off them instead of functioning like a shotgun from hell.
That's actually kind of realistic. Some munitions don't arm as soon as its fired.
Had a weird bug today, my LMG started shooting a stream of flamethrower flames every 5 seconds from the front of my rifle and it seems to do damage as well. Very odd bug. Gives me an idea for an underslung grenade or flamethrower option for the rifle however (wasn't that brought up like ages ago?)
Has happened to me. I have steam pics to prove it. My LMG would shoot flame whenever the actual FT user would shoot. I wasn't shooting but it was spouting flames
Great work guys! Cystem has actually made it a little troublesome for me to reconnect broken cyst chains, but I can see why players new to RTS would need something like cystem to help reduce their micro. :-)
The pistol reload speed seems to have been reduced and the firing action feels much more 'crisp', as if the rate of fire limit has been removed or is implemented differently. Could someone describe these changes please, unless I'm imagining them.
Sorry but this is some very bad decission.
The Flamethrower was not that good anyways, not against fades, not against onos, but for skulks.
This Gun gets even more useless now. I liked to play with it, but now Marines are so nerved its no fun anymore.
Comments
Was this in vanilla or combat? I was getting that every now and then in a B250 combat server when wielding a shotgun. The flamin shotty was pretty powerful lol.
And cheap!
Exo down? Mac is going to weld another one. Second exo down? Retreat! No additional micro. Woot.
Cheers
there is no relation to the onos right now. also to the fade. 50 res for fade or single exo with 20% less damage........ i think everypne would choose the fade.
i think we got a big problem in nerfing marines all the time. since 250 marines got weaker and weaker. now in competetive gaming marines only win 30% (!!!!) of all games (based on ns2stats). where is that balanced? last time i played as marine in a server with 249-mod. it showed me clear how crappy marines are in 251
and for now they have cyst autobuild system,.....so now its much easier for aliens.
with com vs com matches its the same. marines need to play 2 vs 1 alien to get fair commander match ^^
i think this could be good option to prevent "cheaters" or "modders" to get an advantage.
another good thing would be a "kill cam" - the server owner should be able to decide to enable or disable a kill cam. a kill cam can help yourself to see what you did wrong and why you died. and its a easier way to detect cheaters.
and it would be nice, when i am ingame and pressing TAB and i am able to click players names to open their steam profile or add them to friendlist. now its vry hard to add players to friendlist.(because ingame name is most not same name like it is in steam)
sry for my bad eng.
I literally can't believe that UWE hasn't balanced this game for 1v1 play. I'm going to write a letter.
Make sure caps lock is turned on.
Please get rid of the "subtle" view model rotation for wall walking Skulks. It's horrid!
And yeash, tunnel get some bug too.
i disabled on my server for the first
I found out you can turn it off by turning off camera animations, but those remove sprint camera shake, which I love. Can it be separate option?
Also, is there a way to turn off bullet casing ejection?
Build 250 definitely increased the viability of marines. In fact, it increased it too much so they've been toned down in 251.
Also, aliens are just inherently better from a competitive standpoint and most likely always will be. It simply doesn't require the same level of coordination and knowledge of tactical positioning to win as aliens as it does as marines. If UWE were to balance this game to achieve a 50/50 winrate in competitive marines would become extremely overpowered in public servers and would most likely win 80% of their games
It's all good nerfing but only if both sides are nerfed at the same time...
Options > General > Camera Animation
But the new explosion shake is probably not covered by this toggle, and it should be.
The changes hardly impacted the marine game at all.
That's actually kind of realistic. Some munitions don't arm as soon as its fired.
Has happened to me. I have steam pics to prove it. My LMG would shoot flame whenever the actual FT user would shoot. I wasn't shooting but it was spouting flames
So many things that are not how they should be in this regard...
<- needs new glasses
Let the script accusations begin anew!
Sorry but this is some very bad decission.
The Flamethrower was not that good anyways, not against fades, not against onos, but for skulks.
This Gun gets even more useless now. I liked to play with it, but now Marines are so nerved its no fun anymore.
Very disapointed.