For the same reason alien vision is a toggle, we should get toggle settings for crouch, so that we can have another key to press every time we spawn or evolve as alien and then never press again.
Alien vision SHOULD be on by default but be able to turn off.
This used to be the case in the previous game.
There is a balance issue with an always ducked fade, and it re-appeared in NS2. Free 30% smaller hitbox, more headroom for bunnyhop, with no discernible drawback.
Speaking as someone who suffers from a repetitive strain injury (RSI), a toggle option for crouch and silent movement would be a huge improvement in making this game more playable! The difficulty of holding down shift or control and pressing other keys is the one thing that keeps me from playing this game more. I've been looking into ways that this might be added as a client-side mod, but the only way I can see to change crouch behavior is to modify core/lua/Mixins/CrouchMoveMixin.lua (specifically CrouchMoveMixin:HandleButtons), which I'm pretty sure requires the mod to be server-side and on for everyone because of consistency checking.
I'm going to keep investigating, but if any of the devs (or experienced modders) feel like helping out those of us with difficulty holding down multiple keys at once, it would be _very_ much appreciated!
Alien vision SHOULD be on by default but be able to turn off.
This used to be the case in the previous game.
There is a balance issue with an always ducked fade, and it re-appeared in NS2. Free 30% smaller hitbox, more headroom for bunnyhop, with no discernible drawback.
There is a balance issue with an always ducked fade, and it re-appeared in NS2. Free 30% smaller hitbox, more headroom for bunnyhop, with no discernible drawback.
Hah, I've been doing this for a while but only when going in for the kill. I never tried doing it constantly, it does make sense for this to work but I could swear you lose air momentum when ducked. I'll be trying this out for sure.
I'm pretty sure that crouching while blinking doesn't reduced your hit box for some reason just makes it easier to avoid obstacles. And crouching while walking just reduces your slow speed even more.
I'm pretty sure that crouching while blinking doesn't reduced your hit box for some reason just makes it easier to avoid obstacles. And crouching while walking just reduces your slow speed even more.
Collision with world and bullet hitboxes are separate I THINK, someone who actually knows for sure confirm. If this is the case it is possible you could crouch blink through low areas but while crouching and blinking around your hitbox is more or less the same, maybe a fraction smaller, but not half size.
Speaking as someone who suffers from a repetitive strain injury (RSI), a toggle option for crouch and silent movement would be a huge improvement in making this game more playable! The difficulty of holding down shift or control and pressing other keys is the one thing that keeps me from playing this game more.
Comments
This used to be the case in the previous game.
There is a balance issue with an always ducked fade, and it re-appeared in NS2. Free 30% smaller hitbox, more headroom for bunnyhop, with no discernible drawback.
Speaking as someone who suffers from a repetitive strain injury (RSI), a toggle option for crouch and silent movement would be a huge improvement in making this game more playable! The difficulty of holding down shift or control and pressing other keys is the one thing that keeps me from playing this game more. I've been looking into ways that this might be added as a client-side mod, but the only way I can see to change crouch behavior is to modify core/lua/Mixins/CrouchMoveMixin.lua (specifically CrouchMoveMixin:HandleButtons), which I'm pretty sure requires the mod to be server-side and on for everyone because of consistency checking.
I'm going to keep investigating, but if any of the devs (or experienced modders) feel like helping out those of us with difficulty holding down multiple keys at once, it would be _very_ much appreciated!
I wondered why your post has 2 disagrees until I checked the date on them. Boy did they screw up the alien vision.
Hah, I've been doing this for a while but only when going in for the kill. I never tried doing it constantly, it does make sense for this to work but I could swear you lose air momentum when ducked. I'll be trying this out for sure.
Collision with world and bullet hitboxes are separate I THINK, someone who actually knows for sure confirm. If this is the case it is possible you could crouch blink through low areas but while crouching and blinking around your hitbox is more or less the same, maybe a fraction smaller, but not half size.
[/Jeopardy]*Exit Alex Trebek